I have a concept in mind for a home brew, and a bunch of parts for laying out a mockup, but not all of them. The core layout is a split/dual playfield design (like Black Knight, Solar Fire, Flash Gordon, etc) so a few mechs might cause clearance concerns, but are mostly older and thus not readily available. At any rate, I'd like to obtain the following:
- swinging target mech (I think these were mostly seen on EM's)
- 7-bank drop target mech. Simple reset is fine; might consider one with controllable targets like F2K but that's probably a big ask and not sure I've punched up to that programming/rules concept yet.
- 4-bank drop mech. Same as above.
- Tall System 11 or WPC lower cab. The taller rear height can only help clearance as my ideas take shape. I have a head from another game I can use but if you need a "full cab" out of your way, I'll glady do that for you.
As for condition: I can rebuild and enhance, so they need not be perfect: missing coils / switches, surface rust and grime, etc is fine! The cabinet can be just a hollow box without a door or glass or even legs at this point. I basically just need stuff that can be made useable, but is meanwhile still good for testing clearances and fitment, etc.
If you require/prefer, I have 3-bank and 5-bank mechs from a GTB Spider Man I could trade.
Thanks for reading and LMK if you can help...