(Topic ID: 195499)

List of IFPA banned tables?

By volcanolotus

6 years ago


Topic Heartbeat

Topic Stats

  • 75 posts
  • 42 Pinsiders participating
  • Latest reply 5 years ago by Dr_Gonzo
  • Topic is favorited by 11 Pinsiders

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#51 6 years ago

The "game suitable for competition" is not black and white. Games may be tweaked mechanically, by bypassing switches or by rules adjustment to tone down what would otherwise be an issue.

People should distinguish between high level competition and the more common level. A lot of the games under concern are fine in most competitive settings.

Also, the term "exploit" should be used with care. There is a difference between straight bugs. And a non-obvious, perhaps risky and perhaps monotome path to points.

Major concerns are bugs that randomly or even semi-randomly dooms a player from winning the game. Or bringing an unfair battleground. As well as silly scoring that skeews the luck/skill balance way off, and cannot be had in a competition setting.

Further concerns are game progress, jackpot values etc. that are shared between players or even between games. Sometimes rediculous, and sometimes fun and games. Again, not black and white.

The concern of long playing games and repetitive shot strategies is really not an issue with competition play in general. It is an event concern. Stamina games require skill to execute well on. But long playing times are hard to deal with. So TD's may choose to not use such games.

Same goes for the plunge-over, repetitive video mode strategies, modes timeout and likewise not-much-flipping-here play. TD's may find this not suitable, too little pinball action, too long playing times or whatever. And abandon those games.

BTW. Just released, a software mod for The Getaway, that resurrects it for competition play.

See topic.

https://pinside.com/pinball/forum/topic/four-new-pinball-software-mods-dm-sttng-hs2-jy

10 months later
#72 5 years ago
Quoted from Eric_S:

I'm curious what people think about Bally's Beat the Clock. An unusual time based game. We just had it in a tournament, mixed comments overall.

The game is a gem. Perfect playfield layout. And game play where you are constantly trying to balance the strat. Point? Or multipliers? Or time? Then you hit stop time, and the game changes completely. To control play. Awesome game.

The only problem is the flipper mechs. Set the flipper super flopped for harder traps.

Just sold mine. You know, games gotta go. But I will regret some day.

This has to be the best Bally 6803 game of them all.

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