I'm getting confused. You said you were blowing F5. There are two F5 fuses. One on the power supply and one on the PPB. Both of them are 5 amp Slo-Blo. Since you said disconnecting J7 stops the fuse from blowing I assumed the F5 you were talking about is the F5 on the PPB that feeds the 50V high voltage solenoids through J7. So what was the logic in changing BR2? BR2 is for the 34V low voltage solenoids and protected by the two 8 amp Slo-Blo fuses in the backbox.
J4 on the PPB is the AC into the bridge (BR1) on the PPB which feeds the 50V out J7. The 50V only goes to a few circuits so this shouldn't be that hard. If you disconnected CN2 on the Solid State Flipper board (below the playfield on the left on the left side of the cabinet) and it still blows, you've narrowed it down to the 4 coils and associated circuits I listed above. If you changed any of those coils double check to make sure the polarity is correct. The 50V (Violet-Yellow for the VUK, Laser Kick and Ball Launch or Yellow-Violet for the Knocker) goes to the cathode (stripe) side of the diode on the coils. J8 on the PPB is the return. If the fuse blows with J8 disconnected there is a ground short somewhere with those Violet-Yellow, Yellow-Violet wires. If the fuse doesn't blow with J8 disconnected but does when it's plugged in, the issue is most likely the coils, diodes or associated transistors on the PPB.