So, here we are 10 months down the track of my retheme project Mad Max, the original movie. Based on the Getaway. A dream I have had a for a few years that is nearly at the end. This is a repost from my local forum in Australia. I will add pics from my phone as it is alot easier for me!
It's going to be a long haul with lots of my own thoughts and feelings described. Hope you enjoy the ride. A few friends have had some looks at it over the build and I got it officially tested by the bronze last week!! ( Current high score to GAP)
I wanted to hold off and present this when 100% complete but it is so close and I am playing it daily at the momentit. So, I wanted to share it in its current form for now and will update as it happens. It's mainly pinsound tweaking , a couple of mods and the dmd updates to go.
Some of the inspiration for doing this goes to local Trev Thomas Tank engine build and also the Battle pinny! Although I feel these guys are more next level than me! This is also true of you guys building from scratch - some amazing talent out there.
Firstly, I am by no means a petrol head but have always loved the ford v holden, good vs bad stuff from the 70s and 80s and in particular Australian Cinema and music of that era. My first car was a Country delaer team turbo VC Commodore so I should say I am holden by heart , but the interceptor was the exception!
With such an ambitious project there are always the special people who have helped along the way.
I'm scared to list them in fear of missing someone but here goes anyway!
Scott T - Savage Restorations ( no relation!) without his help in customising my numerous play field designs my stuff wouldn't happen!
Stuzza and Chris for the help with bringing my artwork together and applying. AMzing interperations from my MSpaint mockups!
Paul, Tony, Trevor, Peter, Tobias, Jeff for help with the donor games and parts in and out.
Ken for refurb electrics, Dan Pannell for dmd, and last but not least Thomas for his amazing work on the pin2dmd for us.
All the awesome parts suppliers around the globe that I use regularly, in particluar Pinsound, Marco and Pinball life.
And lastly my brother Matt for funding half the project and making his own as well.
So, I think I have watched Mad Max about 80 times, who knows maybe more. What an awesome movie. A classic, never to be outdone imo. I enjoyed Mad Max 2 as well, till about half way through until the good guys camp, all in white flowing outfits and I sort of lost interest from there other than the last chase scene.
Mad max 3, hated it what a joke,my god. Fury Road, a good movie for the era I guess, but me personally I found it really corny and the relevance and attachment to Mad Max I find woeful. An insult almost.
I know there is a guy doing a Fury Road project in the USA which looks absolutely amazing, much respect and it is looking next level, but I never really equate or relate Fury Road to Mad Max. Sadly Mel Gibson lost his way, but happily Steve Bisley is still a precious Australian little nugget still. He has two books out which are imo awesome. Particularly in book two where he describes being pulled over on his bike speeding like hell in the country only for the cops to be blown away it is the Goose and call in all there mates for some photos...classic outback Australia!
So my focus for the project is Mad Max the original movie (one and) only. No Angry, no Tina, no camels, no cock rock guitar on top of a moving crane just gritty Australian cinema era.
I always thought the Getaway was a good base game for the title. The blower of course, but also the simple rule set, availability of parts and game flow ticked all boxes for me.
Up until last year though the issue was playfield and dmd. And earlier still custom sound changes. Luckily now these can all be addressed with great help from those mentioned above and a lot of time and planning and trials on my part.
I did initially approach the makers of the mad max ( meteor ) retheme floating around which apparently if you fork out 30k you can still get one. Well I pretty much dismissed that immediately plus never really liked it visually at all anyway.
I wanted a retheme project to include under the bonnet as well!( why wouldn't you?) ...and be more reflective of the original movie, darker and gritty.
I won't go into every little detail I did along the way but here is a list of the key things I have done with the retheme.
Cost to date, donor machines parts, artwork, r&d, mishaps! approx. 16-17k each.
Playfield full custom artwork based on movie
Plastics modified getaway plastics with prop and scene specific images
Translite custom interceptor and lighting
Speaker panel based on XB Falcon art
Gear shift moved to correct position! The left side, with movie replica blower switch and Ford gear knob. Blower switch is an active mod but I have yet to integrate into the game so far. This may come in when I fit Pinsound motion control options.
Start, ignition key setup with dash lights interactive on speaker panel. All XB Falcon themed.
Sound, ground up build of pinsound file based on the first movie, (200hrs plus so far)
Rule set, it is the same as Getaway (currently running L2 Rom) but the animations (pin2dmd) are all changed to relevant movie aspects. The traffic lights are now the 3 main bad guys in order of the movie hunt down, Night Rider, Bubba, Johnny, with Redline Mania changed to the final scene and Toe cutter Chase. Other changes to cars, lock sequences and deletion of helicopter parts etc.
So in essence same code and gameplay just reworked to fit the movie as best as I could.
The gear shaft was machined from stainless and custom bracket made (4 prototypes).
The blower is handmade/bent on my bench in aluminium and then buffed to give a low sheen effect as close to the movie as possible.
Supercharger and Traffic light signs are 3d printed mods form the US with custom acrylic graphics.
All stainless polished. Ramps chromed.
Cabinets were fresh built out of Furniture grade ply. These I modified a bit with biscuit and epoxy joins rather than the routed originals as I think on ply this system has a few question marks for me..
Cab art is on air release vinyl and satin laminated to give the look and feel of the interceptor duco.
I'll put a bucket load of photos up from my phone as I go and some youtube clips.
Will update the remaining finishing touches as they get done which are :
Dmd animations, Pinsound fine tuning, and some minor art changes on the playfield bits and pieces.
It's been an awesome experience and I recommend it to anyone, so much fun.
Don't let the charlatans tell you otherwise!
Kick her in the guts Barry!