(Topic ID: 17249)

LOTR destroy ring problem

By bigdaddy07

11 years ago


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  • 64 posts
  • 35 Pinsiders participating
  • Latest reply 11 years ago by Kingoftron
  • Topic is favorited by 4 Pinsiders

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#4 11 years ago
Quoted from bigdaddy07:

OK, so I haven't had too many problems with my LOTR since I've owned it but, now I'm up against a strange one. When I go to DTR and the ring holds the first ball sending out a second one to knock it out with, the second ball fails to knock the first out. Instead, it gets stuck right behind the first ball in the ring. This has now happened to me twice during gameplay and once now after I took the glass off to test. Even with the glass off and I sailed the ball up the ramp at furious speed, the ball gets stuck again behind the first. I eventually pushed them both through and it kept them both in play. I kept sending balls up the ring ramp and it finally registered a DTR but, without knowing a locked ball out.
So, my questing (besides WTF) is has anyone else ran into this problem and if so, what was the resolve? is there some sort of opto back there that is failing to register? Thanks in advance for any input that my fellow Pinsider's can offer here.

You can always run a switch test to see if all of the switches are working.

The code was updated to provide an option of factory default 2 ball DTR or 1 ball DTR. This way a ball would not have to be knocked out of the ring by another ball, but a ball would need to pass through the ring. So still all the switches would need to work.

Good luck.

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