Quoted from Eskaybee:- no cradling. Have the flipper coils only be allowed to hold for 3 secs max.
Could be designed with no inlanes. This would speed up gameplay too.
Quoted from Eskaybee:- no cradling. Have the flipper coils only be allowed to hold for 3 secs max.
Could be designed with no inlanes. This would speed up gameplay too.
Quoted from thedefog:If you guys want me to score some epic music in FM synthesis like SoF for this when the time comes, I will gladly do it. Baroque FM synthesizer scoring sounds fun. I've got my Yamaha TX81Z ready to go.
I have had all kind of crazy quadraphonic speaker ideas in my head since I wrote this. Imagine 4 speakers on this monster on the 4 corners, each pointed at an outward diagonal so that a player's left speaker would be the right speaker of the person to the left of them. You could do all kinds of crazy swirling sound effects with panning between 4 speakers, and it would be a hell of a lot easier than a stereo panel for each table as far as custom audio goes. You'd just program 2 stereo speaker sets.
The music would all have to be a looping background song during gameplay or else it would be a clusterfuck with multiple music tracks at once (unless they are designed to all have separate songs that sync up and "play" together, so it only gets all 4 tracks playing when 4 people are playing), but the individual sound effects could be really cool and could even indicate what is coming to you and where it is coming from with panning around.
a lot could be communicated with lighting even with the one music track. if say one player has a powerup ready that player's playfield could be lit all strobey with a change in the overall music feel until they use it or time runs out. this could then allow the other players to try and gang up on that player by making any shots that would deprive that player of scoring opportunities.
Put the whole thing on a merry go round & force the players to play while they spin in circles & we shoot them with water guns full of Shasta.
Put the music/speakers stationary off the merry go round so they get swirling audio experience as well.
Quoted from bangerjay:I'm liking either the flat top center
I say we go with flat. I'm imagining at least 3 bad scenarios:
1. Someone pulls off one of the glass to retrieve a stuck ball, cuts them-self on the sharp corner
2. Someone leans on the unsupported middle, breaks at least one sheet of glass and fills all 4 playfields with shards costing you time for cleanup, and at least $50 plus shipping for a new piece
3. Someone not only leans and breaks glass, but puts hand into center, breaks the center bowl, and cuts up their hand on the broken glass
I'll design some sort of frame for the middle piece that can attach to the cabinets. The playfields can remain 45 degrees, nothing bad is likely to happen to a playfield.
Made a few tweaks to future pinball, latest download (left click link, then hit download button in upper right corner, do not save link as):
https://www.dropbox.com/s/4jnefp50ezfrfsw/lionman_1.1.fpt
Quoted from bangerjay:I like the swirling sound effect idea, I'm just not smart enough to tackle that
I'm not either, but I can try and help with that
Quoted from toyotaboy:I say we go with flat. I'm imagining at least 3 bad scenarios:
1. Someone pulls off one of the glass to retrieve a stuck ball, cuts them-self on the sharp corner
2. Someone leans on the unsupported middle, breaks at least one sheet of glass and fills all 4 playfields with shards costing you time for cleanup, and at least $50 plus shipping for a new piece
3. Someone not only leans and breaks glass, but puts hand into center, breaks the center bowl, and cuts up their hand on the broken glass
I'll design some sort of frame for the middle piece that can attach to the cabinets. The playfields can remain 45 degrees, nothing bad is likely to happen to a playfield.
Made a few tweaks to future pinball, latest download (left click link, then hit download button in upper right corner, do not save link as):
https://www.dropbox.com/s/4jnefp50ezfrfsw/lionman_1.1.fpt
lionman_v1.1_(resized).jpg
How big is the center area? If you use 1/4" plate glass with polished edges and have it tempered you should be fine. If anything should happen, the worst thing would be cleaning up all the little shards of glass! Any glass company should be able to help you out, If you were in Topeka, KS I would be glad to help with the glass! Yes, I work for a glass company.
Quoted from henrydwh:How big is the center area? If you use 1/4" plate glass with polished edges and have it tempered you should be fine
I believe it's a 22" square. I'm going to create some sort of frame to support it. Going to stick with standard 3/16" thickness glass.
This is epic. Have you guys thought about maybe adding a big dome like piece of PETG under the funnel at the top to unit that covers everything starting at the intersect of all for sides of each playfield that make the top sphere-like smooth so you don't get ball hops from side to side and at the same time would really make the ball travel random à la Orbitor 1.
Quoted from flashinstinct:Have you guys thought about maybe adding a big dome like piece of PETG under the funnel at the top to unit that covers everything starting at the intersect of all for sides of each playfield that make the top sphere-like smooth so you don't get ball hops from side to side and at the same time would really make the ball travel random à la Orbitor 1.
Jay wants to add a spinner in the center, it'll help randomize where balls go. I wanted to show it in the future pinball simulation, but I couldn't figure out the scripting to get it to spin.
The spinner might throw off the ball travel to the opposing player, but we'll see how that plays out
Quoted from toyotaboy:I believe it's a 22" square. I'm going to create some sort of frame to support it. Going to stick with standard 3/16" thickness glass.
3/16 tempered should be fine. If you are concerned about the edges, have them rounded before they temper it. Depending on the glass company, they will either cut and round the edges and then send the glass off to be tempered or they will just give the specs to the glass manufacture and let them do it.
You know for the legs you could just get some that are made backwards and have them mount on the inside of the corners between tables instead of the normal way on on the outside of the corner. Then each cabinet can stand on 3 legs while moving/assembling and when together would have 4 supporting the "center" section of the cabinet. Then you just put some bracket inside the cabinets to lock them together.
my ideal is assuming that the cabinets will be assembled first then the play fields put in after.
if you go with the 5 piece design (center stand-alone section and 4 game sections) you can make a plywood pyramid for the center and then sand down the corners (might have to use 3/4" wood and some filler, or fiberglass). leveling, set-up and moving will be easier. you would need to do some cuts in the ramps and lane guides, but it should be easier to service.
what about have the balls go into the pyramid through a tube and have an under playfield flap fire them back to the player. I was thinking of rules like if more than one player shoots the bowl then the first player in gets all the balls, or random? the mech could be a rotating ball trough.
like I said, shots on goal.
-c
Quoted from jwilson:Man, it was rolling along so well! What happened?
My programmer got famous..
Quoted from bangerjay:My programmer got famous..
Programming shouldn't hold you back. Get a fun playing whitewood without code, someone is bound to step up. If nothing else (scott would know more than anyone) there ought to be a basic framework on PROC that gives you a functioning game (ball serving, score keeping, attaching sounds to shots). Only big difference in your game is ball trough management (how many balls in each trough at end game.. too many? Fire it up the shooter lane to the next table until all are even).
Quoted from toyotaboy:Programming shouldn't hold you back. Get a fun playing whitewood without code, someone is bound to step up. If nothing else (scott would know more than anyone) there ought to be a basic framework on PROC that gives you a functioning game (ball serving, score keeping, attaching sounds to shots). Only big difference in your game is ball trough management (how many balls in each trough at end game.. too many? Fire it up the shooter lane to the next table until all are even).
Sounds like Jay found his next programmer!
That's my game in the stream. It runs on the Mission Pinball Framework (http://missionpinball.org/). You can totally get a flipping game quickly without writing any code with MPF. You can also create modes in code. Shoot X 10 times, play a sound, shoot Y get multiball is simple to do. Some advanced stuff is easier to do in code though (which works hand in hand with config modes). Sometimes it's a matter of taste but in general most things can be done without writing code in MPF.
Jan
Need to get away from proposed renderings and actually just do it. Yesterday I re-modeled up the center bowl ramp, broke it up into 4 pieces (maximizing the size to fit in my printer) and got some parts printed up yesterday and overnight.
lionman2.0a (resized).png
lionman2.0b (resized).png
3d_printed_ramp (resized).jpg
The center chunk is split up into 8 pieces and could theoretically be 3d printed (6 hours each) to make the center piece separate, and eliminate the need to construct complicated woodworking to make the flat pyramid.
Pinball Olympics stole all of Jay's time.
PBO is 100 times better than any one pinball machine could ever be, so all is right within pinball world.
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