Could someone explain how a limited run machine makes good business sense ? Looking from a manufacturer stand point if I were to make a game and sell it for 1000 dollars and I limit the amount of that game to 300, the most I could make on that product would be 300,000 dollars. What doesn't make business sense to me is why not make 750 or 1000 to make 750 000 or 1 mil or keep the production going until the demand is no longer there. You are already tooled up to make the product. If the game is good, the only people that really make out would be the people that bought the product. Take the Adams family machine sells for a lot more than it was sold for originally if you can find one. So in essence you the consumer are making the gamble that the game will be good and that if you hang onto it long enough the gamble will pay off. The manufacturer is making a gamble too because if the game is incredibly popular they could stand to lose millions in sales. I don't get it.