(Topic ID: 115665)

#wheresthecode


By flashinstinct

4 years ago



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  • 2,075 posts
  • 246 Pinsiders participating
  • Latest reply 3 years ago by Razorbak86
  • Topic is favorited by 11 Pinsiders

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There are 2075 posts in this topic. You are on page 42 of 42.
#2051 3 years ago

There's a switch on the right loop in IJ that does nothing. Maybe people should start calling that code incomplete.
(I know, I know, it's not Stern. But FFS stop fixating on a couple of AC/DC inserts. I mean, FFS)

#2052 3 years ago

When i saw Lyman mention "Where's the Code?" in a private facebook post , it wasn't all that ridiculous to assume this thread has had some impact.

How much is pure speculation.

#2053 3 years ago
Quoted from ezeltmann:

When i saw Lyman mention "Where's the Code?" in a private facebook post , it wasn't all that ridiculous to assume this thread has had some impact.
How much is pure speculation.

We know Stern employees read Pinside regularly, there is zero doubt about it at this point.

#2054 3 years ago
Quoted from flashinstinct:

... Something along the lines of "complete ramp shot x amount of times to light canon mode", then the cannon gets activated and whatever target is shot could multiply that shot by X for the rest of the game. So if you hit the bell , then eveytime you hit the bell again it's multiplied by X.
....

lighting the next cannon mode is already coded, it is based on completing the "F I R E " targets (the number of times can be set in adjustments). If no inserts are lit then "Fodder" is the first lit, goes solid after then cannon is fired and then repeats for "volley" and "chaos". There are some variations based on the multiball being ready.
.
IF (big if)
.
anything could/should be updated it would be revamping the required target shot. I believe the original concept called for constant, random or roving target shot based on the "mode".
I'm not a big fan of the idea of needing to hit a roving target without a huge increase in the jackpot as well. So I think there is a fair bit of coding to achieve a good balance by adding difficulty to the target. I think this is the reason it was dropped. I am happy that there is a flashing insert to indicated the cannon is ready to fire anything more than that is a bonus.

#2055 3 years ago
Quoted from TigerLaw:

Absolutly. Stern reads people like Markmon saying Iron Man doesn't need a real skill shot, or extra ball,.

Lol iron man doesnt have extra ball? Thats great, then we dont need to turn it off during tournaments. Who needs extra balls anyway..

#2058 3 years ago

Stern, it's time to...

lol

code (resized).JPG

#2059 3 years ago
Quoted from Edenecho:

doesnt have extra ball? Thats great, then we dont need to turn it off during tournaments. Who needs extra balls anyway..

Obviously IM has an extra ball, but it lacks a clear path to earning it. But if you're satisfied with the coding on that for IM then that's your right.

#2060 3 years ago
Quoted from flashinstinct:

I am not making any excuses. Nor am I calling them lazy. There is an insert that does nothing on the game. I'm just stating that they should fill the hole and make the game 100%. Defend it all you want, but we will always come back to the same conclusion until the insert does something. I'm not saying the game is not great just stating that it's unfinished

Clearly you've never developed software. Chasing '100%' is a fools errand. You complete what you aimed to complete with a quality you deem acceptable and then its done. The Canon Modes were dropped - not 'undone' - dropped. Just because there is an insert doesn't mean they MUST go and implement something for the game to be done.

What isn't 'done' about the game is not going back and making a different playfield. The idea behind those inserts was dropped from the game and they didn't do another playfield when they changed their design for the game.

You're arguing over semantics (having your personal goal met of 'everything does something') vs accepting the realities of development.. ironically, for changes that made the game infinitely better.

Stomping your feet over this is like crying about being given a golden nugget, and then complaining its not polished.

#2061 3 years ago
Quoted from flynnibus:

Stomping your feet over this is like crying about being given a golden nugget, and then complaining its not polished.

Comments like these just completely stifle any sort of conversation to be had. Is that what the game is, here? Insist repeatedly that there's nothing wrong with the code as it is until everyone who disagrees just gives up?

And it's not even like you're arguing with people who hate the game and are going after any excuse to bash it; we LOVE the game but don't understand why it's not finished. And yes, everyone in the pinball industry reads this place. To say otherwise is being disingenuous.

#2062 3 years ago

You guys are just being silly and spinning your wheels over this whole ACDC thing. Bottom line is this; AC/DC code is perfectly fine as it stands, and if it never gets touched up or polished again it will still and always be considered one of the best coded games period.

This #wheresthecode movement shouldnt be about stellar amazingly coded games. It should be about games that have obviously been neglected. Hint: ACDC = Not Neglected. Games that need obvious attention = GOT, GB, KISS. Games that could use attention but are good in their current state = STLE, IM

#2063 3 years ago
Quoted from markmon:

I think it's silly to think pinside.com or this thread has any impact on what stern is doing. It's more likely this thread gets hot in reaction to what's stern is or isn't doing and when a code update drops for something this thread calms down.

Of course Stern reads Pinside, WTF else could Lonnie be doing?

#2064 3 years ago
Quoted from Cornelius:

Comments like these just completely stifle any sort of conversation to be had. Is that what the game is, here? Insist repeatedly that there's nothing wrong with the code as it is until everyone who disagrees just gives up?

Not at all. It's called accepting more than one measure. flashinstinct is bothered by one dimension, and refuses to acknowledge the realities surrounding him. The game's rules were made AFTER the playfield was locked in -- This is straight from Lyman. Instead of making a game constrained by the playfield inserts, Lyman made the game into a golden nugget using software. Instead of accepting that gift, flashinstinct is instead stuck in the past and going 'but what about these things'. It's like arguing "Lyman, that was a great idea and all, but can you instead go back and instead work on these modes... because they have an insert you know.. and that's more important"

It's completely ignoring the decision to go beyond the playfield inserts to MAKE A BETTER GAME and instead insist the playfield inserts are more important than making the best game he could.

It's cutting off the nose to spite the face

I mean, the decision that the canon inserts (and horn inserts... don't forget those!) were not part of the game and Lyman was at ease with that more than 2.5 years ago. Do you understand the idea of coming to terms with the reality that its over?

#2065 3 years ago
Quoted from Eskaybee:

You guys are just being silly and spinning your wheels over this whole ACDC thing. Bottom line is this; AC/DC code is perfectly fine as it stands, and if it never gets touched up or polished again it will still and always be considered one of the best coded games period.
This #wheresthecode movement shouldnt be about stellar amazingly coded games. It should be about games that have obviously been neglected. Hint: ACDC = Not Neglected. Games that need obvious attention = GOT, GB, KISS. Games that could use attention but are good in their current state = STLE, IM

I would go as far as saying GOT also is good in its current state. Very good actually. If nothing more happens with it i still wont feel its incomplete. Talking about the pro btw.

#2066 3 years ago
Quoted from Eskaybee:

This #wheresthecode movement shouldnt be about stellar amazingly coded games. It should be about games that have obviously been neglected. Hint: ACDC = Not Neglected. Games that need obvious attention = GOT, GB, KISS. Games that could use attention but are good in their current state = STLE, IM

I agree fully. How do we get the movement going again (it seems to be the only way Stern will hear us)?

#2067 3 years ago
Quoted from TigerLaw:

I agree fully. How do we get the movement going again (it seems to be the only way Stern will hear us)?

I think a new thread would help, something along the lines of "Where's the Code, Part 2" with new details regarding the games needing code updates and new campaign pictures to go along with it.

#2068 3 years ago
Quoted from PanzerFreak:

I think a new thread would help, something along the lines of "Where's the Code, Part 2" with new details regarding the games needing code updates and new campaign pictures to go along with it.

Yea, I think you are 100% right. Who wants to be the leader? I call not it, but I'll be very supportive.

#2069 3 years ago

I think we need to be clear what needs to be fixed as far as bugs and features go.

#2070 3 years ago

If you are going to be helpful... the right way to do this in my opinion; it to have a set of Pinside threads, one for each game.
Post 1 needs to have critical bug fixes required listed.
Post 2 needs to have missing features (such as inserts that do nothing)
Post 3 needs be "easy" but simple improvements.
Post 4 "nice to haves" / "rule extensions"

Post 1 needs to have a "overall" grade as to completeness of code so that would-be-owners can get a quick assessment of code status. It also helps "parents" (read: stern management) assess how badly their children are doing at school.

You need to be specific so these items could be put into Sterns "defect database" easily - If that database exists.

Have one "owner" of the machine sign up to be 'bug czar' leader whom is responsible to keep the thread up-to-date and is gate keeper for any changes to the list.

Then have the "team leader" create graphics with QRCodes which point to the game-specific threads which is then shared on social media like was done or is still being done with flashinstincts' social media pages.

#2071 3 years ago
Quoted from Zitt:

If you are going to be helpful... the right way to do this in my opinion; it to have a set of Pinside threads, one for each game.
Post 1 needs to have critical bug fixes required listed.
Post 2 needs to have missing features (such as inserts that do nothing)
Post 3 needs be "easy" but simple improvements.
Post 4 "nice to haves" / "rule extensions"
Post 1 needs to have a "overall" grade as to completeness of code so that would-be-owners can get a quick assessment of code status. It also helps "parents" (read: stern management) assess how badly their children are doing at school.
You need to be specific so these items could be put into Sterns "defect database" easily - If that database exists.
Have one "owner" of the machine sign up to be 'bug czar' leader whom is responsible to keep the thread up-to-date and is gate keeper for any changes to the list.
Then have the "team leader" create graphics with QRCodes which point to the game-specific threads which is then shared on social media like was done or is still being done with flashinstincts' social media pages.

Some good ideas although sounds hard to achieve with the amount of "static and BS" that goes on in every thread for people who are trying to address a real topic. Hopefully some people can/will step up to do this for each Stern title, I'm happy to provide my bitch list for all the games I have/had. Getting pretty sick of Stern's lack of attention to code

#2072 3 years ago

If you guys really want to make a difference than you should "share"the posts I put on facebook or you guys can keep posts that are self contained to pinside. Stern cares when things get outside pinside because they are out there.When it is self contained not so much. Liking a post does little but sharing really gets the message out here. The other thing that can be done is posting pictures online with the words "stern-pinball" in the file name. It then becomes searchable for bots and search engines. You could also post on twitter #wheresthe code and put @sternpinball in the entry.

#2073 3 years ago

flash,
I share them when they are directly related to the games I have.
I can't really in good faith; beat them up for every game when I don't have them onsite.

Quoted from bemmett:

Some good ideas although sounds hard to achieve with the amount of "static and BS" that goes on in every thread

Agreed; but this IMHO is really what is going to get attention of Stern. Make it easy for them to identify the critical pain points so they can actually assign an engineer to resolve. Right now; they have to pay some one to wade thru an existing thread. My gut tells me that Stern RDGAF what we think... and won't pay someone to interpret the issues posted in a "organic" thread. It needs to be to-the-point in an easy format that a RCG hired into Stern can translate into a defect in their tools (if it exists).

Yes; I'm dreaming... and I have some exposure to defect tracking in my day job... and as a Engineer; I can tell you that having the community reproduce and be scientific about bugs / issues would make my job much easier. I would *hope* that Stern would embrace such a movement - but given how they handle themselves in the past; they'll probably choose the low road and ignore the work because they don't want their dirty laundry exposed.

#2074 3 years ago

Then in this case it would need Robin's involvement along with a moderator.
On each individual game page there should be a place to report bugs. And the bug only gets assigned as a bug when 3 or more people confirm so. That way stern or JJP or spooky could go in the page and look at confirmed bugs VS bugs pending.... etc...

#2075 3 years ago

Zitt and flashinstinct, that actually sounds promising. I think you may be on to something here.

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There are 2075 posts in this topic. You are on page 42 of 42.

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