(Topic ID: 112929)

Let's figure out the minimum parts to build a whitewood

By Aurich

9 years ago


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    There are 1,883 posts in this topic. You are on page 26 of 38.
    #1251 8 years ago
    Quoted from swinks:

    One idea that I would like to do for a ball trough is instead of a trough is to have a rotating wheel - like ferris wheel that can house 4-6 balls and rotates using a microstepper. Could be a way to introduce different coloured balls (using a coloured sensored?) and serve up in a set order regardless of placement in the trough / wheel. Also can be fed by the centre drain and a subway to the bottom of the wheel under the playfield.

    From a reliability standpoint, the fewer moving parts, the better.

    #1252 8 years ago
    Quoted from Mocean:

    Like the ball lock device on Lexy Lightspeed?

    yes I suppose so as never seen one up close. idea would be that half the ferris wheel would be above the playfield and the plunger or ball launch arm shoots through the top centre hole or and bottom centre hole could be the feed point with one switch down there to tell the micro stepper to rotate "x" degrees to load another ball.

    as for the traditional ball launch chute if 3d printing a very angular one a lot of pressure will be directed to the crease of that flap but if built up and have a nice radius (maybe a little more than what I drew in) the force on this area will be greatly reduced but instead of dribbling the ball out it will shoot out.

    here is a quick sketch (no fixed dimensions) of a beefed up vuk style chute with a nice radius, last image is a section.
    trough chute 1.pngtrough chute 1.png
    trough chute 2.pngtrough chute 2.png
    trough chute 3.pngtrough chute 3.png

    #1253 8 years ago
    Quoted from ForceFlow:

    From a reliability standpoint, the fewer moving parts, the better.

    totally agree but depends if you want to introduce a different feature - coloured ball management. Imagine an avengers pinball with a black, green, red and blue ball and the theme was to select hulk (green) for more damage. Rotate until the green ball is loaded. Use a nema motor from a 3d printer which are cheap to rotate the ferris wheel ball mech and some sensors that are optical not mechanical (reduces mechanical parts). Biggest wear point would be the gear between the motor and the ferris wheel but using a belt drive like in 3d printers, and think you could have a reliable and affordable mech that could turn for hundreds of hours = thousands of hours of game play.

    #1254 8 years ago
    Quoted from BrianMadden:

    Python Anghelo showed something like this at Expo maybe 2 years ago? He talked about new approaches to devices he was working on (and used this as an example of a better trough). I wonder how far along those were and/or what happened to that IP? It seems like a good idea to me?

    was not aware of this, any photos out there...

    #1255 8 years ago

    troughs take a pretty good beating, thus the issues we have seen with divets forming where the ball first lands in the rough and balls getting stuck, which led to multiple enhancements/add ons to correct that including Mantis going to the rods instead.

    The 'distance' thing is an interesting concept, but the reliability of that would be a big question mark, as talked about, if the trough reports incorrect number of balls, all sorts of bad things happen. Reality is the WMS opto trough, while expensive, does work pretty darn reliably in the scheme of things. Not saying don't try to make a better one, but not sure the effort is worth it, I can see a lot more room for failure than success. I can better see doing this for a production machine, when looking to reduce the cost, since it is one of the most expensive parts currently.

    #1256 8 years ago

    Didn't Terry already invent a new trough, and that's what Spooky is using?

    #1257 8 years ago

    think I found the Python trough design

    screen-capture-10.pngscreen-capture-10.png

    #1258 8 years ago
    Quoted from Aurich:

    Didn't Terry already invent a new trough, and that's what Spooky is using?

    I don't think it is new, while I could be wrong, I think it is just a slight variation on an old stern or data east one.

    #1259 8 years ago
    Quoted from swinks:

    here is a quick sketch (no fixed dimensions) of a beefed up vuk style chute with a nice radius, last image is a section.

    Hah that's a mockup of almost exactly what I've had in mind for the VUK chute on the trough I'm drafting. I don't know how curved it would need to be as I was intending to print it extremely thick on the back/topside and I'm trying to angle my eject from the bottom of the PF as much as possible (~70° right now?). The trough under the playfield resembles thicknesses closer to sheet metal but the above PF part I want to look like a 'block' of plastic with the VUK carved out of it. Come to think of it a chunk of wood with that curve routed out of it could even suffice lol...

    RE: a new trough design entirely

    I think there's for sure room for improvement/innovation on a ball trough with 'lower stress' ball delivery using stepper motors, and there are some neat possibilities that could result from them (colored balls, different densities of balls, maybe even pucks or different sized balls, or balls sent from the trough to different locations other than the shooter lane) but for me personally I'm struggling to stay focussed on building a generic flipping whitewood to code and play with lol. Last thing I need to do is spend all my time developing a new trough technology for a game I'll never end up making I'm already burning up days modelling something I could buy for ~ $150 or so, but the hope is myself and others might not need to spend that cash anymore for boring old troughs at the prototype stage.

    #1260 8 years ago

    Honestly I have no real interest in serving up anything but normal pinballs. Colored balls etc is interesting sounding, but just not what I'm interested in personally. Too gimmicky.

    To me the only reason to make a totally new trough is because it's cheaper, and still works as well or better. Because the existing solutions work. And it's not a huge cost for a whitewood. But if you want to go into production, even if you're just making a limited amount, then it's a real cost. $120 isn't a cheap part when it comest to BOM!

    #1261 8 years ago

    Another thing to keep in mind is that the sound and feel of a ball trough and coils firing is likely something that would be "missed" with plastic troughs and/or stepper motor alternatives. The clunking and clanging is part of a pinball experience for many mechanisms and changing them alters the feel of a game even if the function is preserved.

    Like chimes vs digitized sound, it took awhile to break free from the 'sound' of pinball, and I personally think the sound of draining balls into a metal trough and the trough cycling balls is probably going to feel 'empty' if replaced by the whirr of a stepper motor I actually do miss the extra drain-coil firing from the old Sys 11 days to put drained balls into the trough, even though it makes no sense at all to have it lol...

    #1262 8 years ago
    Quoted from swinks:

    think I found the Python trough design

    screen-capture-10.png

    Thanks for sharing. I had been tinkering with a design (sounds like we all are) and it had a rotating ball loader. I didn't think I was the first to think of it.

    Aaron
    FAST Pinball

    #1264 8 years ago

    They have one of these at the Pacific Science Center in Seattle. It is pulling water from a fountain pond. Mesmerizing in its own way.

    Aaron
    FAST Pinball

    #1265 8 years ago
    Quoted from Aurich:

    Honestly I have no real interest in serving up anything but normal pinballs. Colored balls etc is interesting sounding, but just not what I'm interested in personally. Too gimmicky.
    To me the only reason to make a totally new trough is because it's cheaper, and still works as well or better. Because the existing solutions work. And it's not a huge cost for a whitewood. But if you want to go into production, even if you're just making a limited amount, then it's a real cost. $120 isn't a cheap part when it comest to BOM!

    Yeah but if you are going to make them in any kind of numbers it's not going to be a $120 part.

    #1267 8 years ago
    Quoted from BobLangelius:

    Yeah but if you are going to make them in any kind of numbers it's not going to be a $120 part.

    If you're Stern maybe. No one in here is ready for that kind of level. If you want to build a small run of games you're not going to get any big order price cut benefits.

    Look at WOOLY. They were able to build 4 (or was it 6?) more and then apparently ran out of a key, hard to find part. They can't just order up more I guess, because they don't have the scale.

    No idea if they'd build say 10 more if they could or not. But be nice to not get yourself jammed in that way.

    So personally when I'm thinking about these projects I want to know if I could scale it. And that means can I build 10, or could I bring it to someone to build hundreds? First part is what you can control, second part you can only sort of plan for, but you can make smart decisions.

    If you just want to tinker on a one-off then $120 is no big deal, to me at least. For 10 games though I'm already out over $1000 just for troughs. That adds up fast!

    #1268 8 years ago

    This is probably a good place for me to start, because I tried it a few months ago.

    Archimedes_Screw_Trough.jpgArchimedes_Screw_Trough.jpg

    The problem with this model is that the ball can still be at an indeterminate place and there's no real simple way to say "yes, a ball is in position X".

    I moved on to a dual auger system that allowed me to move balls up and down a very closely sized channel.

    I started by printing a set of test pieces to check for fit:

    trough_fit_test1.jpgtrough_fit_test1.jpg

    Once I was happy with that I made the first, hand powered prototype:

    trough_concept_1_1.jpgtrough_concept_1_1.jpg

    trough_concept_1_2.jpgtrough_concept_1_2.jpg

    For the next revision I decided to change to a better form factor, include a stepper motor, and have some type of feeder designed to feed the track.

    First up was a test of the new form factor:

    trough_fit_test2.jpgtrough_fit_test2.jpg

    Then I moved on to making the parts for the next real test, a stepper powered auger with the capability to also back up balls to the trough. The balls are detected in positions on the track, the augers are intended to go the entire length of the track to the exit, I just haven't printed them yet.

    I'm working on the PC for Spaceballs right now, but once I've got that up, my next piece to work on is getting this newest design turning through software.

    infinity_trough_new_version_parts.jpginfinity_trough_new_version_parts.jpg

    infinity_trough_new_version.jpginfinity_trough_new_version.jpg

    infinity_trough_closeup.jpginfinity_trough_closeup.jpg

    #1269 8 years ago
    Quoted from Purpledrilmonkey:

    Hah that's a mockup of almost exactly what I've had in mind for the VUK chute on the trough I'm drafting. I don't know how curved it would need to be as I was intending to print it extremely thick on the back/topside and I'm trying to angle my eject from the bottom of the PF as much as possible (~70° right now?). The trough under the playfield resembles thicknesses closer to sheet metal but the above PF part I want to look like a 'block' of plastic with the VUK carved out of it. Come to think of it a chunk of wood with that curve routed out of it could even suffice lol...

    I drew that with a 1/2" curve but after sectioning it feel it needs to be no less than 1" radius to 1 1/2" radius

    #1270 8 years ago

    I mean, augers are very cool, but what's the advantage over a simple gravity fed trough?

    #1271 8 years ago
    Quoted from Aurich:

    I mean, augers are very cool, but what's the advantage over a simple gravity fed trough?

    For Spaceballs, I wanted to handle more than just a handful of balls, and also be able to transport them up the playfield a bit against gravity. The design is intended to be printed in as many segments as you need, not just the 4-ball trough pictured.

    This design requires no solenoids or mechanical switches and also with a pretty high degree of certainty knows when it has dispensed a ball. At least, that's the goal.

    #1272 8 years ago

    I tried a star shapped wheel, the problems I had was, mine didnt feed the fastest into the trough, and the software became a mess, I had optos under each position. the other problem, i needed a lip for the ball to slip into so when it rotated it didnt fall back out, as the trough was angled down from the apron toward the bottom corner of the pf. had issues with the stepper motor rotating exactly X each turn etc and I'd get out of sync (I had a bug somewhere in the software).. in the end I scrapped it, it started getting too complex and too many parts. it showed promise but I was not sold on the idea of a stepper motor and the hardware required to drive it (overall its not a lot but i have two williams and two stern/sega troughs I was playing with).

    I sketched out several different designs. you want reliable feeds, fast feeds, no hangups, no missed ejections into the lane etc. the 'standard' below pf kicker trough of stern/williams is a pretty good design. They went with what they knew, its just a glorified VUK. I'd rather have microswitches over williams opto's. It becomes a trade off, faster reliable feed needs a certain depth, but I had a shallower design where the ball was just below the level of the pf, but that makes a slower feed down to the bottom of the trough, requires less kick to get the ball onto the pf, and with much less distance to travel you get much more reliable feed onto the shooter lane, essentially you dont need to try more than once because the solenoid plunger is long enough to feed the ball the distance without 'throwing' it clear as it pushes higher than the pf.

    #1273 8 years ago
    Quoted from Aurich:

    If you're Stern maybe. No one in here is ready for that kind of level. If you want to build a small run of games you're not going to get any big order price cut benefits.
    Look at WOOLY. They were able to build 4 (or was it 6?) more and then apparently ran out of a key, hard to find part. They can't just order up more I guess, because they don't have the scale.
    No idea if they'd build say 10 more if they could or not. But be nice to not get yourself jammed in that way.
    So personally when I'm thinking about these projects I want to know if I could scale it. And that means can I build 10, or could I bring it to someone to build hundreds? First part is what you can control, second part you can only sort of plan for, but you can make smart decisions.
    If you just want to tinker on a one-off then $120 is no big deal, to me at least. For 10 games though I'm already out over $1000 just for troughs. That adds up fast!

    Let's look at this as a little 1 time exercise.... And since we were talking about troughs, and i happen to have a drawing of the wpc trough, How many would you like me to price?

    Bob

    #1274 8 years ago
    Quoted from BobLangelius:

    Let's look at this as a little 1 time exercise.... And since we were talking about troughs, and i happen to have a drawing of the wpc trough, How many would you like me to price?
    Bob

    Do you do fabrication?

    So here's my thinking: Obviously building a one-off isn't a big deal, you build your own parts, you source parts from other games, you can just kind of fake it as needed to make it work. Maybe you build two in parallel, if you have a partner. You can make that work.

    But thinking beyond that is where I think it's trickier. Personally I don't want to go into manufacturing. I'm not the next Spooky. Once we're talking real numbers you have to partner up with someone with an assembly line.

    But there's an in between stage. Where you can build a limited number of games yourself, with a small team, and it's doable. And that's your real world test for trying to bring the game to market for real. Garage building, small scale.

    So I would say that the max on that is 20 machines. Beyond that it's just too much. And more realistically you're probably only going to be able to handle 10, at least at one go. Unless there's some huge savings from 10 to 20 you're probably going to buy the parts for 10, build them, and then do a second run if you're going to do 20, or stop there.

    So 10. Maybe 20 if it makes any kind of difference.

    #1275 8 years ago

    3d printing a ball trough for multiple games doesn't make much sense (if you owned a 3d printer and don't mind the wear, maybe). I think the happy medium between 3d printing one-offs and production tooling (or even prototype aluminum tooling) would be RTV molds, which can produce about 20-30 parts out of urethane before the mold starts to wear. I only say this because even the toughest 3d printed material (polycarbonate) can break unless you REALLY beef up the walls, which would mean a much bigger slot in the playfield. urethane isn't ideal material, but I'd say it's probably 1/3 to 1/2 the strength of say a polypropylene. This could also prove out how well a plastic trough would hold up over time, how it would wear. If you were to REALLY seriously tool up a production mold, and you made it out of 15-30% glass filled nylon, and you did FEA in solidworks to estimate material yield with a few factors of safety, I guarantee you could easily get years and years of use out of it before it came close to breaking or wearing through. I bet you could easily shave off a pound or two making it from plastic vs steel too. I know that doesn't sound like much, but every pound counts when you're shipping overseas.

    #1276 8 years ago
    Quoted from toyotaboy:

    3d printing a ball trough for multiple games doesn't make much sense (if you owned a 3d printer and don't mind the wear, maybe). I think the happy medium between 3d printing one-offs and production tooling (or even prototype aluminum tooling) would be RTV molds, which can produce about 20-30 parts out of urethane before the mold starts to wear. I only say this because even the toughest 3d printed material (polycarbonate) can break unless you REALLY beef up the walls, which would mean a much bigger slot in the playfield. urethane isn't ideal material, but I'd say it's probably 1/3 to 1/2 the strength of say a polypropylene. This could also prove out how well a plastic trough would hold up over time, how it would wear. If you were to REALLY seriously tool up a production mold, and you made it out of 15-30% glass filled nylon, and you did FEA in solid works to estimate material yield with a few factors of safety, I guarantee you could easily get years and years of use out of it before it came close to breaking or wearing through.

    If you used a couple steel rod inserts like Kerry's improved Williams trough the balls would barely touch the plastic anyway.

    #1277 8 years ago
    Quoted from ecurtz:

    If you used a couple steel rod inserts like Kerry's improved Williams trough the balls would barely touch the plastic anyway.

    true, but you have to think more than just weight, you have to also think assembly.. Unless you made them easily installed (slid in from the side). A plastic trough could be designed where it's all one piece.. just mount the switches to brackets with holes molded in. If Stern tooled it in China (1/4 the price of US tooling), and then had the parts sent to a shop that does assembly, they could come in with switches premounted, pre-wired to a connectorized harness, and drop it right in.

    #1278 8 years ago

    Has anyone taken a Williams/Bally, etc, ball trough apart, and unfolded the metal back to a flat piece? Maybe use that as a template for a utopia open-source trough?

    #1279 8 years ago
    Quoted from s1500:

    Has anyone taken a Williams/Bally, etc, ball trough apart, and unfolded the metal back to a flat piece? Maybe use that as a template for a utopia open-source trough?

    That sounds like a recipe for Rick, unless the design patents on that stuff are expired?

    #1280 8 years ago
    Quoted from Aurich:

    That sounds like a recipe for Rick, unless the design patents on that stuff are expired?

    Essentially everything pre Pin2k is expired. Only patents of course, copyright is eternal, all hail The Mouse!

    #1282 8 years ago

    Guys i already drew a WPC trough over on Pinballmakers.com in Solidworks. Solidworks can generate the flats automatically.

    If you need them i can send flats to whoever needs them.

    Aurich, I do design engineering for a firm that manufactures sheet metal, welded wire, injection molded parts, vac formings fabricated wood panels, and does assembly. Occasionally I'll make some pinball related thing, IE Balllly targets.

    I have no desire to become a pinball manufacturer. But i like watching you guys come up with creative stuff...

    #1283 8 years ago
    Quoted from BobLangelius:

    Aurich, I do design engineering for a firm that manufactures sheet metal, welded wire, injection molded parts, vac formings fabricated wood panels, and does assembly. Occasionally I'll make some pinball related thing, IE Balllly targets.

    Awesome! Well since you offered I'd love to see a quote, even if it's just ballpark. What kind of units change the prices? I assume there are some magic minimum numbers where you start to see price breaks for something like a ball trough. I know a lot about digital shit, and I'm pretty ignorant about manufacturing.

    #1284 8 years ago

    I know for SS parts laser cut in Aus prices drop by 1/3 when ordering say 100 off instead of 10-25, as there starts to be savings in sheet loading and unloading, job prep and minimum charges.

    #1285 8 years ago

    I have the wpc trough quoted at 10,25 and 50 pieces. Quoted 2 ways, with a tool to create the de-boss and without the de-boss and a piece of 3/16 Steel welded in place to "create" the de-boss.

    I should have a price tomorrow. I'll try and get a real price not a "This is a favor to Bob " price.

    De-boss.pngDe-boss.png

    #1286 8 years ago
    Quoted from Wolfmarsh:

    I moved on to a dual auger system that allowed me to move balls up and down a very closely sized channel.

    There seems to be a lot of similar thinking around. I also has drafts of a trough with an Archimedes screw. It would have the ball on top of a small diameter auger, and a fitting hole for the ball. The biggest issue I could see is that the playfield needed a big slotted hole where the ball and the auger passes from below to above the playfield.
    Another approach I am playing with is using a stern alike trough, but replacing the coil with a ball lift made with a circular dish with one ball hole. A geared DC motor or step motor is then used to gracefully lift the ball in the shooter lane.

    #1287 8 years ago
    Quoted from BobLangelius:

    I should have a price tomorrow. I'll try and get a real price not a "This is a favor to Bob " price.

    Very cool, will be great info for the thread. Appreciate it!

    #1288 8 years ago

    That screw would be cool in place of a vuk, especially if it went well above the playfield to a ramp/return (up through a clear tube), in fact I may have to do that and may have the perfecr spot for it on my casino game, now I just need a 3d printer

    #1289 8 years ago
    Quoted from rosh:

    now I just need a 3d printer

    http://www.thingiverse.com/thing:96462/#files

    I can help print something if you decide what you're looking for dimension-wise.

    Dan

    #1290 8 years ago
    Quoted from rosh:

    That screw would be cool in place of a vuk, especially if it went well above the playfield to a ramp/return (up through a clear tube), in fact I may have to do that and may have the perfecr spot for it on my casino game, now I just need a 3d printer

    Be an awful lot slower than a VUK though. Probably look pretty cool the first couple times, and then you'd start getting impatient and wish the ball would just pop up instantly instead.

    But I dunno, wonder what would happen if you ran the auger at a pretty high speed.

    #1291 8 years ago
    Quoted from Aurich:

    But I dunno, wonder what would happen if you ran the auger at a pretty High Speed.

    That was part of my experimentation with the larger archimedes one. Once you ramped up the speed, the balls were not happy just sitting at the bottom, sometimes they went up and over.

    The dual auger can be run pretty dang fast. A very similar design is used in high speed paintball loaders.

    #1292 8 years ago

    if this was at the start of a mode vs a frequently hit vuk, where there is an animation or instructions going on, etc running, then the time it might take would not be that much of an issue. In my potential use case, the vuk in question is only hit after other things are done, so it would not be frequently hit, so I think it would work well. Of course, just started thinking about this today, so I'm sure there are 17 more things about it I need to think through.

    #1293 8 years ago
    Quoted from Wolfmarsh:

    A very similar design is used in high speed paintball loaders

    Wow been awhile since I was in that hobby... is the Dye Rotor still the top tier hopper? They didn't even exist when I exited paintball but when I saw how they worked I thought they were super cool. The Halo was the king when I bowed out but I had an Evo 3 with Z-board and I wasn't able to outshoot it.

    Funny enough paintball was my first exposure to optos; My 05 Angel Speed had oh-so-amazing visible beam anti-chop eyes (AKA: red glowing IR opto pair lol) and akin to pinball it was used to detect the presence of a ball to allow a solenoid (valve) to fire...

    #1294 8 years ago
    Quoted from Purpledrilmonkey:

    Wow been awhile since I was in that hobby...

    I actually know nothing about paintball as a hobby/sport. All I learned about their loaders was from mining their patent data.

    #1295 8 years ago
    Quoted from Wolfmarsh:

    I actually know nothing about paintball as a hobby/sport. All I learned about their loaders was from mining their patent data.

    The loader that the auger design went into was a crash and burn though. The design wasn't the only issue (production delays and such) but the last few balls would popcorn and not actually feed very well. Paintball loaders normally have the last few balls present a feeding issue because they act completely different from paintballs with a layer or two of more paintballs sitting on top of them. I have designed and made a smaller loader and had my own solution to the popcorning issue.

    Pinballs would not have this issue because of their weight, but just something to chew on as my two biggest hobbies have merged for the first time.

    #1296 8 years ago
    Quoted from Wolfmarsh:

    I actually know nothing about paintball as a hobby/sport. All I learned about their loaders was from mining their patent data.

    There are some fun patents there

    AFAIK there were (are?) no successful screw drive loaders

    Quoted from desertT1:

    The loader that the auger design went into was a crash and burn though. The design wasn't the only issue (production delays and such) but the last few balls would popcorn and not actually feed very well. Paintball loaders normally have the last few balls present a feeding issue because they act completely different from paintballs with a layer or two of more paintballs sitting on top of them. I have designed and made a smaller loader and had my own solution to the popcorning issue.
    Pinballs would not have this issue because of their weight, but just something to chew on as my two biggest hobbies have merged for the first time.

    Ah there we go haha.

    #1297 8 years ago

    one of the most successful auger designs has to be the one used in cement trucks. Which when I first saw it, I thought it was really clever, especially how they leverage turning it both ways for different purposes.

    #1298 8 years ago

    Mine still has a pretty high chance of failure. I just don't post all the failures, a lot of them I keep to myself.

    Fail fast, fail often. Don't be scared.

    #1299 8 years ago

    I use a trim router for almost all my cuts when making the playfields by hand. Sorry off topic now. Just answering an earlier question

    #1300 8 years ago

    My most recent game build uses a custom built trough where I am reducing moving parts and eliminates any damage from balls dropping in by having it roll down a curved surface smoothly. Also no shooter lane so it expands what I am able to fit. Full metal build . A few issues still to work out but close to fully operational.

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