I've played both. Side by side. Directly in turn. Ok, both were pro/see but still...
And I wonder the same thing.
G'n'r is floaty, soft, and not a hard shooter. There is not really a good satisfying shot. But the freaking lights are amazing. The music kicks ass when turned up. The mutliballs are fun. I still don't know the rules for patches and other stuff. It's fun but also disappointing. I want a shot that I say YES when I hit it. I want to know how to earn towards something.... I want more than great music and lights. I will say , 99% of the time there's something to shoot at, I just can't figure out what.... But damn it's fun.
Mando is classic. Great story. Great modes. Satisfying center/left ramp shot up to mini playfield. Grogu doll sucks. It's a brick walls type game. Super fast but the ball feels like it's literally hitting bricks when you miss. Hard shots. Not difficult. Like feels rock hard. Fast game. Multi balls are fun. Encounters are fun and mini playfield really so cool. Not a lot of flow but there is some and you can get it going a little. Zero floaty. Zero soft. Lots of story and modes. But at some points there's nothing to do it shoot for. (Play better?) Haha
So... Which one do I buy? I've played 4 g'n'r. Not one had any issues I could see. Also played 4 mandos. Also no issues.
But... I'll have one game in my house.... Which one of these 2 do I buy?