Quoted from Chitownpinball:Man this makes me want a rule rewrite so badly.
Hit the opponents hole, animation of them doing their move plays.
One shot is lit on each side of the playfield and it moves until you hit them
It shows phantom punches hitting player as they increasingly get more beat up looking as you hit shots
Final animation is them beat up like the end of SF2 when you can add credits
Just that alone instead of everyone being one shot dead.
You could alternate shots and chun li could be only lit when its time to fight her
SO MANY POSSIBILITIES.
I kinda have a sickness for this kind of thing... Has anyone built an interface board for either P-ROC or FAST for the Gottlieb System 3 machines? I wonder if it would be possible to gut the cpu/driver board and substitute a SNUX driver board? It may be a good thing that my SF2 is in a million pieces right now.
Having re-written a few rule sets using pyprocgamesHD and Mission Pinball Framework, is always a lot harder than you might think. Actually writing and implementing the different modes is easy... It is the video and sound work that eats up most of your time, and is the hardest to get right.