(Topic ID: 223277)

Lets talk about how stupid JJP games Tilt warnings per game setting is

By InfiniteLives

5 years ago


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“Are Tilt Warnings per GAME instead of per BALL a good default setting?”

  • Yeah, its a good thing 17 votes
    31%
  • No, its pretty dumb 34 votes
    63%
  • I don't nudge, I just watch the ball drain like a chump 3 votes
    6%

(54 votes)

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#22 5 years ago
Quoted from DNO:

Casual players don't usually nudge, so I don't think that really comes into play, they especially don't nudge every ball.

This statement is the genesis of the whole idea.

All tilt warnings do is increase the gulf between skilled and casual players. I'm not really sure why that gulf NEEDS to be increased further than it is.

Typically with one major shove, you'll use up your warnings but save the ball. I'm willing to live with 1 extra ball for a better player, but not 3 extra balls.

Every game we've done so far also has the option to win them back from mystery, and you're more likely to get one back the less you have, so we're not total assholes. (This behavior is operator adjustable, though, but it does default to available.)

To set the record straight, the default setting is 2 warnings per game. POTC also shows you in inserts how many warnings you have left.

Also, with everyone complaining about how long games play, you want to add even MORE time with more warnings? LOL

But, it is a setting for a reason, and one is welcome to change it. And if you need someone's face to put on a dartboard for this existing, use mine; it was completely my idea to go down this path. I really don't see the problem, and neither did a lot of people I ran it past before I put it in.

#28 5 years ago
Quoted from chuckwurt:

Disagree on sopranos. I’ve tested it on my personal machine lots. I’ll post a video here. Definitely get three warnings. And again in the settings the options are 1, then 3, then 4 and so on. Don’t ask me why that is. But pretty sure setting to 3 gives you three warnings.

Part of the fallout in the great DE-WMS legal battles in the early 90s was the ability to set for exactly 2 tilt warnings. As it was told to me, Williams came up with the 2 warnings as "strike 1, strike 2, strike 3, you're out!" They held this near and dear enough to them that this was a casualty for whitestar games at some point, and stayed that way until SAM. TBH, I thought I changed it at one point, but if Sopranos still one or three, then I guess not.

If you set your game to a tournament mode, that actually does change the setting to 2 warnings. Pretty sneaky, sis.

BTW, the whitestar default was 1 per ball.

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