(Topic ID: 112929)

Let's figure out the minimum parts to build a whitewood

By Aurich

9 years ago


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  • 1,883 posts
  • 115 Pinsiders participating
  • Latest reply 1 year ago by MrBigg
  • Topic is favorited by 136 Pinsiders

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    #1861 5 years ago

    Following.

    Robert

    6 months later
    #1865 5 years ago
    Quoted from orangegsx:

    I have an opertunity to buy a junk cab that is missing all the boards and has a shot playfield. I want to cut a playfield myself and tinker around making my own game.

    I friend of mine has built 3 or 4 games from scratch...built everything on the game from the cabinet to the playfield, artwork, plastics and ramps.

    I believe he uses Fast Controller for the MPU. He started with Rasberry Pi, but went to Fast for some reason that escapes me at the moment.

    If you go that route you have a lot of work to do to get a machine up and running. I suggest getting a worn out early SS game and using it as a test bed to get your feet wet.

    Robert

    #1867 5 years ago
    Quoted from toyotaboy:

    Problem is finding a wrecked early solid state machine that isn't more than a few hundred bucks. Soon as you start encroaching $500-$600 you might as well buy a PROC and run skeleton game or mission pinball framework which will get you a flipping game with basic scoring.

    Yes, it's difficult but not impossible. He's in ND, so he's a lot closer to the east coast where all of the games seem to reside.

    Even at $600, you get a cab, backbox, probably legs, and a lot of parts to get you started on this endeavor. Even if you have to buy an Alltek of Rottendog board, you are in pretty good shape.

    I've been working on a re-theme of a Bally Night Rider for about a year now and I can say from experience that starting from a semi-working game is a big step up from zero. Especially if you haven't done something like this before.

    Robert

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