The Shadow:
*There seems to be a lot of confusion about how Vengeance scoring works. During Vengeance mode, each ramp (let's call them A, B, C and D) starts at 5 million and increases by 2 million each time it's hit. As long as you keep the mode going (ie score the Vengeance award to reset the timer) these values keep going up. If there's a maximum value I haven't found it. So if you hit a sequence of A, A, B, C, B, A the scoring would be as follows:
A-1st time 5mill
A-2nd time 7mill
B-1st time 5mill
C-1st time 5mill
B-2nd time 7mill
A-3rd time 9mill
Hitting a ramp in a combo is not, in itself, worth any extra points. However, regular combo scoring applies, and completing Vengeance with a combo is VERY valuable, as explained below...
*There is a Super Vengeance MODE and a Super Vengeance AWARD. The Super Vengeance mode is started by hitting all four ramps- lit or flashing- in a combo, ending with the last flashing ramp. You cannot do this if Vengeance is already running. If you have already started Vengeance, you cannot start Super Vengeance unless you end the mode and start again. The ONLY difference in scoring between the Vengeance and Super Vengeance modes is that in Super Vengeance the ramps start at 10 million instead of five. They still increase by 2 million each time you hit them.
*The Super Vengeance Award can be collected in either Vengeance or Super Vengeance mode by hitting any ramp- lit or flashing- and then immediately hitting the last flashing ramp. This awards 100 million (standard Vengeance award is 50 million) and resets the timer. Note that this WILL NOT convert Vengeance mode to Super Vengeance mode.
*Completing the scarf inserts lights Final Battle at the Mode Start saucer. But you can also start Final Battle by hitting into the left scoop, even if it's already lit for Khan multiball. This can be useful if you're on your last ball and just want to start Final Battle. However this is not the ideal way to start Final Battle since it's difficult to hit either the Shadow Loop or the Battlefield drop target from the scoop kickout(these should be the first two Final Battle shots you go for). The Mode Start saucer gives you a much easier shot at the loop or the drop target.