(Topic ID: 112646)

Lexy Lightspeed - Escape From Earth progress

By gstellenberg

9 years ago


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  • 66 posts
  • 29 Pinsiders participating
  • Latest reply 9 years ago by Artimage
  • Topic is favorited by 23 Pinsiders

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#34 9 years ago

on the individual player created profiles, can requirements advance with skill level advancement?
-like a target requiring 4 hits being hit 9-10 times, auto adjusting to a requirement of 6 hits for the player's skill having increased, so the game slowly becomes tougher for that profile..

something like that could make things more interesting than -easy-medium-hard- menu selection.
someone playing their profile more often getting better, having progressively steeper requirements.
it appears the profile game tracking is already in place, so its maybe just option implementation.

#38 9 years ago

thanks but I have ZERO real programming skills or experience to offer up.. I do know programmers arent necessarily idea guys, but if you hand them a clear idea they usually CAN make it happen quick.

kind of similar to unlocking features but not, a noob's handicap value just diminishes over time as their skills improve, so they are kept challenged as the bar gets raised. kinda similar to how a player builds a charachter's skill-health-speed-magic etc in an RPG, but shot target history based.

something like that could also ("the force is strong with this one!") be set up to detect if someone were sand-bagging and diminish their profile handicap values a little faster to level the playfield.
some are very quick to get the eye-mind-hand-timing coordination happening, and some are not.
naturally it'd keep track single or multi player games as long as they logged into the created profile, and if they didnt log in a bunch (practicing up!), the program could detect-adjust for skills gained when they do log in, kinda negating some sand-bagging (trying to better clarify the overall concept).

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