Major code update. Total Lightshow Metallica Pro GI Theatre 2.01


By TimeBandit

1 year ago


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#1 1 year ago

Metallica 2.01 is here! This is a major refactoring of the entire game code from the core engines up. All crucial trigger sequences are now monitored by dedicated state machines, enhancing performance and reliability, tightening up response times and facilitating more and better stacking.
Sequences that previously showed delays in triggering are now aligned perfectly.
Blackened has been brought back into the main code and runs in conjunction with multiballs. Previously other effects were suspended while Blackened was running.
Multiball stacking is enhanced with very few effects suspended at all.
CIU engine has been completely rebuilt.

Code is now available for download at the website..
http://www.redshiftled.com.au/downloads.php

Here is a video of me stacking the hell out of it. All the effects are the same as before, but the end effect is a very tight performance that I'm now completely satisfied feels like factory. But I'm biased of course
(Note that during any CIU mode, other effects are deliberately suspended to match the lighting design of the Premium.)
» YouTube video

If you've installed the correct code your status LEDs will look like this (except for the shutter deficiencies of an iphone).
» YouTube video

1:00am here..night.

#2 1 year ago

One question... Is there an epthegeek variant of this?

#3 1 year ago

Dear Mike,

amazing upgrade - you are my hero ! Better show than Premium.

Greetings from germany Peter

#4 1 year ago

Installed! One question: I noticed the fade effects are gone when the machine is idle during attract. All GI strings are on full bore instead. During play, the various strings are def being addressed when called. Just want to make sure the 'no fade' was intended and I did the install correctly. (I installed twice just to make sure.)

#5 1 year ago

Installed and yes, no fading here tt during attract mode. For the rest it looks to be working but only played a few balls

Congrat for a job well done

#6 1 year ago

Attract fade version, epthegeek variation and cross-mech support version will be posted over the coming day or two.

#7 1 year ago

Looks awesome in the video! Does this require switching out LEDs to color changers?

#8 1 year ago

What's epthegeek?

#9 1 year ago
Quoted from sulakd:

Looks awesome in the video! Does this require switching out LEDs to color changers?

It uses white, red and blue bulbs in the same way the premium/LE does. More details here..
https://pinside.com/pinball/forum/topic/ramp-lighting-in-your-face-st-pro-brought-to-lifevideo

#10 1 year ago
Quoted from chubtoad13:

What's epthegeek?

epthegeek is a great pinsider.

The epthegeek version is a version in which red and blue are switched off when not being used for an effect. Suggested by epthegeek.

#11 1 year ago

Played a few more games.. I can say is this new variant feels tighter & snappier than ever! The colored strings are practically psychic now & pop on/off without any hesitation. Awesome stuff!

#12 1 year ago
Quoted from chubtoad13:

What's epthegeek?

Some idiot.

#13 1 year ago

Just installed the newest version. Awesome! All the lights seem crisper, the light strikes seems more apparent. Thank you!

#14 1 year ago
Quoted from epthegeek:

Some idiot.

Thumbs up for the self deprecation..certainly not the content.

#15 1 year ago

Bug alert. Fix will be done in a few hours. If you light extra ball WHILE you are in a CIU mode and then have extra ball AND mystery lit when you hit the scoop AND are able to collect CIU, it will not let you collect CIU. It will let you continue ok, and you will be able to collect next time you are in the scoop, but not first time. Pretty rare event, but we're shooting for perfection here. Damn. Thought I was home. Haha.

#16 1 year ago

Now, this could be the coolest thing I have ever done. In response to RobertWinter's crazy request to have the scheme selectable between regular full colour and epthegeek white-only-between-effects GI schemes, I have provided in-game choice between the two.

How??, you ask.

As the first ball of your game rests in the shooterlane, the GI will alternate every two seconds between tri-colour and just white. Whatever state the GI is when you plunge will be your scheme for the remainder of the game. The colour alternating cycle will not reoccur on subsequent balls. If you restart further games quickly the scheme will remain as chosen, again without the alternating colour on even your first ball. To get your ability to choose again, simply let the end sequence play out until attract mode comes on. The first ball of your next game will have the choice cycle active.

Remember, the only-white scheme merely refers to the time between effects. Effects are all still there and in the same colours as regular code.

Available now on the website as Met Pro V2.01 Dual Scheme.

I don't mind saying that this one is an effing cool piece of work. Please tell your friends.

#17 1 year ago
Quoted from TimeBandit:

Now, this could be the coolest thing I have ever done. In response to RobertWinter's crazy request to have the scheme selectable between regular full colour and epthegeek white-only-between-effects GI schemes, I have provided in-game choice between the two.
How??, you ask.
As the first ball of your game rests in the shooterlane, the GI will alternate every two seconds between tri-colour and just white. Whatever state the GI is when you plunge will be your scheme for the remainder of the game. The colour alternating cycle will not reoccur on subsequent balls. If you restart further games quickly the scheme will remain as chosen, again without the alternating colour on even your first ball. To get your ability to choose again, simply let the end sequence play out until attract mode comes on. The first ball of your next game will have the choice cycle active.
Remember, the only-white scheme merely refers to the time between effects. Effects are all still there and in the same colours as regular code.
Available now on the website as Met Pro V2.01 Dual Scheme.
I don't mind saying that this one is an effing cool piece of work. Please tell your friends.

Wow... go start the Aussie version of Stern pinball. Use the next $300 you get from me and others on spidey Lightshow. Can't wait to try it after work.

#18 1 year ago
Quoted from TimeBandit:

Available now on the website as Met Pro V2.01 Dual Scheme.
I don't mind saying that this one is an effing cool piece of work. Please tell your friends.

pTodoBgkc_(resized).jpg

#19 1 year ago
Quoted from TimeBandit:

Available now on the website as Met Pro V2.01 Dual Scheme.
I don't mind saying that this one is an effing cool piece of work. Please tell your friends.

Nicely, and quickly done. Great idea for those interested for sure. But here's to hoping that you still release the separate static versions too.

#20 1 year ago

Wow! Amazing job!

#21 1 year ago
Quoted from epthegeek:

Nicely, and quickly done. Great idea for those interested for sure. But here's to hoping that you still release the separate static versions too.

Absolutely. But I need to rest a few days. I've been holed up in the basement for weeks and the missus is getting pretty angry. Maybe a few days of testing anyway could be useful.

#22 1 year ago

(removed as it was a special scenario specific to ME and my awesome luck)

#23 1 year ago
Quoted from TimeBandit:

Absolutely. But I need to rest a few days. I've been holed up in the basement for weeks and the missus is getting pretty angry. Maybe a few days of testing anyway could be useful.

Excellent. Not about the angry wife - you understand.

#24 1 year ago
Quoted from RandomKG:

oh brother...
uploaded the new code, 2.01 dual scheme game selectable version. it worked, colors alternated on/off, and game behaved with light effects for a couple balls- except my white strand was out completely! no, not again! so then I tried the new code, non dual scheme- damn, white strand still not coming on at all.
so then I just tried flashing back to old code, 1.03 and I successfully flashed back (could tell because I got the attract fade in/out back on the blue/red- but my white strand still won't come back at all : (
I didn't move the game, or work on the game and I'm 99.9% certain it was working a few days ago-
thoughts?

I would just check your terminal block connections back at the main board. As they are a screw terminal they may work loose over time.
No lights is not a big problem. Will just be a connection somewhere. Lights stuck on is the one to worry about.

#25 1 year ago

Ok, spending some non pinball time and will check all connections in a bit when i get back to it!

#26 1 year ago

No idea this even existed. Now I want this game. Haha

#27 1 year ago
Quoted from chuckwurt:

No idea this even existed.

I gotta spam the forums a bit more then!

#28 1 year ago

(removed special scenario specific to me and my not so great luck!)

#29 1 year ago
Quoted from RandomKG:

checked main board screw connection, it was good, reseated it anyways. checked all nine white lights and all the snap connectors appear to be good and tight. still no good. lost...

I'll shoot you an email with some tests you can do.

#30 1 year ago

I was one who had a problem with the initial install that required you to send a special file to compensate for my damaged board to get the lightshow to work.

Will I be able to install this update normally, or will I need to get a special file to work with my board?

#31 1 year ago
Quoted from RTS:

I was one who had a problem with the initial install that required you to send a special file to compensate for my damaged board to get the lightshow to work.
Will I be able to install this update normally, or will I need to get a special file to work with my board?

That's a very good question. No it won't work. I'll send you a replacement board. I'll PM you for details. Easier all round if I do that. Or if you or a buddy can do SMD board work it's a five minute job to swap out the blown fet. I can have the spare part delivered straight to you.

#32 1 year ago

I've had a bit of an epiphany surrounding Blackened this evening. Please continue to enjoy the latest version, but there will be bigger and better by the end of the weekend. I can bring almost all effects into Blackened and now hold it properly over CIU. I think I may even by now be stacking more than factory Premiums. I sold my LE a while ago and can't quite remember, but I don't think a lot stacks with Blackened. I could very well be remembering wrongly though.

Hey, everybody set your Blackened difficulty to easy and enjoy this shizzle!

Those people with orders for the kit in the system, if I haven't contacted you directly yet, I am holding your shipment until I finish these last few tweaks. Everything should be in the post Monday with fresh code installed.

#33 1 year ago
Quoted from chuckwurt:

No idea this even existed.

Me neither. Looks tempting.

#34 1 year ago
Quoted from Spyderturbo007:

Me neither. Looks tempting.

if you have or are considering a Met or ACDC pro, you sort of have to get this "mod"...it's more of a transformation than a modification.

#35 1 year ago
Quoted from RandomKG:

if you have or are considering a Met or ACDC pro, you sort of have to get this "mod"...it's more of a transformation than a modification.

Wait. He does ACDC too? This guy needs a pinside medal.

#36 1 year ago

I will be purchasing as soon as the wife calms down about NIB Met Pro I just bought. Somehow I forget to let her know.

#37 1 year ago
Quoted from chuckwurt:

Wait. He does ACDC too? This guy needs a pinside medal.

He's also doing Spiderman. And it looks awesome!

#38 1 year ago
Quoted from chuckwurt:

Wait. He does ACDC too? This guy needs a pinside medal.

AND he has seven children. And just between you and me, I think he's a little bit crazy.

#39 1 year ago

Well, on to 2.02 we go. Final version ever (until something breaks ) is there on the website with attract fade..

http://www.redshiftled.com.au/downloads.php and choose Met Pro V2.02_af.

You will see inactive links for the other three variations that are coming. They will be made live over the weekend. Cross-mech coming too, but I will put that up when I get the cross mech itself finished.

I'm also uploading a 35 minute, ten-ball, 15 second ball-save, rubber bands on the outlanes, game that shows that she does not break. There's a nice Blackened super J towards the end, so it covers the whole spectrum.

Seriously, set your band member collects to 1 and 0. Blackened is nuts, and really should be played more during the game. Well, with these lights anyway.

#41 1 year ago
Quoted from TimeBandit:

Final version ever

Software is never finished... we just eventually give up.

Quoted from TimeBandit:

You will see inactive links for the other three variations that are coming.

Quoting for emphasis.

#42 1 year ago

Oh, one question. Will the ep version have the attract fade enabled? If I had my choice, I think it would be ep (white GI during no effects) and attract fade off (due to the flicker). I don't think I'll really be able to pick until I get a chance to update, though. Too bad you don't have a bank of DIP switches.

#43 1 year ago

We really should come up with a name for the "normally white" version. Albino? Effects Only? .. something. It's weird having my name on it.

#44 1 year ago
Quoted from herg:

Oh, one question. Will the ep version have the attract fade enabled?

Was thinking like you. The ep version seems a minimal but effective bling variation. Solid attract.

Quoted from herg:

Too bad you don't have a bank of DIP switches.

But I do. I was saving them until I had all the variations of the board worked out to see where they might be most useful. I've still got cross platform functionality to come, and whether the serial outputs are driving lights or servos. It's only a 2-bank. Maybe I just give them a go here.

#45 1 year ago
Quoted from epthegeek:

We really should come up with a name for the "normally white" version. Albino? Effects Only? .. something. It's weird having my name on it.

Sure thing if you prefer. Just wanted to give credit where due. What if I just shorten it to ep, to give the nod but not make it so personal?

#46 1 year ago

using yesterday's code- Got some solid time in and had a great run. Several Crank it up over a handful of games. I think I may have found a bug? when successfully cashing out by collecting a CIU jackpot the game's non Lightshow strands went out for several switches activity, in fact I think I had to start either Fuel or a MB to "wake" them up?

I'll load today's code and get more time and hopefully a ton more CIU's in.

Was funny because I started blackened right before losing my last ball... a 100k blackened- can't make this stuff up.

#47 1 year ago

Here it is. V2.02 in all its glory for 35 minutes. All effects covered at some point. I'm happy to call this done, or at least the "point where I give up" as Herg puts it so well.

» YouTube video

#48 1 year ago
Quoted from RandomKG:

I think I may have found a bug? when successfully cashing out by collecting a CIU jackpot the game's non Lightshow strands went out for several switches activity, in fact I think I had to start either Fuel or a MB to "wake" them up?

Yes you did. There was definitely an error when collecting a CIU in some instances. Fixed in 2.02.

#49 1 year ago
Quoted from TimeBandit:

Yes you did. There was definitely an error when collecting a CIU in some instances. Fixed in 2.02.

awesome!

man- this means spidey might be done soon huh? such great taste, far and away my fav two games

#50 1 year ago
Quoted from TimeBandit:

Here it is. V2.02 in all its glory for 35 minutes. All effects covered at some point. I'm happy to call this done, or at least the "point where I give up" as Herg puts it so well.
» YouTube video

There's a nice little pinball moment in here towards the end. I wanted to capture the Blackened SJ in its natural habitat, and I was at half an hour of filming and on ball nine of my ten balls. I drained with Blackened lit and thought it was gone. I forgot it carries over like CIU lit, so I was pleasantly surprised to see it lit for start of ball ten. While attempting to collect all the band members to light the SJ, I think I was on the last one, I hit Sparky SU dead on and then STDM in the blink of an eye. FORTUNATELY, the Sparky hit had just glanced the captive ball and coffin MB was lit. I didn't notice the hit, and the drain was so fast that the ball was dead before the coffin MB sequence started. So, thinking it was all over and waiting for the drain sequence, that beautiful red saturated playfield appeared and literally pulled me out of the grave. You can hear my joy.
I love this game.

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