@steve... cool, thanks! no need to apologize about the schematic... you are doing all the hard work for me (how's that juke coming?)...
while playing the game last night, i confirmed that when a "match" condition occurs, it doesn't award a credit... "80" lit on the bg, and 10's reel was at "80" as well...
looking at the schematic now... you are right, it's drawn slightly different, but the circuit itself is the same... there's another branch off the circuit for a 25 microfarad cap, shouldn't affect this (wonder what its there for though?) as it is "after" where the "add replay" branch is (but before the knocker)... i "know" that the "add replay"/cap/"knocker portion works, as it awards replays correctly based on scoring...
i'm thinking it's possible (probable?) i assembled the "fs relay disc" (labeled "f relay" on the schematic you posted) wrong (i had cleaned that at the same time i messed with the reel)... either got the disc on there "backwards" somehow, or the little thingie with contacts is backwards... since the number lights on the bg, it has to be completing the circuit (and all that comes before it, like the motor switch, etc.) for the "fs relay (00-90 unit)" portion (albeit possibly incorrectly)...
gonna fire up a fresh pot of coffee and take it apart and see what i see... that reel needs new springs anyway*, i've been putting off doing that since it's so much "fun" to play with these reels...
i need to figure out a way to test this other than playing ball #5 over and over and "hoping" to hit the match condition...
i'll report back...
* that is what was causing the "it doesn't work" condition when i got the machine, it was getting "stuck" on "9" when the reels were trying to reset on game startup... i cleaned it and shortened that spring enough to get it to reset, but it is still a bit sticky when going from "9" to "0" during gameplay... since i lost my "fix an em" virginity with that fix, it's very possible i did something incorrectly...