Woof! pop bumper skirts - we'd have to really think about that one. Offhand that seems super challenging. However, those spoons....ugh. Big pain.
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Woof! pop bumper skirts - we'd have to really think about that one. Offhand that seems super challenging. However, those spoons....ugh. Big pain.
Pinsider Gnrwarkfc posted some pix of the star rollover replacement. Since the switch loops over the star post coming through the insert, you should be able to retain the leaf to 'spring' the star up or just remove it entirely. We don't rely on physically deflecting the star so the switch has more range. On a lot of these games, the star does not register all the time because it sits in a wide lane and the ball whiffs. The reed switch can sense the ball from farther away so you get more hits.
https://pinside.com/pinball/forum/topic/star-roll-overs-from-mampm-creationsawesome#post-6522878
Also our switch replacement for the Shadow lower left ramp, right exit switch. This one gives people fits due to unreliability (although for whatever reason on my Shadow, it works all the time??). This sucks because of the modes, skillshots and scoring associated with hitting that shot. This is a unique version of the switch to mitigate this problem. We've just done a similar but also unique one for the ramp exit on DE Star Wars.
https://pinside.com/pinball/forum/topic/the-shadow-club/page/150#post-5845305
That was one of the first games that used the slot rollover version of our switches. It's a very open space so the ball is likely to miss the traditional rollover switch while the wider detection range of the MRS sees the ball much more often. Plus the low profile of the MRS on the playfield underside isn't damaged by balls rolling underneath.
Very cool! We get some extra detection range and hope we can cover those wide lanes even better than the star switch. Glad we can help.
Any chance you guys have come up with a solution for The Shadow sanctum ball locks?
Let us take a look at that. We have trouble with interference in locations with a lot of magnetic steel or big mechs, but we can check how that might work. These switch rows also tend to have physical interference with the whatever kickout mech is there.
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