Machines on location in Philadelphia?

(Topic ID: 119394)

Machines on location in Philadelphia?


By deibert

3 years ago



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  • 490 posts
  • 54 Pinsiders participating
  • Latest reply 3 days ago by drummermike
  • Topic is favorited by 15 Pinsiders

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    There are 490 posts in this topic. You are on page 10 of 10.
    #451 7 months ago

    The MET @ Casey’s has been replaced by an AS.

    It's playing well.

    #452 7 months ago

    Sorry JIM, Ridley Park is my turf CPW

    #453 7 months ago

    3 weeks later
    #454 6 months ago

    Stopped in North Bowl. Didn't play anything but all the pins were up and running. Been a bit since I've been there but I still had the GC on SW which means it's sadly a couple versions behind now.

    #455 6 months ago

    Spruce Street Harbor Park

    55841 (resized).jpeg
    #456 6 months ago
    Quoted from JodyG:

    Spruce Street Harbor Park

    How is the flipper strength on LOTR?

    1 month later
    #457 5 months ago

    Who maintains the machines at Barcade? Iron Main was so floaty and the flippers are weak and spongy. Really hard to make it up ramps from cradle. Disappointing.

    #458 5 months ago
    Quoted from deibert:

    Who maintains the machines at Barcade? Iron Main was so floaty and the flippers are weak and spongy. Really hard to make it up ramps from cradle. Disappointing.

    I've seen one of the bartenders working on them a couple times. There is definitely someone else involved as well though because I asked him about updating the code and he said he doesn't do that.

    Last time I was there the bottom drop was still sticking on IMDN which is no bueno. Even still, for the amount of people that go there, I think the games are generally in acceptable to good shape.

    3 weeks later
    #459 4 months ago

    Barcade replaced DI with JJP Pirates.

    Got about 5 games in. Had 5 or so balls release from the mode start shot and go SDTM. Extremely frustrating.

    I'm going to go put some more games on it, but my initial impression wasn't good. Basically felt like just another JJP game that looks really cool but isn't particularly fun to play.

    Also, IMDN got it's code updated and the bottom drop was finally fixed.

    #460 4 months ago
    Quoted from ectobar:

    Barcade replaced DI with JJP Pirates.
    Got about 5 games in. Had 5 or so balls release from the mode start shot and go SDTM. Extremely frustrating.
    I'm going to go put some more games on it, but my initial impression wasn't good. Basically felt like just another JJP game that looks really cool but isn't particularly fun to play.
    .

    Interesting. I found the gameplay on JJP's streams to be exciting to watch. I guess actually playing it is another thing. Looking forward to getting a few games on this to form my own opinion. SDTM drains on any game is not-fun. If not for this, what were some other things you personally felt not-fun?

    #461 4 months ago
    Quoted from deibert:

    Interesting. I found the gameplay on JJP's streams to be exciting to watch. I guess actually playing it is another thing. Looking forward to getting a few games on this to form my own opinion. SDTM drains on any game is not-fun. If not for this, what were some other things you personally felt not-fun?

    I've officially played it a lot.

    I like a lot of what it has to offer. Lots going on.
    Some cool shots:
    Under the flipper shot, EB through the pops, old school in lanes, escape hole to the shooter lane, looping the upper flipper shot.

    Different abilities for characters is nice touch, still trying to feel that out, have had some success with several characters.

    I managed to get through all 5 MBs in a couple games, but haven't seen much of the modes as I've been avoiding that shot because it is still very problematic. In theory I like the idea of only 2 tilt warnings a game but when the mode release keeps eating my lunch, not so much.

    My feelings on the game is basically the same same as the Hobbit and DI, fun for a game or two, but that's about it.

    I hope I come around to it a little more because I've heard that both the Gallery and the Rail are getting one.

    #462 3 months ago

    I just added a new location to Pinball Map. Pineville Tavern in Pineville has a Monopoly.

    #463 3 months ago
    Quoted from ectobar:

    I've officially played it a lot.
    I like a lot of what it has to offer. Lots going on.
    Some cool shots:
    Under the flipper shot, EB through the pops, old school in lanes, escape hole to the shooter lane, looping the upper flipper shot.
    Different abilities for characters is nice touch, still trying to feel that out, have had some success with several characters.
    I managed to get through all 5 MBs in a couple games, but haven't seen much of the modes as I've been avoiding that shot because it is still very problematic. In theory I like the idea of only 2 tilt warnings a game but when the mode release keeps eating my lunch, not so much.
    My feelings on the game is basically the same same as the Hobbit and DI, fun for a game or two, but that's about it.
    I hope I come around to it a little more because I've heard that both the Gallery and the Rail are getting one.

    Had a chance to play $10 worth today. That mode shot release was annoying but I washable to save it most of the time.

    Is it me, or are JJP's flippers weaker than Sterns? Much difficulties making that left ramp and the chest lock. Maybe I just can't find the sweet spot?

    #464 3 months ago
    Quoted from deibert:

    Had a chance to play $10 worth today. That mode shot release was annoying but I washable to save it most of the time.
    Is it me, or are JJP's flippers weaker than Sterns? Much difficulties making that left ramp and the chest lock. Maybe I just can't find the sweet spot?

    Both are tough shots there for sure. I'm guessing just a location thing. There are certainly settings to bump the power.

    1 week later
    #465 3 months ago
    Quoted from ectobar:

    There are certainly settings to bump the power.

    Factory setting is 60% and we'll leave it there for now since you clearly have no problem closing in on 2M and dominating the high score roster.

    StarMap ExBall has just been lowered from 10 hits to 8.

    Discovered and Fixed unreported Chest fork assembly malfunction.
    Discovered and Fixed unreported Starmap rubber (30pt) shorted out, scoring continuously.

    IMG_3976 (resized).JPG
    #466 3 months ago
    Quoted from yaggy:

    Factory setting is 60% and we'll leave it there for now since you clearly have no problem closing in on 2M and dominating the high score roster.
    StarMap ExBall has just been lowered from 10 hits to 8.
    Discovered and Fixed unreported Chest fork assembly malfunction.
    Discovered and Fixed unreported Starmap rubber (30pt) shorted out, scoring continuously.[quoted image]

    Most excellent! Glad to have you be a part of the discussion here. I'll definitely come by again soon.

    #467 3 months ago
    Quoted from yaggy:

    Factory setting is 60% and we'll leave it there for now since you clearly have no problem closing in on 2M and dominating the high score roster.
    StarMap ExBall has just been lowered from 10 hits to 8.
    Discovered and Fixed unreported Chest fork assembly malfunction.
    Discovered and Fixed unreported Starmap rubber (30pt) shorted out, scoring continuously.[quoted image]

    @yaggy the orbit post on champion pub does not engage.

    #468 3 months ago
    Quoted from misterschu:

    @yaggy the orbit post on champion pub does not engage.

    Thanks, this is helpful - playability issues like this often go unreported and I can't always play (ahem, "test") them all each visit.

    1 week later
    #469 3 months ago

    Got some more games on JJPOTC at the Barcade yesterday. Game is playing great. Thanks yaggy

    Chest lock is still difficult, but certainly makeable now. Was able to start chest mb several times. Think I had more success making it from the left flipper for whatever reason.

    Not sure if the game was leveled or if any other changes were made but I had very few drains from the mode start release. Previously most of the drains came when the ball had come to rest on the left side of the post. I've found that if you hit both flippers it pulses the magnet and dramatically reduces your chance of slimy drains. As such I was able to actually play some modes which was cool.

    Lastly, noticed Davey Jones was now a selectable character. That wasn't the case previously. I'm not totally up to speed on the code for the game but found it interesting because I still had scores in the game. Maybe JJP pins are updateable without resetting scores?

    The game plays long but it's growing on me. Might even be edging out DI for my favorite JJP game.

    #470 89 days ago
    Quoted from ectobar:

    Not sure if the game was leveled or if any other changes were made but I had very few drains from the mode start release. Previously most of the drains came when the ball had come to rest on the left side of the post. I've found that if you hit both flippers it pulses the magnet and dramatically reduces your chance of slimy drains. As such I was able to actually play some modes which was cool.

    That first day we played, I don't think the magnet was functioning: the post would drop and the ball would just be released without any randomness introduced.

    also, yaggy thanks! Champion Pub is playable and fun again. Ramp can be hit from a trap, speed bag and jump rope are working well and the orbit post actually raises! (now just need the flippers re-aligned a slight bit so that the jab ramps can be hit from ball resting on the center up-post )

    #471 89 days ago

    Confetti Arcade has moved from Berkshire Mall in Reading to Coventry Mall in Pottstown. We stopped in over the weekend and found redemption/claw games, driving games, a couple Skeeballs and an air hockey set up so far. No pins have made the move yet, let's hope they do!

    #472 87 days ago
    Quoted from ectobar:

    Got some more games on JJPOTC at the Barcade yesterday. Game is playing great. Thanks yaggy
    Chest lock is still difficult, but certainly makeable now. Was able to start chest mb several times. Think I had more success making it from the left flipper for whatever reason.
    Not sure if the game was leveled or if any other changes were made but I had very few drains from the mode start release. Previously most of the drains came when the ball had come to rest on the left side of the post. I've found that if you hit both flippers it pulses the magnet and dramatically reduces your chance of slimy drains. As such I was able to actually play some modes which was cool.
    Lastly, noticed Davey Jones was now a selectable character. That wasn't the case previously. I'm not totally up to speed on the code for the game but found it interesting because I still had scores in the game. Maybe JJP pins are updateable without resetting scores?
    The game plays long but it's growing on me. Might even be edging out DI for my favorite JJP game.

    I think the new SW has a magnetic pulse to prevent SDTM drains and added a new character. The JJP streams have been a good resource to learning the rules and changes in the game. Looks like your opinion changed quite a bit from "Basically felt like just another JJP game that looks really cool but isn't particularly fun to play".

    I got a lot of time on this game at Silver Ball Museum and I agree, it's now one of JJP's best!

    1 week later
    #473 78 days ago

    The Pop Inn Bar & Restuarant in Chalfont, PA is opening soon. Looks like a cool concept. I suggest some pinheads stop by there and advise them to put some pinball machines in the place(who knows, maybe that's already in their plans, just trying to give a heads up to everyone on here).

    https://popinnbar.com/

    https://www.facebook.com/popinnbar/

    1 week later
    #474 69 days ago
    Quoted from djreddog:

    The Pop Inn Bar & Restuarant in Chalfont, PA is opening soon. Looks like a cool concept. I suggest some pinheads stop by there and advise them to put some pinball machines in the place(who knows, maybe that's already in their plans, just trying to give a heads up to everyone on here).
    https://popinnbar.com/
    https://www.facebook.com/popinnbar/

    Any updates on this place?

    1 month later
    #475 31 days ago

    I slacked off a little on my Philadelphia domination tour, but the legend of CPW grows. Got an awesome text last night CPW

    #476 30 days ago
    Quoted from ectobar:

    I slacked off a little on my Philadelphia domination tour, but the legend of CPW grows. Got an awesome text last night [quoted image]

    University Pinball updated Aerosmith so RED has the GC now. Domination not yet complete. FYI your other GC's have held up.

    #477 30 days ago
    Quoted from deibert:

    University Pinball updated Aerosmith so RED has the GC now. Domination not yet complete. FYI your other GC's have held up.

    That's a pleasant surprise. Didn't think they would update this soon, if at all.

    #478 25 days ago

    Casey's in Ridley Park update:

    AS is still there and aside from stealing one of my dollars, it's playing well. Unfortunately it didn't get the latest code yet. Also of note, a star post has been added between the pops that prevents the ball from popping over into the lock shot.

    #479 25 days ago
    Quoted from ectobar:

    Casey's in Ridley Park update:
    AS is still there. Also of note, a star post has been added between the pops that prevents the ball from popping over into the lock shot.

    That post is there from the factory.

    Has anyone been in this place yet? The Pop Inn Bar & Restuarant in Chalfont, PA

    #480 25 days ago
    Quoted from djreddog:

    That post is there from the factory.

    Interesting. I'm seeing it in some pictures on google but I've definitely played some without it.

    #481 25 days ago
    Quoted from ectobar:

    Interesting. I'm seeing it in some pictures on google but I've definitely played some without it.

    Yea, some people/ops remove it. I left mine in. Similar concept with the mysterious rubber band on White Water by the pops....

    #482 24 days ago
    Quoted from djreddog:

    That post is there from the factory.
    Has anyone been in this place yet? The Pop Inn Bar & Restuarant in Chalfont, PA

    I googled their website, says not open yet...

    #483 19 days ago

    The UP AS RED GC situation has been handled. #CPW

    #484 19 days ago
    Quoted from ectobar:

    The UP AS RED GC situation has been handled. #CPW

    Was just there for a few games. Damn you got skills! Some impressive scores. I knew something was up when the replay score on WD was 202M!

    #485 19 days ago
    Quoted from deibert:

    Was just there for a few games. Damn you got skills! Some impressive scores. I knew something was up when the replay score on WD was 202M!

    RED was there on AS when I got there so I played a few games of TWD while he finished up.

    Liking the new AS code. The bonus for modes completed when starting Medley MB is good addition. Gives you much more reason to try and complete modes. New rules for Medley are better as well.

    #486 19 days ago

    Barcade has added Total Nuclear Annihilation

    and the Philly Pinball Club is planning a non-IFPA, WPPR-free Pingolf event for Sunday January 12. $5 participation fee. $15 for CPW.

    #487 18 days ago

    I just so happened to drop by today and left you a score to chase on TNA

    1 week later
    #488 10 days ago

    Super positive Barcade update:

    JM has replaced CP. I'm not a total CP hater, but this is a massive upgrade. JM is playing real nice as well. If you've never played one, definitely go get some games in. For those in the know, the spinner has been gimped. Still some good points there, but this really balances the game.

    1 week later
    #489 3 days ago

    As of Thursday, ST is gone from University Pinball. Not sure what, if anything, will replace it. That game had a good run. Must have played 1000 games on it over the last 4 or 5 years.

    #490 3 days ago
    Quoted from deibert:

    As of Thursday, ST is gone from University Pinball. Not sure what, if anything, will replace it. That game had a good run. Must have played 1000 games on it over the last 4 or 5 years.

    You need to get a pin!

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