(Topic ID: 188193)

Pin2DMD color release for Street Fighter II!

By Malenko

6 years ago


Topic Heartbeat

Topic Stats

  • 649 posts
  • 76 Pinsiders participating
  • Latest reply 2 years ago by lucky1
  • Topic is favorited by 42 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

pasted_image (resized).png
7CD72FE5-3199-45CD-9AF2-99A292121FA3 (resized).jpeg
CA6C86A6-8E1D-4635-B0C3-81EAAB887B16 (resized).jpeg
85da50d69340e39338ae1f6c578abc4832b1869a (resized).jpg
20200222_105408 (resized).jpg
20200222_105631 (resized).jpg
20200222_105335 (resized).jpg
Capture (resized).PNG
AA83C207-0525-4591-A03D-F95499424483 (resized).jpeg
3CAAB96B-BBC3-494A-9416-130891238456 (resized).jpeg
32085FD3-EDAA-4C94-AF6C-D554E625AFC5 (resized).jpeg
20190718_210007_1.gif
ginger (resized).jpg
sf2_multiball red (resized).jpg
sf2_guile_instru2 (resized).jpg
sf2 guile instrution1 (resized).jpg

You're currently viewing posts by Pinsider uncivil_engineer.
Click here to go back to viewing the entire thread.

#24 6 years ago
Quoted from Chitownpinball:

Man this makes me want a rule rewrite so badly.
Hit the opponents hole, animation of them doing their move plays.
One shot is lit on each side of the playfield and it moves until you hit them
It shows phantom punches hitting player as they increasingly get more beat up looking as you hit shots
Final animation is them beat up like the end of SF2 when you can add credits
Just that alone instead of everyone being one shot dead.
You could alternate shots and chun li could be only lit when its time to fight her
SO MANY POSSIBILITIES.

I kinda have a sickness for this kind of thing... Has anyone built an interface board for either P-ROC or FAST for the Gottlieb System 3 machines? I wonder if it would be possible to gut the cpu/driver board and substitute a SNUX driver board? It may be a good thing that my SF2 is in a million pieces right now.

Having re-written a few rule sets using pyprocgamesHD and Mission Pinball Framework, is always a lot harder than you might think. Actually writing and implementing the different modes is easy... It is the video and sound work that eats up most of your time, and is the hardest to get right.

Promoted items from the Pinside Marketplace
2,200 (OBO)
Machine - For Sale
Marietta, GA
$ 15.00
Cabinet - Sound/Speakers
Gweem's Mods
Sound/Speakers
From: $ 209.00
Displays
Retrocity
Displays
$ 1.00
Pinball Machine
Pinball Alley
Pinball Machine
From: $ 2.50
Hardware
86Pixels
Hardware
$ 7.00
Lighting - Led
Pinballrom
Led

You're currently viewing posts by Pinsider uncivil_engineer.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/make-street-fighter-ii-great-again?tu=uncivil_engineer and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.