At least the 3rd magnet mod is putting back original functionality. IMO that alone makes it the best mod out there.
Quoted from cranie:IMHO the 3rd mag and door flasher are a waste.
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At least the 3rd magnet mod is putting back original functionality. IMO that alone makes it the best mod out there.
Quoted from cranie:IMHO the 3rd mag and door flasher are a waste.
I agree. I believe it only activates at the start of multiball, and even then only if you lock the balls a certain way.
Bang for your buck, no. But it's still the first mod I want. That, the gumballs, the piano mod, and it's all good.
I had a TZ once that I was shopping out and I was doing some work to the clock, so I removed it from the game. I had to place a parts order so I fired the game up and looked for other things, switches etc wrong. You would not believe how much more fun TZ is without the clock. You can actually see the balls whipping around the orbits, being able to actually time your shots without the magnets. It really sped the game up, it was much more fun.
Quoted from cranie:However as far as bang for the buck (time and effort involved) it isn't much bang and I can see why they cut it.
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