(Topic ID: 256967)

License Wars: Rick & Morty Vs Stranger Things

By Rascal_H

4 years ago


Topic Heartbeat

Topic Stats

  • 141 posts
  • 71 Pinsiders participating
  • Latest reply 4 years ago by yancy
  • Topic is favorited by 3 Pinsiders

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Topic poll

“Better Pinball License/Theme”

  • Rick & Morty 153 votes
    45%
  • Stranger Things 134 votes
    39%
  • Neither 56 votes
    16%

(343 votes)

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#9 4 years ago
Quoted from Coolpinballdino:

Stranger things is probably the bigger more popular license. I personally prefer Rick And Morty funny show with lots of funny quotes.

Absolutely out of touch with that one.
Rick & Morty is a licensing juggernaut.
That show rains money for everyone. Everything Justin Roiland touches becomes popular.

Justin Roiland caused god damn RIOTS at McDonald’s over sauce from the 90’s that he thought tasted good.

A freaking TV show caused obese Americans to riot at a fast food restaurant.

Stranger Things, while being popular has already felt waning interest.
Look for what’s on clearance. I can find lots of Stranger Things merch.
R&M? Nah, those fans are rabid.

Here people are eating sauce off the sidewalk after a man smashed a packet of the sauce (at the time each store was given maybe SIX packets)

The sauce is still selling for about $20 a packet on eBay.

#67 4 years ago
Quoted from TheLaw:

R & M just worries me because i never like the audio they use for cartoons in pins.
The voice work will he awesome I have no doubt, but hopefully they can stay away from repetitive sounds overwhelming it.
Pickle Rick is awesome, I don't need to here it with every bumper hit.
ST I'm worried aboot everything.

I interviewed Justin Roiland in his new game, “Trover Saves the Universe” and he talked about how he voiced over 8 hours of ADDITIONAL audio for all the background characters, I think in total he has like 40 hours worth of audio in the game, so when you backtrack around, you won’t get the Skyrim “I took an arrow to the knee” from every single NPC (non-playable character for you old timers)
So Trover remains fresh because the audio isn’t dependent on you, if you walk away from 2 NPCs talking, and come back 20 minutes later, they will still be talking just like in real life, so the conversation is dynamic and totally unique. You would have to have far too much time on your hands for it to get repetitive.

So if they use this same concept from his video game for the pinball, you will have a MASSIVE bank of sounds recorded and it will be applied dynamically to make the game completely unique. If Spooky goes this route, which they most likely will considering Justin likes every project to be completely fresh and new, you would probably need a weeks worth or more of playtime on this game.

That’s not exaggeration either, he is incredibly passionate and like many of the good ol’ days, he would rather have something come out RIGHT than worry about deadlines and budget constraints.

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