...where DaveH put forth the notion:
"I sometimes forget about Embryon, which is crazy because I owned it for 4 years. That was a fun game. Not as great as some others, but wonderful."
Which got me thinking. I've owned it twice (traded a BlackKnight for one), sold it twice. It's got a fantastic sci-fi concept, great art, speech and multiball in a Bally Super Pin. That should be a slam dunk, right? It wasn't for me.
The way the playfield is divided in half it becomes a tale of two games. And the game on the left becomes completely unnecessary compared to the right one. The upper flipper and target bank gets you points, extra ball, spots letters...you can light lock and never shoot the dangerous captive ball. You light and shoot the lock on the right, then release the ball on the right.
I ended up completely ignoring the left half of the game, just taking shot-lefts when they had to be made to keep the ball alive, and forehanding or backhanding all balls to the upper flipper over and over, then the captive ball a couple times to light lock and shoot for release, which can be elusive.
But half a game just couldn't keep me entertained like a pin needs to.
Just my opinion...what's yours?