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(Topic ID: 120493)

Let's Do the Time Warp CLUB....Again


By agodfrey

5 years ago



Topic Stats

  • 163 posts
  • 50 Pinsiders participating
  • Latest reply 24 days ago by Bax1
  • Topic is favorited by 28 Pinsiders

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There are 163 posts in this topic. You are on page 4 of 4.
#151 6 months ago

Finally got my TimeWarp up and running,it has some cabinet scrapes,a bit of playfield wear and a faded backglass but they all cant be plumbs.Cleaned ,polished, rebuilt all the mechs,bullet proofed as per Vids guide,fitted leds,converted to mosfets on the controlled lamps and used leons test rom to get it working.Had to level some inserts and flatten out the plastics.
Just polishing up the legs then its into the gamesroom
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1 month later
#152 4 months ago

Anyone in the club looking to buy a Time Warp cashbox? This one literally has Time Warp written on it so it would feel weird putting it in a different game.

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#153 4 months ago

Hey time warp gang. I need some help. Anyone have any ideas?
https://pinside.com/pinball/forum/topic/time-warp-turning-off-and-on-very-quick

1 week later
#154 3 months ago

Guess who just joined this club? This guy! I picked up a project Time Warp machine and I can't wait to get 'er going.

#155 3 months ago
Quoted from detroitzoran:

Guess who just joined this club? This guy! I picked up a project Time Warp machine and I can't wait to get 'er going.

Welcome to the club. Post some pics

1 week later
#156 3 months ago

Thanks, here are some photos.
The G.I. lights light up, but the game doesn't boot so the first order of business will be to have the boards thoroughly gone over and bullet-proofed. The second order is business is trying to find curved flippers. There was one in the game, so really I just need to find the left. If anyone knows where I'd be able to find one, let me know.

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#157 3 months ago

Looks pretty nice. I found the flippers on here but may want to keep an eye on eBay

2 months later
#158 46 days ago

Hey everyone! I've only ever put a couple posts on another thread, not here, but I've been reading Pinside for almost a year, mostly to look up technical questions. I haven't found this one addressed. Basically, I'm trying to figure out if I have a malfunction or design issue with my Time Warp. I just noticed that if I max out the bonus multiplier at 10x, but then collect the bonus at the lower kicker, then the bonus awarded upon draining is awarded at 5x even though the 10x light is lit before the drain. If I drain without collecting up above, it awards the 10x normally. Is this normal? Anybody else have this issue? Nothing obviously fried. Seems like it could be in the programming, I can't find anything else wrong. Thanks!

#159 46 days ago

Wish I was able to help with this one. Never made it to 10x lol. There are a couple glitches from what I've heard with the code. This could be one of them. The one I know of is with the sound disappearing on ball 2.

#160 46 days ago
Quoted from Jethrodog:

I just noticed that if I max out the bonus multiplier at 10x, but then collect the bonus at the lower kicker, then the bonus awarded upon draining is awarded at 5x even though the 10x light is lit before the drain. If I drain without collecting up above, it awards the 10x normally. Is this normal? Anybody else have this issue? Nothing obviously fried. Seems like it could be in the programming, I can't find anything else wrong.

The game is designed to take away the 10x if you collect it midfield. If you complete the 5 bank again after doing so, it should relight for 10x and collect 10x the next time. The only bug would be why did the 10x light not go off?

I can tell you for sure that if the game has the 10x lamp lit, that's what it's keying on in the collect bonus routine - there is no separate variable for the bonus multiplier, it's the lamps that are lit that control it.

Quoted from Bax1:

The one I know of is with the sound disappearing on ball 2.

This is any ball that relaunches without scoring - or if your outhole double fires on launch. The background sound start on this game is a toggle - on, off, on, off, on each ball launch. Although, I hadn't ever tried a double, then drain to see if it starts again. It might not.

Regardless of how it works, there is a fix for it on ipdb as L3.

#161 46 days ago

Thanks guys! Yes, the light does go out after the midfield collect. At least today. When I was cycling it through manually yesterday, I swear it was staying lit. Heck, I dunno... will keep an eye on it. I suspected it was probably designed to limit the collect at that level. Good to know. Will have to look over the owner's manual, may have missed that! I will go to ipdb and finally get the sound glitch fixed. Appreciate the input, been messing around with this machine since February, learning a lot!

3 weeks later
#162 24 days ago

I wanted to share the new kit I just added to my UpKick store. It's $21. I created these cards, coin inserts and key chain for my friend's Time Warp that we are repairing.

https://pinside.com/pinball/market/shops/1256-upkick-pinball/04243-time-warp-upkick-kit

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#163 24 days ago

Looks pretty sweet. Will need to keep these in mind. Nice job.

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There are 163 posts in this topic. You are on page 4 of 4.

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