(Topic ID: 84100)

Making STLE Star Trek better

By Eskaybee

10 years ago


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#114 9 years ago
Quoted from Aurich:

Cosign all of this. And I think the complete mode to get autosucked into the next one is an interesting thought. Maybe only if you hit the flashing final shot, you could kind of choose to do it or not by that.

Quoted from Eskaybee:

Good idea! But awarding a finished mode by making it's next level easier should also be considered. Both in the code and for a players strategy.

agree, but also It'd be nice for there to be a menu option something on/off so that people could elect to play it one way or not..

I know for X-Men it's great that some people can stack everything or nothing in between whatever they like and we can experiment and experience the game differently by a few menu options.

In this way, I can play XM with stacking all on for an easier way to get to DR but after a bit I can take the training wheels off and progress without stacking.

I believe that in the home environment it's great to have these menu options and I can't think it adds much to the code work.

#116 9 years ago
Quoted from bemmett:

Ahhhhhh wasn't it encouraging nearly 10 MONTHS AGO all the positive input! Total $hit that it takes this long for code.
Stern put out a bunch of feel good messages here and on Facebook about caring about code and then went right back to not delivering, SO frustrating. Sorry to revive an old thread was just in it looking at something else and saw some of these last few comments and had to post again.

Quoted from spidey:

I think whatever happens with ST, either finally getting code or eventually confirming the ball was dropped, it will go down in history. I think it's piss poor management to let it go this long.

Agree. And I'm a two time loser, having bought XMLE. Still like both games, but the code updates are horrible as far as timeliness'.

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