Quoted from DNO:Casual players don't usually nudge, so I don't think that really comes into play, they especially don't nudge every ball.
This statement is the genesis of the whole idea.
All tilt warnings do is increase the gulf between skilled and casual players. I'm not really sure why that gulf NEEDS to be increased further than it is.
Typically with one major shove, you'll use up your warnings but save the ball. I'm willing to live with 1 extra ball for a better player, but not 3 extra balls.
Every game we've done so far also has the option to win them back from mystery, and you're more likely to get one back the less you have, so we're not total assholes. (This behavior is operator adjustable, though, but it does default to available.)
To set the record straight, the default setting is 2 warnings per game. POTC also shows you in inserts how many warnings you have left.
Also, with everyone complaining about how long games play, you want to add even MORE time with more warnings? LOL
But, it is a setting for a reason, and one is welcome to change it. And if you need someone's face to put on a dartboard for this existing, use mine; it was completely my idea to go down this path. I really don't see the problem, and neither did a lot of people I ran it past before I put it in.