(Topic ID: 256967)

License Wars: Rick & Morty Vs Stranger Things

By Rascal_H

4 years ago


Topic Heartbeat

Topic Stats

  • 141 posts
  • 71 Pinsiders participating
  • Latest reply 4 years ago by yancy
  • Topic is favorited by 3 Pinsiders

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Topic poll

“Better Pinball License/Theme”

  • Rick & Morty 153 votes
    45%
  • Stranger Things 134 votes
    39%
  • Neither 56 votes
    16%

(343 votes)

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#70 4 years ago

I really enjoy Stranger Things, but I'm just not sure how well it translates to pinball. It's pretty character driven. I agree with some of the above posters, a big draw would be the 80s music. Beyond that what do people want the shots to represent? I'm seriously brainstorming as I write this...obviously some gate to the upside down would be cool. I also think the Demogorgon would be pretty cool. I can picture callouts coming in over a walkie talkie. I don't know, I guess I'd have to see it. I just don't really think a game where you are shooting shots to collect each character seems that interesting. With that says my vote goes to Rick & Morty. It's funnier and you can just travel around doing "classic adventures" throughout the multiverse. The randomness of the show means you could almost design it backwards...come up with a fun mode then create a story around it.

#80 4 years ago
Quoted from kvan99:

With SS, you have Hawking's Lab, you have the Demogorgon, you have Will's hideaway..all of these can be a central toy or sculpt.

I'll give you the Demogorgon, but I'm just not sure Will's hideaway (Castle Byers) makes a great toy. I mean, it's a stick fort. While nostalgic, it's just not that exciting to me. I'm a bit torn on Hawkins Lab. The building itself is just a big grey shell, but you could include some of the industrial elements and maybe a "Restricted Area" sign. I actually like the idea of the overall aesthetic of game being industrial with those tendrils from the Upside Down growing around them. Then have the main toy be a portal / gate which moves you between the normal world and the Upside Down. Maybe the Demogorgon could pop out of the gate at times both blocking the shot while being it's own target that you need to hit.

Quoted from jeffspinballpalace:

Which brings up the old question ... if Spooky can sell all the machines in a month, shouldn’t they figure a way to churn them out faster than 18 months?

It's been addressed multiple times. Plus, if people are buying the games knowing they will be built over an 18-month period ... what's the issue? Charlie has promised slow and steady. They've gone from 150 to 300 to 500 to 750, plus they have Total Nuclear Annihilation with an unlimited run. They started in a business incubator and now have their own shop with a supporting building across the street. For a town of under 1,000 people that's super impressive. They obviously don't want to relocate, so they will likely remain a Boo-tique Company doing a low production game every 1-2 years.

#99 4 years ago
Quoted from okayestpinballer:

Have Spooky games improved since Rob Zombie?

Without question, their two most recent games are my two favorite Spooky games to date.

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