Sure the games you listed are classics but only within pinball circles. If you're trying to reach a larger audience, a license does that easily. For example, look at how many sites not associated with pinball ran a story on the new Ghostbusters machine. A license makes the publicity and sales easy and the gameplay secondary.
I like the way Spooky started with a non license at a limited run. It helped to get there foot in the door and now they're on to game three. I think if Stern would have treated Whoa Nelly as a limited run, they would have sold much faster.