on the individual player created profiles, can requirements advance with skill level advancement?
-like a target requiring 4 hits being hit 9-10 times, auto adjusting to a requirement of 6 hits for the player's skill having increased, so the game slowly becomes tougher for that profile..
something like that could make things more interesting than -easy-medium-hard- menu selection.
someone playing their profile more often getting better, having progressively steeper requirements.
it appears the profile game tracking is already in place, so its maybe just option implementation.