Quoted from bangerjay:I was thinking you'd have to complete a set of targets to activate a weapon associated with a player, hit the shot to that player with the targets completed, weapon is activated. The weapons would get worse for each level. First level-no g.i., second level-center magnet holds for five seconds and center drains, third level-reverse flippers
Weapons....... eye melting LEDS going off like a son of a bitch on the components end?