Lethal Weapon 3 Skill Shot = Luck shot?

No one calls this topic a favorite.

By ngreenup

6 years ago


  • Started 6 years ago
  • 4 posts
  • 3 Pinsiders participating
  • Latest reply 6 years ago by JoachimR

Find posts in this topic

Find posts in this topic match certain words or written by a specific Pinsider. Or both!

Games linked to topic

Link this topic to the game(s) discussed in it.

#1 6 years ago

Can someone please explain the LW3 skill shot to me? Everytime I think I have it figured out, it says "whooops!". When I don't try at all I seem to hit it. Is this skill shot just luck? Does the screen have anything to do with it? Can I vary the power?

#2 6 years ago

Also, it seems to go straight down the middle about a third of the time, right off the skillshot, no flipper action at all. I looked through the manual and all the adjustments and can't seem to find a ball save setting. If no points are made or a certain amount of time hasn't passed then the ball should be saved. I have this feature on Breakshot but can't find it on LW3.

#3 6 years ago

Not sure about the skill shot, I didn't have the machine very long and I never really tried to get it down.

DE calls the ball saver "Freeze". Look for that in the adjustments menu. However, I'm not sure how good LW3's ball saver works. DE Star Wars has a ball saver, but it only kicks in if no points are scored at all. In SW, almost any ball launched from the shooter lane goes through R2-D2, which scores points. So the ball can launch, go through R2-D2, then go straight down the middle and you won't get a ball save. About the only way to see the ball save work in DE SW is to have the glass off, launch the ball, catch it, then drop it down the middle. In that case, the saver will kick in and launch another ball. And that is about the only way you'll ever see it.

The reason I bothered to detail all of that is because if LW3's ball saver works the same way, you'll probably never see it kick in because any shot you launch hits the stand up targets and scores points.

DE should have had their ball saver work off a timer like most games. Then it would have at least been worthwhile.

2 months later
#4 6 years ago

If you didn't figure it out yourself by now :
To get the skillshot you must hit the lighted moving bullet in front of the 4 targets.
The ball saver turns off after you hit 3 targets.

Promoted items from the Pinside Marketplace
From: $ 349.95
Machine - For Trade
Wahpeton, ND
$ 40.00
Lighting - Other
Rock Custom Pinball
From: $ 15.95
From: $ 19.95
Apparel - Unisex
Pinball Wheezer
$ 45.00
Apparel - Unisex
Double Danger Pinball
$ 69.99
Playfield - Toys/Add-ons
Lighted Pinball Mods
$ 14.95
From: $ 42.00
Cabinet - Shooter Rods
ModFather Pinball Mods
$ 22.00
Cabinet - Sound/Speakers
ModFather Pinball Mods
$ 15.00
Playfield - Decals
$ 37.00
Lighting - Led
$ 26.99
Lighting - Interactive
Lee's Parts
$ 48.00
Cabinet - Other
ModFather Pinball Mods
$ 24.99
Lighting - Led
Lee's Parts
$ 45.00
Apparel - Unisex
Double Danger Pinball
$ 36.99
Lighting - Interactive
Lee's Parts


Note: This is an old thread. The last post was made to it 2,224 days ago. Resurrecting old threads is not necessarily a bad thing, if you think the topic is still relevant and/or your post is beneficial to it (e.g. following up on something). In other cases, it might be better to create a new topic.

Wanna join the discussion? Sign up for a Pinside account, or log in if you already have an account.