Lost Vegas Custom

(Topic ID: 654)

Lost Vegas Custom

By sb80

9 years ago

Topic Stats

  • 19 posts
  • 15 Pinsiders participating
  • Latest reply 1 year ago by multibrawlr
  • Topic is favorited by 1 Pinsider


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    #1 9 years ago

    Found this coming out of a Canadian company.

    #2 9 years ago

    Wish they would have shown what it will look like. At least give us the concept sketch.

    #3 9 years ago

    Over here we are buying one with a bunch of people of the Dutch Pinball Assosiation... The pictures will be released before the final payment is done.

    #4 9 years ago

    of of... of from

    My english is getting worse... just as my motherlangauge.. ..

    2 years later
    #5 6 years ago

    I was going to start a new thread but found this. Any updates on CPRs project Lost Vegas? Artwork looks, well, NSFW but very cool.

    #6 6 years ago

    They sure are taking their own sweet time ...

    #7 6 years ago

    Check this out/

    Kevin CPR

    As for the serious questions by the OP:

    Let's preface this whole thing by making it clear that LV was always
    going to be a side-project (strictly for the fun and adventure) for CPR
    to do. Our main ongoing concern is getting the reproduction stuff done.
    However, response in LV preorders went well beyond any expectations
    originally imagined... thus the clock started ticking in some people's
    minds. But here at this end, it remained "off the clock". There was no
    technical due date. It was a 5th anniversary idea, that announced and
    started collecting names in the middle of our 5th year (early/mid-2010).

    It will be 2 years in May, since we started taking names.

    At one stage in early 2011, we were ready to push forward and the
    project had a lot of wind in its sails... so we started with a rough
    pencil sketch (a mere "storyboard") for blocking out the layout of the
    backglass... and posted it for feedback on RGP. Seeking any input on
    layout changes, additional ideas, or cosmetic changes. Well, very little
    feedback came in the form of tweaks or changes. It became an avalanche
    of mild to heavy slams on artwork itself. The thread was meant to look
    at a pencil sketch (nothing even CLOSE to final), and we got everything
    to "I don't like Kat's face" to "the artwork has been disappointing from
    the start", and Stephanie (the artist) is basically garbage.

    Here was that thread:

    So... wind from sails, sails go limp. We asked, we received. I don't
    blame anybody. But the path we were on was obviously shaken up, and
    that early in the process I was still relatively free to make changes.
    Kinda like Francis Ford Coppola at the stage where he's filmed weeks of
    Harvey Keitel as Willard in Apocalypse Now. People started feeling
    there were cracks in the dream... myself being one of them.

    Time passed, as Stephanie was finishing art&film school here in Halifax
    anyway. I just kept from approaching her. I had mixed emotions after the
    slamming, that maybe we shouldn't go full-court-press with her. So I
    just dropped it, with plans I'd figure something out artist-wise later.
    Even if we had to hire a pro freelancer, or from some comic agency.
    We just went onward with repro stuff and didn't look back.
    So that was year 1.

    Year 2, the last 12 months, the project took a turn for a potential
    extremely brightened future. A turn that could spell 10X the
    awesomeness factor over what we had ever hoped and dreamed for an
    original CPR conversion kit. I cannot disclose the name of the person
    until/when/if they are engaged with us, in writing. But we ended up
    meeting a historical pinball artist who (tied up in a job then, and
    still now) is tacitly prepared to come onboard and do LV's artwork,
    after negotiations, etc. Those can't start until he (or she) is
    available and released from their current job commitments. Using the
    same analogy as Apocalypse Now...we may have our Martin Sheen someday
    soon. That is precisely where this sleeping project will pick up again,
    bigtime. Patience will pay off, rather than us rushing this through
    last year with Stephanie...and people being lackluster, and people
    having legitimate room to jab and jeer. We don't want anything
    jab-worthy. We want something undeniably stellar. I hope this makes
    sense. That's the good news. That's where we're at right now.

    So here is the breakdown:
    >> How far out is the Lost Vegas kit?[/color]

    Probably 1.5 years from this stage, totally dependent on the artwork
    completion. That's the only big hurdle left.
    >> How far along is the MPU programming?[/color]

    It is complete, and playable "Lost Vegas Dolly's" are at a few beta
    sites being run by Scott Charles (semour shabow). It's been tested to
    death, and seems to be running perfectly.
    >> How far along is the playfield art?
    >> How far along is the playfield production?
    >> How far along is the plastics art?
    >> How far along is the cabinet art?[/color]

    Zero. It's been totally parked since the RGP LV-backglass feedback
    session. We didn't want to go any further without major changes.

    All art is pending the landing of this artist we want. Nothing from
    Stephanie will be used, and she will remain onboard in a small capacity
    as sketch artist to rough-out any ideas from our brains to paper. These
    roughs can be passed as concepts to the final artist, so we can
    communicate in scale, penciled on CAD printouts, in the language of
    artwork, not just words.
    >> How far along is the new sound board?[/color]

    Even before Mark's struggles, we had eventually deemed the unfinished
    sound solution as not enough to halt/block the LV project. The market
    would take care of a Bally-style sound card on its own... even if we had
    to commission mass production of one ourselves after everything was said
    and done with LV. In our view, there is nothing wrong with at the very
    least a complete playfield/plastics/glass trilogy being finished and
    sold prior to any sound solution being available. At first, we believed
    "no sound, no LV". But we realized there is nothing wrong with an
    LV-converted Dolly sitting waiting for a sound card. The work to get the
    machine that far is already 99% of the way. Why hold back an entire run
    of a conversion kit just because at the end, a little card isn't ready
    to be plugged onto the loom? That last 1% step. Hope this makes sense.
    So this is not a burden/holdup resting on Mark, and hasn't been for a
    long time. Just so everybody knows.

    Classic Playfield Reproductions

    #8 6 years ago

    I've been playing the hell out of Fallout New Vegas for PS3, your "lost vegas" seems to have the same vibe (more hot chicks but still...), check the game out it has lots of really cool signs and art in it. hope the project eventually moves forward. Great endeavor and best of luck.

    #9 6 years ago

    I'm just glad there won't be as many Dolly Parton pins as there used to.

    #10 6 years ago

    I don't think anyone liked it when it was dolly, how is a retheme going to help it any? At least pick a layout that's fun to start off with.


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    #13 6 years ago
    Quoted from GAP:

    Who was the designer who came up with this game.

    Game Design: George Christian
    Artwork: Dave Christensen

    #14 6 years ago

    Actually it's not bad for an earlier SS. Dolly theme and artwork are not my taste but the game plays in some ways similar to EBD with the sequential drops. The idea was to start with a relatively inexpensive and somewhat plentiful title, I believe. Also one that wont be terribly missed by collectors. Problem is some people are now thinking Dolly is urban gold, if you know what I mean.
    Also, the p/f swap would be easier than some as well.
    I like the concept, but not for the kiddies.

    1 year later
    #15 5 years ago

    is there en update 1 year lather i have my dolly in stock

    #16 5 years ago

    I had 2 Dolly's to make 2 of these. I've sold them off as I have lost interest.

    3 years later
    #17 1 year ago

    I have a Dolly too (in my friend's hands for the time being, but still). Seems like the project's been cancelled, judging from the lack of updates after all these years?

    #18 1 year ago

    Dolly Parton rules, Lost Vegas will never happen, set up your game and enjoy it.

    #19 1 year ago
    Quoted from CrazyLevi:

    Dolly Parton rules, Lost Vegas will never happen, set up your game and enjoy it.

    Yep. Screw the waiting and just play it for what it is! That's what I'll do.

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