Okay, I got the Blue Chip back. he's got it working pretty good. however:
1) The alternator unit doesn't work at all. It needs to be replaced. it's the small one, with just one single small coil that triggers the wheel to go around.
2) The problem that it has involves the ball count unit. apparently the wheel itself had been ground upon by a previous owner, and the teeth don't catch properly. In addition to this, one of the two latches, that catch the teeth, apparently was filed also, so badly he made one himself and threw the other one away. He tells me that if we DID replace the latch, without replacing the wheel as well, that it'd have the same problem. As it is, the game gives a random number of balls. Usually between 4-6, but sometimes 10!
This ball count unit is count up / count down unit - and it's one of the "dueling" floating catches.
I remember the first time I ever examine the mech being impressed for how the unit sort of glides back and forth depending if it's counting up or down. Anyway, that looks like the standard counting unit like in all the other count units, although this up-down is a little special. Seems to me that honey must have two of those types. I've pulled the old head for the Honey out to compare, and I have the Blue chip here to look at as well, however putting this BC in with the rest of my games has removed all the room to move around to fix anything!
I'm worried that spending much more time and effort making this game work perfectly will make it "upside down."
How much could a Blue Chip in good shape bring? 1200?
I would gather many people who play it wouldn't notice the alternator not working, and the ball problem, that might not be a problem for some people either. How do you decide when to stop making something "correct?" People who work on used cars, go ONLY as far as absolutely necessary to make the thing roll. I'd say the game rolls, and it's pretty much a fun game to play, however a collector is not going to be happy about these issues. Thoughts?
-Brian