Quoted from TigerLaw:For sure. I hate that there are going to be three modes our there I’ll simply never play on my home machine…it suddenly makes me feel I have an incomplete experience. Is what it is though, I can’t blame Stern from cashing in as much as possible on this incredible license.
It's challenging, because I get the FOMO aspect of "missing out on modes", but at the same time it's undeniably cool that the topper is really interactive. I wish I could make a mod that added that much to a game!
There's really two ways to think about this, imo.
Stern either picks a price point, and then tries to justify it. "We want to charge mfers 2k for this thing, so uh, how can we cram some more features in to make that not seem utterly ridiculous?"
Or
Stern gives their people free rein to design the coolest thing they can think of, and they say "well, we can do holograms and stuff, but what if we make it light up and do these new bonus multiballs? It will take X developer time and drive the price up, but I think our core collectors will pay for it and it's gonna be bad ass"
Maybe it's somewhere in the middle. The people working at Stern are creative souls who like doing cool shit, not faceless robots. I remember talking to Lyman once (RIP) about how he just wanted more time to make things better. It's not just a job you clock in and clock out at.
I'm spending so much time on a mod right now, just utterly redrew the entire thing because I wasn't happy. I promise you nobody would have hated the first version, but I wasn't satisfied. It's not a job for me, the hours are what I feel like spending. But if I was salaried someone would be bean counting that time.