If by "ridiculous amount of work" you mean significantly less than developing a machine from scratch, then I agree.
- Developing a playfield module for the P3 is much easier, simpler, quicker, and less expensive than developing a full-sized playfield.
- Developing software is also much easier; we've already done much of the work. If you're worried about developing content for the playfield LCD, don't be. You can very quickly create a traditional style (static image with 'blinking insert lamps'), and if you want to go fully dynamic, that's possible too. Our dev framework works seamlessly with Unity3D, the most popular 'game engine' in the game dev community (read: mature and has a huge support community). It also comes with a full playfield simulator and a playable sample game with many mode examples, including ones where the ball interacts with virtual targets.
- Developing cab artwork is no different than with any other game. Plus, the end result is easily replaceable with our magnetic artwork system.
- Developing a control system solution is... already done. The control system is part of the platform. You simply put the driver and switch boards you need on/under your playfield module, and it acts as an extension of the platform simple. That's one huge advantage of our modular, chainable, extensible control system (P-ROC / P3-ROC + driver and switch boards).
- Building a cab is... not necessary. We've done that for you.
- The manufacturing process is also much, much, much simpler for P3 games than for traditional games (or even full-size playfield kits for other platforms).
And without a large built in base the payoff just isn't there.
I disagree. The instant payoff is a significantly easier game development process as described above. Certainly the long-term payoff and business advantage is the eventual installed base of P3 machines, and that will take a little time, but if you're comparing a P3 game dev to a traditional game dev right now, both start in the same place... no installed user base. With the P3, the user base will grow and develop into an easily addressable market. With traditional games, there's no such thing as an installed user base because the games are stand-alone.
Multimorphic needs to prove the platform, ship games, and demonstrate some viability before anyone is going to jump into that pool.
The dozens of people already jumping into the pool would clearly disagree with you.
I wish them luck! But there's a real hill to climb in front of them just to see some first party success, definitely feels too early for expecting 3rd party support. IMHO.
We're not *expecting* 3rd party support. We're just developing a platform that enables 3rd party development and significantly simplifies the game development process. We're obviously also developing our own games (ie. Lexy Lightspeed - Escape From Earth and others to follow soon thereafter). The P3 provides developers with all of the advantages described above, hopefully/eventually including an installed user base. If 3rd party developers do develop games, it'll make good business sense for them, and it'll be a huge plus for P3 customers.