Quoted from TheNoTrashCougar:Hey Aaron, I have a suggestion on this. I think this is a bit too much to have out of the box. Cutting a playfield template that will make most people happy is going to be very hard. There are all sorts of different configurations in the things that you mentioned. For instance, what if someone wants a Stern style trough instead of a WMS style? What about flipper gap width? There are also 2 different plastic lane guides that can be used easily, but some may want to use wire lane guides. What about the length of the shooter lane groove? These are all things that I personally decided when I cut my first playfield for Total Annihilation. I think if you are wanting to make a custom game, it's kinda all in or nothing. It is not very hard to cut an Italian bottom using standard woodworking tools. I know Josh Kugler did an AMAZING job on his first whitewoods for Casino and The Kuglers and did not use a CNC at all. There are also many many others that have cut their own playfields and not used a CNC. I know a bunch of them will be at Expo this year.
Sorry if this seems harsh, but it really is just making more work for yourself and your CNC guy. I guess if you and him want to make the blank whitewood customizable, it could be cool, but honestly, I think people are going to want to do that themselves. You are opening a Pandora's box that although would be nice for some, would not be worth the time investment on your part.
I could also be wrong. Would not be the first time.
--Scott
I hear you. Not harsh at all.
I have been meeting people who want to build games for fun or as a family project who aren't already deep in it like we are. People coming from different backgrounds and, for many, this is their first time doing at least one aspect of the whole project. Not everyone is compelled to read a dozen blogs and hope the bought the right ball guides to go with the right measurements, etc, etc. The idea that you could take a partially cut whitewood, a bunch of pinball parts selected to match it, some pinball electronics and some software and follow some instructions and get to something meaningful is very interesting to some. Those of us who have been around the block with playfields want to dial it in just the way we want for our game, but others are stuck at "how do I even start?!" aren't at a place yet where they are shifting their flipper placement fractions of an inch to make the shots exactly the way they want.
I certainly don't expect anyone already building pinball games to have any interest in what I am talking about here. I don't have any better photos handy, but take this playfield I started years ago:
IMG_5910_(resized).jpg
Take out the few random posts on the left, but this is the basic idea. If you are making your first pinball game, and you can get everything wired up and put together to this point, now you are ready to get creative. Your power supplies are all setup and tested. Your FAST hardware is all setup, wired and tested. Your mechanical parts are all mounted. You connect your PC and run some FAST Protocol test commands to make sure your hardware and mechanical parts are all setup correctly, while you download and install MPF. You drop in the config file provided which matcher the playfield kit you put together, start MPF...
Press Start, Player 1, ball launches.
This is as far as you can take this wild idea. What I described above can be turned into a step by step guide that gets a new pinball builder up and running and ready to get creative. I am convinced that if you can put together some IKEA furniture and setup a high-end stereo system, you can do this.
Along the way, you are learning. How to safely setup your power supplies and test them. How to use a multimeter! (Believe me, this is new to some!) Cut and strip wire. Crimp your first pins and make your first connectors. Solder well (ok, well enough). Make a terminal connection to your FAST hardware and test your switches, drivers and LEDs before you even get to high level software.
At the point you are running MPF you know that everything up to this point is rock solid and tested. You don't want to be wondering if you hooked up you hardware wrong while you are playing with a pinball framework for the first time. I promise any newbie that if they went to the MPF forum with questions and started it out with "I am building my first game. I have started with a FAST Starter Kit and and that prototype playfield kit and completed all the steps and tested 100%. But what I am trying to do with my game is make something that does (wild & original pinball concept) but I cant seem to get (cool hardware/software wizardy) to work. Can anyone help?" you just saved Brian, Jan and Quinn from having to ask a dozen qualifying questions.
Will their first game be awesome? Highly doubt it. If it is, I am jealous. But it got them started. Maybe their next playfield is made by hand, using the whitewood they started with as a template. Move the parts from one to another, start again.
Like I said above, this is not going to be the kind of thing that anyone already making pinball is going to have any interest in. But some of the people doing it for the first time, have asked for something like this.
I built the Kids Pinball game that is at the NW Pinball Show each year:
Photo Credit: Pinball News
It's a metal surface that let's kids place a bunch of magnetic toys, ball guides, flashing lights, etc. in different places around the playfield to make their own game. Not a single kid has ever complained, "aww man, you didn't let me setup all the common parts and connect the power and stuff!" They are too busy putting their ideas on the playfield and trying it out to see if it is fun... You know, doing the part that all of us who want to build pinball are drawn to.
Aaron
FAST Pinball