Yeah, I played a couple games. Shoots like movie theater butter (that's a good thing). Small screen didn't bother me at all. Game does a good job of telling you what to do via inserts & callouts. Only time I made a point to look up was checking my raptor percentage, and it was easily readable. I'm not a "screen guy," much prefer games to show my status on the playfield if at all possible, and dislike JJP's overly busy slot machine display (nice analogy NashtyFunk).
Few things I wasn't a fan of, but are really no big deal.
- Both slings fire simultaneously, necessity of saving a transistor when using a single node board. Seems "cheap" since I'm a grizzled old pinball guy, but novice buyers will not notice or care. Pops, same thing.
- Rules are obviously a bit shallow/straightforward, by design I'm sure. Again, this wouldn't be a downside for many buyers, could actually be a plus.
- Both ramps feed their respective flipper, makes them endlessly loopable (which is kinda cool at first), but I prefer a criss-cross, everything feeds something else style layout. Not really a knock, just personal taste. Casual players probably can't loop a ton of ramps anyway.
- T-Rex takes a while to kick out after you hit the saucer. I guess it's delayed to show the count remaining? First couple times I thought it didn't land on the switch. Might need more audio feedback to show you hit it (unless I just couldn't hear it in there).
I only mention the small negatives to be fully honest/unbiased, not at all to slam Jack or the Stern team who knocked it out of the park at this price point.