(Topic ID: 188193)

Pin2DMD color release for Street Fighter II!


By Malenko

3 years ago



Topic Stats

  • 618 posts
  • 70 Pinsiders participating
  • Latest reply 5 days ago by matiou
  • Topic is favorited by 38 Pinsiders

You

Linked Games

Topic Gallery

There have been 152 images uploaded to this topic. (View topic image gallery).

20200222_105408 (resized).jpg
20200222_105631 (resized).jpg
20200222_105335 (resized).jpg
Capture (resized).PNG
AA83C207-0525-4591-A03D-F95499424483 (resized).jpeg
3CAAB96B-BBC3-494A-9416-130891238456 (resized).jpeg
32085FD3-EDAA-4C94-AF6C-D554E625AFC5 (resized).jpeg
20190718_210007_1.gif
ginger (resized).jpg
sf2_multiball red (resized).jpg
sf2_guile_instru2 (resized).jpg
sf2 guile instrution1 (resized).jpg
20181102_120107 (resized).jpg
20180830_230039 (resized).jpg
IMG_8330 (resized).JPG
screen (resized).JPG

There are 618 posts in this topic. You are on page 12 of 13.
10
#551 12 months ago

I got some large led panels to play around with. Who needs speakers when you have malenko dmd artwork.
20190718_210007_1.gif

A short video of it as well

#552 12 months ago

HAHAHAHA THAT LOOKS AWESOME!!!!!!!!!

#553 12 months ago
Quoted from latenite04:

I got some large led panels to play around with. Who needs speakers when you have @malenko dmd artwork.
[quoted image]

Wow

#554 12 months ago

looks like the palette only frames have some weird double display artifacts.

#555 11 months ago

I noticed that but didn't have time to look into it. My normal pin2dmd looks fine on the machine and I know that the firmware on the boards I used for the large one was a custom build from lucky1 that he sent me when I was having issues trying to get mushroom world working. I'll have to reflash the boards with a stable firmware and try it again when I come up with a better mounting solution.

1 week later
#556 11 months ago

If you'd like I can probably convert the palette jumps to color mask sequences that dont use any actual color masks.

#557 11 months ago

man, i still need to get one of these, but just loaned out my SFII to my friend for awhile. thanks again for all the work on it Malenko!

#558 11 months ago
Quoted from Malenko:

If you'd like I can probably convert the palette jumps to color mask sequences that dont use any actual color masks.

I think it will be fine when I'm running official firmware. I'll let you know.

Quoted from InfiniteLives:

man, i still need to get one of these, but just loaned out my SFII to my friend for awhile. thanks again for all the work on it Malenko!

It really does change the overall look of the machine.

1 week later
#559 11 months ago
Quoted from InfiniteLives:

man, i still need to get one of these, but just loaned out my SFII to my friend for awhile. thanks again for all the work on it Malenko!

Me too...I need to get my sound roms re burned though first. Otherwise whats sf2 without the gutteral “eeeaaaaauuuhhhuhaahhaa” noise when they die?

#560 11 months ago
Quoted from BasementFacts:

Excited to discover this thread. Then read the last few pages and it seems like there were some issues that make me hesitate. So questions:
1) Did everyone receive their shipment? Has shipping from GGS improved lately? Updated link for the correct product?
2) Has malenko addressed the problems some users have had? How often do these issues occur?
3) Is there step-by-step instructions for assembling and installing this anywhere? Total noob here.
Thanks!

Hey, did you come across the updated links to order the hardware? Doesn’t seem like it was long before you installed so your order must have happened fast!

I want to setup this amazing pin2dmd also and will be donating to the artist once I get it done.

#561 11 months ago

order from dpannell , he ships from the US

#562 11 months ago
Quoted from Malenko:

order from dpannell , he ships from the US

Thanks buddy. Your work on this has been inspiring, to say the least. Really well done.

#563 11 months ago

thanks, appreciate the kind words. Hard to believe it was the first game I ever colored.

#564 11 months ago
Quoted from Malenko:

order from dpannell , he ships from the US

An order has been placed!!! Can’t wait.

1 week later
#565 10 months ago

Got the display working but having a hard time getting the custom color palette and redrawn animations to show.

PIN2DMD version is 2.67 and running the files from Malenko. All of my text is white and it looks like a generic color mask was applied to the animations. Anybody have any ideas? Another user was having this issue (psychopat) but I never saw the resolution.

#566 10 months ago

you have the 2 files, pin2dmd.pal and pin2dmd.fsq in the root of your SD card and the display is activated?

#567 10 months ago
Quoted from Malenko:

you have the 2 files, pin2dmd.pal and pin2dmd.fsq in the root of your SD card and the display is activated?

Yes on both counts. The display itself works fine, I just can’t see any of your magic.

Also, my pin has the latest ROMs.

#568 10 months ago

I dont remember the specifics, and I regrettably sold my SFII a while ago. I think it was Gottlieb mode 3 with enhancer on? This is more of a lucky1 question , I just color the dots :/

#569 10 months ago
Quoted from Malenko:

I dont remember the specifics, and I regrettably sold my SFII a while ago. I think it was Gottlieb mode 3 with enhancer on? This is more of a lucky1 question , I just color the dots :/

I’ll try changing some of the settings tonight to see if it starts working. I currently have it on Gottlieb V2 with enhancer off. Also tried V2 with enhancer on and didn’t change. Will try V3.

#570 10 months ago
Quoted from Malenko:

I dont remember the specifics, and I regrettably sold my SFII a while ago. I think it was Gottlieb mode 3 with enhancer on? This is more of a lucky1 question , I just color the dots :/

And for anyone listening, lucky1 and dpannell were both fantastic with support and helping me get my PIN2DMD going. I was having some weird hardware issues and both were more than happy to help.

#571 10 months ago

Is the display activated ? Did you copy the activation key to your SD card?
Gottlieb V2 with enhancer on should be correct for you.

#572 10 months ago
Quoted from lucky1:

Is the display activated ? Did you copy the activation key to your SD card?
Gottlieb V2 with enhancer on should be correct for you.

The display is activated using the key file loaded to my SD Card. I tried it with the enhancer on without success but I will try it again. Fingers crossed!!

#573 10 months ago

Update time, still having same behavior with enhancer on. Tried to capture a few pics to show what’s being displayed.

32085FD3-EDAA-4C94-AF6C-D554E625AFC5 (resized).jpeg3CAAB96B-BBC3-494A-9416-130891238456 (resized).jpegAA83C207-0525-4591-A03D-F95499424483 (resized).jpeg
#574 10 months ago

When you first power it up do the colors at the top match the order of the ones in the picture at the top of https://pin2dmd.com/?

#575 10 months ago
Quoted from latenite04:

When you first power it up do the colors at the top match the order of the ones in the picture at the top of https://pin2dmd.com/?

Yes they do

#576 10 months ago

Please try to make a video of the startup of the display and attraction mode. Are you sure the pin2dmd.pal and/or pin2dmd.fsq are not corrupted ?

#577 10 months ago
Quoted from lucky1:

Please try to make a video of the startup of the display and attraction mode. Are you sure the pin2dmd.pal and/or pin2dmd.fsq are not corrupted ?

I’ll download them again from Malenko’s Google drive and load them to the SD card.

#578 10 months ago

I don’t know how to share video here so I’ll email it to you.

#579 10 months ago

#580 10 months ago

Forgive the sounds, my son is playing some iPad game where you kill enemies with flatulence.

Also weird, after a while of attract mode the activation message comes on. I do have the key and the pin2dmd is activated. Perhaps my key is corrupt?

#581 10 months ago
Quoted from chadryan44:

Forgive the sounds, my son is playing some iPad game where you kill enemies with flatulence.
Also weird, after a while of attract mode the activation message comes on. I do have the key and the pin2dmd is activated. Perhaps my key is corrupt?

Is the key file renamed pin2dmd.key instead of the deviceid.key?

#582 10 months ago
Quoted from latenite04:

Is the key file renamed pin2dmd.key instead of the deviceid.key?

No I don’t believe I renamed the key file, I copied it as I received it. Will rename the file and report back!!

#583 10 months ago
Quoted from chadryan44:

Also weird, after a while of attract mode the activation message comes on.

Yeah if the key file isnt named then the display isnt active and that probably the hold up.

#584 10 months ago
Quoted from Malenko:

Yeah if the key file isnt named then the display isnt active and that probably the hold up.

What a blessing that will be! Hope to test tomorrow.

#585 10 months ago

Your file is for a Nucleo and does not need to be renamed. A display not activated is not using colorization code.
Make sure that the number on the screen matches the keyfile used and the keyfile name.

#586 10 months ago

For some reason this pin2dmd isn’t activating via the SD card. Proper key file is on SD card.

#587 10 months ago

GUESS WHO HAS A WORKING PIN2DMD!!! I've finally joined the club and the artwork is beautiful. It adds another dimension to the game. My issue was SD card related. I don't know if the SD card was fault or if my windows machine was writing to the card improperly. I switched over to MAC, got a new SD card, and we're in business!!

#588 10 months ago

Great news Chad. Thanks for posting and enjoy the game!

#589 10 months ago
Quoted from Malenko:

I've added a *lot* of triggers but it still happens on occasion.

Did you ever release an updated colorization or is the oringial scheme the final? BTW, thanks again for everything. Your colorization really allowed us SF2 owners to polish a turd.s

#590 10 months ago

I havent touched it in a LONG time. If someone can supply a dump where the triggering didnt work I could try to fix more triggering issues; Im a lot more proficient at the tools than I used to be. Ive been concentrating on finishing the Getaway then I have some contract art work to take care of.

#591 10 months ago

My issues were actually from a bad DSPROM. After I got a new one, it works 99% of the time. There is one animation that is not done -- Balrog making an uppercut (or something) -- super rare I've only seen once or twice, some kind of bonus. Regarding Balrog though, his animation is kinda janky. Doesn't match the turnaround punch gif you posted in the thread, which is awesome. But those are nitpicks, I'm totally satisfied. Will be stoked for the true Balrog animation though. And some color on the hurricane kick (fireworks) shot since it happens so often

#592 10 months ago

So the issue with the Balrog (aka Boxer) animation is its only 3 frames, so any replacement animation has to also be 3 frames. What happens is frame 1 plays and triggers the animation, then frame 2 plays, then frame 3 plays, then when frame 1 plays again it triggers the animation all over again. If there was a way to make the animation uninterruptible I could make the animation longer like I planned but I had to deal with the limitations of the editor. If you can think of 3 better frames, I'd consider updating it.

I do agree that the animation is a little janky but it was kind of making fun of the original animation (which is hilariously terrible).

I did consider replacing all of the defeated fighter animations with their actual defeated sprites and quotes, but then you'd lose the dynamic "fighters remaining" aspect of the screens.

1 week later
#593 10 months ago

Hi. Can someone scan the speaker panel and send it to me. ? Thank you in advance.

1 month later
#594 8 months ago
Quoted from Santis:

Hi. Can someone scan the speaker panel and send it to me. ? Thank you in advance.

Can't because mine has one from Rescue 911 LOL

2 months later
#595 5 months ago

Oh yeah! I'm in the club too now! Thanks malenko!!!

small video:little video: https://photos.app.goo.gl/tfGa6tQ949agnLBi6

3 weeks later
#596 4 months ago
Quoted from latenite04:

I got some large led panels to play around with. Who needs speakers when you have malenko dmd artwork.
[quoted image]
A short video of it as well

So this is absolutely amazing latenite04! I've got a SF2 coming soon and looking to do the Pin2DMD conversion. Can you describe what you've done here? Which panels and from where? What hardware version and version of the code are you running? Did you need to change the code at all for the large panels? Have you thought about routing out a new speaker panel to house the large leds because it looks like it would just fit in the head.

#597 4 months ago

I have the v4 shield with a Nucleo-144 board, whatever the newest firmware is should work. The panels are P5 32cmx16cm, they have the same number of pixels as the p2.5 panels just more spread out. Two of them just fit in the head width, there's about 1/8 of an inch on either side. The v4 shield mounts directly to the p2.5 panels and it should mount to the p5 panels but I used the hub75 extension on the shield and the cable that comes with the screens to hook it up. You could easily make up a custom panel to permanently mount the larger panels or you can just remove the plexiglass from in front of the dmd, drop in a thin sheet of steel and use the magnetic standoffs to mount it.

P5 panels:
https://www.aliexpress.com/item/32629035498.html

20200222_105408 (resized).jpg
20200222_105335 (resized).jpg
20200222_105631 (resized).jpg

#598 4 months ago

has anyone looked into putting an autoplunger in yet? Like so many Premier/Gottlieb games, they really need an autoplunger on the shooter lane, and usage in the rules, to really take the games to the next level

2 months later
#599 66 days ago

I think freezy 1.8 install broke this for me. It was working fine with 1.7.

#600 66 days ago

Whats broke? I havent updated to freezy 1.8 yet

Promoted items from the Pinside Marketplace
From: $ 18.00
Apparel - Men
Pinside Shop
$ 10.00
Cabinet - Sound/Speakers
Gweem's Mods
From: $ 5.00
Playfield - Plastics
Ramp-O-Matic
Wanted
Machine - Wanted
Peachtree City, GA
$ 249.00
$ 18.00
Playfield - Plastics
Ramp-O-Matic
$ 42.00
$ 5,899.00
Pinball Machine
Gulf Coast Pinball, LLC
$ 5,899.00
Pinball Machine
Little Shop Of Games
$ 209.99
$ 400.00
Playfields
Maple Street Sign Shop
$ 49.00
Playfield - Toys/Add-ons
The MOD Couple
From: $ 59.95
Cabinet - Armor And Blades
Hookedonpinball.com
There are 618 posts in this topic. You are on page 12 of 13.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside