Found this coming out of a Canadian company.
Check this out/
As for the serious questions by the OP:
Let's preface this whole thing by making it clear that LV was always
going to be a side-project (strictly for the fun and adventure) for CPR
to do. Our main ongoing concern is getting the reproduction stuff done.
However, response in LV preorders went well beyond any expectations
originally imagined... thus the clock started ticking in some people's
minds. But here at this end, it remained "off the clock". There was no
technical due date. It was a 5th anniversary idea, that announced and
started collecting names in the middle of our 5th year (early/mid-2010).
It will be 2 years in May, since we started taking names.
At one stage in early 2011, we were ready to push forward and the
project had a lot of wind in its sails... so we started with a rough
pencil sketch (a mere "storyboard") for blocking out the layout of the
backglass... and posted it for feedback on RGP. Seeking any input on
layout changes, additional ideas, or cosmetic changes. Well, very little
feedback came in the form of tweaks or changes. It became an avalanche
of mild to heavy slams on artwork itself. The thread was meant to look
at a pencil sketch (nothing even CLOSE to final), and we got everything
to "I don't like Kat's face" to "the artwork has been disappointing from
the start", and Stephanie (the artist) is basically garbage.
So... wind from sails, sails go limp. We asked, we received. I don't
blame anybody. But the path we were on was obviously shaken up, and
that early in the process I was still relatively free to make changes.
Kinda like Francis Ford Coppola at the stage where he's filmed weeks of
Harvey Keitel as Willard in Apocalypse Now. People started feeling
there were cracks in the dream... myself being one of them.
Time passed, as Stephanie was finishing art&film school here in Halifax
anyway. I just kept from approaching her. I had mixed emotions after the
slamming, that maybe we shouldn't go full-court-press with her. So I
just dropped it, with plans I'd figure something out artist-wise later.
Even if we had to hire a pro freelancer, or from some comic agency.
We just went onward with repro stuff and didn't look back.
So that was year 1.
Year 2, the last 12 months, the project took a turn for a potential
extremely brightened future. A turn that could spell 10X the
awesomeness factor over what we had ever hoped and dreamed for an
original CPR conversion kit. I cannot disclose the name of the person
until/when/if they are engaged with us, in writing. But we ended up
meeting a historical pinball artist who (tied up in a job then, and
still now) is tacitly prepared to come onboard and do LV's artwork,
after negotiations, etc. Those can't start until he (or she) is
available and released from their current job commitments. Using the
same analogy as Apocalypse Now...we may have our Martin Sheen someday
soon. That is precisely where this sleeping project will pick up again,
bigtime. Patience will pay off, rather than us rushing this through
last year with Stephanie...and people being lackluster, and people
having legitimate room to jab and jeer. We don't want anything
jab-worthy. We want something undeniably stellar. I hope this makes
sense. That's the good news. That's where we're at right now.
So here is the breakdown:
>> How far out is the Lost Vegas kit?[/color]
Probably 1.5 years from this stage, totally dependent on the artwork
completion. That's the only big hurdle left.
>> How far along is the MPU programming?[/color]
It is complete, and playable "Lost Vegas Dolly's" are at a few beta
sites being run by Scott Charles (semour shabow). It's been tested to
death, and seems to be running perfectly.
>> How far along is the playfield art?
>> How far along is the playfield production?
>> How far along is the plastics art?
>> How far along is the cabinet art?[/color]
Zero. It's been totally parked since the RGP LV-backglass feedback
session. We didn't want to go any further without major changes.
All art is pending the landing of this artist we want. Nothing from
Stephanie will be used, and she will remain onboard in a small capacity
as sketch artist to rough-out any ideas from our brains to paper. These
roughs can be passed as concepts to the final artist, so we can
communicate in scale, penciled on CAD printouts, in the language of
artwork, not just words.
>> How far along is the new sound board?[/color]
Even before Mark's struggles, we had eventually deemed the unfinished
sound solution as not enough to halt/block the LV project. The market
would take care of a Bally-style sound card on its own... even if we had
to commission mass production of one ourselves after everything was said
and done with LV. In our view, there is nothing wrong with at the very
least a complete playfield/plastics/glass trilogy being finished and
sold prior to any sound solution being available. At first, we believed
"no sound, no LV". But we realized there is nothing wrong with an
LV-converted Dolly sitting waiting for a sound card. The work to get the
machine that far is already 99% of the way. Why hold back an entire run
of a conversion kit just because at the end, a little card isn't ready
to be plugged onto the loom? That last 1% step. Hope this makes sense.
So this is not a burden/holdup resting on Mark, and hasn't been for a
long time. Just so everybody knows.
Classic Playfield Reproductions
I've been playing the hell out of Fallout New Vegas for PS3, your "lost vegas" seems to have the same vibe (more hot chicks but still...), check the game out it has lots of really cool signs and art in it. hope the project eventually moves forward. Great endeavor and best of luck.
Actually it's not bad for an earlier SS. Dolly theme and artwork are not my taste but the game plays in some ways similar to EBD with the sequential drops. The idea was to start with a relatively inexpensive and somewhat plentiful title, I believe. Also one that wont be terribly missed by collectors. Problem is some people are now thinking Dolly is urban gold, if you know what I mean.
Also, the p/f swap would be easier than some as well.
I like the concept, but not for the kiddies.