(Topic ID: 84100)

Making STLE Star Trek better


By Eskaybee

5 years ago



Topic Stats

  • 117 posts
  • 36 Pinsiders participating
  • Latest reply 4 years ago by Kiwipinhead
  • Topic is favorited by 14 Pinsiders

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#9 5 years ago

You know what I'd love to see? This is sort of an aside, but your settings made me think of it. User storable profiles, sort of like Director's Cut. 9 slots say, where I could store a particular set of settings in memory. Slot 1: SKB Settings. Then you could store and flip between different ideas. Anyways ...

I think you guys are nailing the issues, what I would add isn't so much 'rules' code, but the audio and feedback. Like this comment:

Quoted from Rcade:

if they tighten it up a bit and make the experience more immersive with the callouts and dots, then it would be a great mode.

I feel that way about the whole game. Like for instance, this is a game that's entirely based around making combos, and yet, if you don't happen to catch the text on the DMD (and if you're playing fast and hard how would you) you really have no feedback when you're rocking the combos. It's just shoot lit shot, oh, that one has red under it, shoot that one too, okay, shoot that shot, and there's nothing that feels like you're nailing it. Make it, miss it, no difference.

When you're fighting Vengeance for example, I love that the tone you get after every hit rises. You feel like you're building up something every time you nail it. I want the rest of the game to give you that same feeling.

On the flip side, there's just too much damn audio for the level one modes. It's too easy to get sick to death of hearing Kirk talk about running through the jungle wearing a disguise. That's not even touching the "they're right behind you Captain, run!" line.

I'm hopeful that bringing in Karl Urban is going to solve a lot of this.

#15 5 years ago
Quoted from Eskaybee:

Dude. This right here. You nailed it. Level 2 and 3 modes don't feel like this at all.

I really think at least some of the grind and chopping wood comments aren't about the shots at all (though they really do need to make the modes feel different) it's that you just get sick to death of the same audio, which basically plays no matter how you're doing. There's no feedback, the sounds just play automatically really, so every level 1 mode feels like the last one you played, and the one before that. Level 2 doesn't do that. Switch up the audio, make the callouts and sound effects respond to the way you're shooting, and even without changing the core rules I think level 1 will play a lot better.

Try playing Tron with the sound off, that stuff really matters!

#23 5 years ago
Quoted from rotordave:

Ok. Let's say "hit ramps all day" instead then
rd.

Or the orbits and the spinner and the vuk or flipper away team shot or the vengeance, or the various standup banks. It's really not as bad as you're saying at all, it just needs some variety, adjustments, and incentives. All very fixable in code.

Star Trek now is better than Metallica was before 1.5 IMHO. There's really no reason why it won't end up a stellar game, the ingredients are all there. Just have to see how it bakes up still.

#27 5 years ago

Shrug. I could have bought Metallica at any point. Deals on Pros and Prems even. I had no interest before the new code. Now I want one. No regrets, except that I couldn't pick up that sweet Refinery edition one the other day!

Lyman vs. no Lyman.

Lyman is the effing man, but that doesn't mean no one else can program pinball rules, or that what he did with Metallica before 1.5 was anything special, because it wasn't. Obviously you give that man enough time to work and he can make a machine sing.

You want to trade yours, you're not happy with it, no worries. I hope the code gets great enough that you want it back.

#29 5 years ago
Quoted from sillyoldelf:

Some fantastic ideas but too late. Lots of praise based on early code and they sold them all. No reason to go back and change the code now

Forget the thread title, this isn't about the LEs, it's about a game still in production they'd love to sell a lot more of.

#32 5 years ago
Quoted from RobT:

Difference here is that when I had MET, I knew I could have complete faith that Lyman would finish it and the code would be really good. Sorry, but nobody else at Stern has ever given me that confidence

I can't really argue with that. But I'm hoping that the team in place for Star Trek is going to deliver. I feel confident that Stern gets the code message, I believe that the Karl Urban announcement is a sign of how serious they are about this game, and I have faith that Ritchie won't let his game be anything other than great, and will stay involved in making it happen.

No question that no one has Lyman's dedication. I knew for a fact that new Met code was coming when Lisa was selling her Premium cheap, but what I didn't realize was that he would make the Premium lighting so kick ass that I'd get over my issues with the hammer. I was waiting for a deal on a Pro to pop up before the code dropped. Now a Pro isn't gonna cut it. Not an issue of faith, more that he was still capable of surprising.

Quoted from RobT:

Even if it's a lowly Premium version.

Heh. Tell you what, I love the Premium armor, the red is bad ass in person. And I'm working on a solution for anyone who likes the Enterprise more than actor headshots.

#36 5 years ago
Quoted from phishrace:

Wait. You want voice calls and video for combos on ST (which would clobber most every other voice call or video because combos are so prevalent), yet you feel you're qualified to judge Lyman's work? That's hilarious.

You caught me, I'm not worthy. I prostrate at the temple of The Lyman, and beg for the pinball gods to forgive me for having passed judgement on The Lyman for being awesome.

Hear my plea o pinball gods, for the phish had judged me unworthy of the praise that I bring!

Forgive me for making vague implications that the phish found unpleasant to his eyes to read!

#39 5 years ago

Eh, Metallica just wasn't anything special to me before. Like I said, now I want one, I Believe.™ But prior code? Didn't do it for me.

#42 5 years ago
Quoted from phishrace:

With the statements you've made in this thread, I assume you played the software enough to get a good feel for it. Care to share your strategy?

Not really, no, I don't particularly feel the need to justify my opinion to you. I didn't like it enough to buy it. Now I've played the new code and I've changed my mind, and would like one. Furthermore, I've changed my tune about the Pro being the way to go, and want a Premium now because the new lighting is worth it to me. I hope more people feel like me and Stern sees a nice sales bump and realizes that Lyman's coding is worth money.

I want Star Trek to get better. But I liked it enough to buy it. I liked it enough to want to make a new translite for it, which I enjoy doing a lot more when it's a machine I own, and thus a personal project.

Thus to me Star Trek now > old Metallica. I put my money where my mouth is.

#43 5 years ago
Quoted from smassa:

The layout requires more precise shot making as the shots are much tighter and not nearly as easy to hit as ST. The preliminary code was there In that there was definetly certain things you needed to stack in order to have huge games. ST just requires you to combo shots In order to increase scoring. Get good at a few combos and you will get good scores.

I feel like we're arguing over what's fun, and that's pointless, it's too subjective. Old Metallica just wasn't fun enough to me. Maybe I didn't get it, I don't really care, I played it and thought "I'm not ready to spend a ton of money on this". Like I said, I knew the new Lyman code was coming, heck if a deal on a Pro popped up I would have bought it on faith. Now I'm just glad that that didn't happen because I'm a Premium convert. And the new code has me going "want". I love the code changes, but I also love the new animations, I love the lighting changes (hence the Pro skip) and to me personally as a player that stuff matters too. They even made the lame bad callouts a little better. Thankfully.

#45 5 years ago

I'm kinda loving owning a pin that Rcade is into.

#63 5 years ago
Quoted from Rcade:

I'm just baffled as to what I did to get Phishrace all riled up.

Beats me! I'll be at PAGG, happy to shake both your hands, all CA love here.

#66 5 years ago
Quoted from MurphyPeoples:

Here's my two cents (from a crappy player - but I love the game) about a minor feature/complaint that I often rant about to myself when playing STLE ... I want Stern to make it so that when I want to know
"WHAT BALL AM I ON????" - I can see it. Currently there are numerous times where no matter what you do (hold either flipper button for instant info) you don't get that info. The game plays SO LONG, that sometimes I actually forget if I'm on ball 2 or ball 3. For God's sake Stern, just put a little digit up in the corner of the DMD letting us know. You can sometimes go for minutes before you can access that info. For me it matters, I'm not nearly as risky with my shots when I'm on ball 3.

YES. On top of that, I wish they'd make it clearer who's up in a multiplayer game. Sometimes you drain, it immediately kicks out a ball and starts the missions screen, and if you've got a 4 player game going and people are chilling and not really paying attention to every extra ball etc you can easily get the order boned. My wish is that there was an option for the verbal "player two, player three" etc callout from when you start the game to play at the beginning of every player's turn. Don't even need to change the DMD, just play the callout.

#76 5 years ago

I felt like the timers for the first missions with the new settings were just a little too short. It felt too much like what you were doing, trying to skip them. Which I get, but it was too much start, shoot a couple shots, oh look, hit Away Team already. Not too bad if you're just drilling down to Levels 2 and 3 really, but a little weird if you're trying to hit the level 1 3 in a rows or complete them.

I ended up putting them back at 25 seconds, but leaving the level 2 and 3s maxed. Maybe even 20 would work.

Really though, they just need to make the rules better and add more sound.

#84 5 years ago
Quoted from Eskaybee:

My high score for the weekend was 245 mil

Not that I needed confirmation you were a better player than me, but

#86 5 years ago
Quoted from tktlwyr:

I changed all timers to 25 seconds and I'm pretty happy with how the game played. A little less lengthy to get through Level I without killing KM scores too much. If I have to replay a certain mode to finish it because I didn't hit the required shots in Levels II and III, so be it.

I think 25 is what I set mine to also after 10 just felt too abrupt.

#95 5 years ago
Quoted from Eskaybee:

Hey guys, news comes in from the man himself. Enjoy:

Plenty of enjoyment here after reading that!

I spent my lunch break playing Star Trek, and while I'm super excited to see what the team brings to this game still, and don't really disagree with most of the complaints, I have to say, I still enjoy the hell out of shooting it. I bought it with faith that Stern was still going to bring more to the table on this one, and SR's letter is just a little extra reassurance.

Did you edit out the part of the email where he said how disappointed he is in Rob to trying to trade his LE away?

#97 5 years ago
Quoted from RobT:

Sounds like they are pretty committed to doing just that.

I was confident they were, it's why I bought mine instead of waiting, but I'll admit that seeing Ritchie state it so clearly, including really listening to our feedback is super reassuring, even if my faith was strong.

I really like my Premium, if you get a good trade on your LE and want back into the fold later I don't feel like it's settling at all to get one, NIB or HUO, so long as you're not super attached to the extra bling.

#99 5 years ago
Quoted from RobT:

I consider it the best looking pin, overall, that I've owned, largely because of that extra bling.

Normally I'd agree with you, they really did hook it up, but I just watched that Monster Bash porno of yours, and so I cannot!

#107 5 years ago
Quoted from Eskaybee:

That said, and this is kind of a reiteration. Some thing I would really like to see are:
- enterprise amok qualified for completing two or three level 3 missions.
- 3 consecutive warp ramps light 2x multipliers.
- combo multiplier build ups: meaning, as you build up your combo the multiplier increases with it. So 2-way combo multiplier starts at 1.25, next combo 1.5x, then 2x, 2.5x, and so forth...with sound effects!
- black hole multiball. All lights out except the lasers!
- better intro to KM mb where it goes through each shot and its value earned.

Cosign all of this. And I think the complete mode to get autosucked into the next one is an interesting thought. Maybe only if you hit the flashing final shot, you could kind of choose to do it or not by that.

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