(Topic ID: 66209)

LOTR - autoplunger keeps firing, game ends

By Nepi23

10 years ago


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  • 32 posts
  • 9 Pinsiders participating
  • Latest reply 10 years ago by Nepi23
  • Topic is favorited by 1 Pinsider

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#13 10 years ago

Is there a permanent ground from a bad transistor? I only know this because my bumper lights on LOTR were permanently on. My tech traced it to a permanent ground from a bad transistor. I don't know this stuff well, just passing my experience. Do you have the manual? what other switches are on that matrix? I don't have the manual or game anymore. Check everything on the same daisy chain.

#16 10 years ago
Quoted from DCFAN:

I believe if he had a permanent ground that the auto-plunger would always be plunged and would blow the fuse and maybe burn up the coil.
It sounds like the switch in the shooter lane is activating and causing the auto-plunger to think a ball needs to be put into play.

Makes sense to me. I took the bulbs out or they would've fried or melted the plastics. And that was on the flasher matrix. Thumbs up. The coil would've been red hot. And why would that cause the ball to end. I think. Just saying great point. Might be more the trough Stern is infamous for that.

#23 10 years ago

If he doesn't hear a click on the shooter lane switch that is a really bad sign correct?

#25 10 years ago

^ TY!

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