true about mechanical flippers (they are), it takes a bit of finger strength for good swats but not horribly. the plus side being no worries about ball holding and burnt coils. in another giant TOY machine, Saitek F1 Formula Challenge (pretty good one btw), I replaced the flipper return pull-springs with lighter-longer ones. TOMY's Astro uses one compression spring between both buttons, is a little stiffer when pushing both simultaneosly.
its a shame zizzle about RAN from producing more, poor flipper button switches failing is issue #1. the TOMY Astro Shooter is a little mechanical marvel, everything running from one little DC motor through levers gears shafts etc. if TOMY had gone a little larger applying the same kind of ingenuity using TWO motors.. lol omg theyed be fun!
another potential candidate might be a Sentinel aka WonderWizard machine (1977-8). they're simplistic "keep the ball alive score points" machines, with both flippers mechanically linked to one solenoid but a pretty easy job to drop in a seperate right flipper mechanism. Sentinels in decent shape sometimes show up in CL for about 100 bucks.
the stock left ball drain is pretty brutal, theres room to add a bounce spring that'll save it about 30% of the time. gameplay IS very simplisticbut they DO slam the ball around fast, good fun with the two little mods just mentioned and very easy to repair if something (solid state) goes out. everything run by single coil solenoids, flippers having an EOS switch that puts a resistor in series to the coil, preventing a burnout. same idea applied to a zizzle might help the flippers be stronger and drop coil voltage when ball holding too, hadnt got around to doing to mine yet to see.