(Topic ID: 112929)

Let's figure out the minimum parts to build a whitewood

By Aurich

9 years ago


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  • Latest reply 1 year ago by MrBigg
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    #518 9 years ago
    Quoted from jwilson:

    The big problem, however, is that all the information about making your own games is scattered across multiple forums and websites, making it a big job to gather information for someone who is looking to start making their own pinball machines.

    This is a great idea. Thanks!

    2 weeks later
    #608 9 years ago

    As one who has just the most superficial understanding of C++ and no other languages, I think what I would find the most useful is a "plain English" explanation of the general structure of the code used in pins. As in, "These are the general schemes used, and this is a typical implementation" breaking things up into such categories as "multiplayer, scoring, reading a matrix, firing coils, etc."

    I feel like you could then leave the specifics to the designer, but as purpledrillmonkey said above, when you don't know what you don't know...maybe I'm all wet?

    Pseudocode would be fine as well.

    I would see it as three levels of complexity:
    General- What we do
    General- How we do the above
    Specific- Examples of how

    Regardless, I appreciate all the effort being put into this!

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