Nic: You should have pulled Snow Derby out of its cue to show a shot of the side view of the Cabinet repaint
to get a better idea of how much better it looks with the new paint scheme.
This game is a sentimental favorite of mine being the 3rd EM pin that i ever bought.
I like the simplicity of play, and like you pointed out the ability to come from behind on the 4th and 5th balls.
I have always played it in 5 ball play, but wondering what the rules changes are on 3 ball play,
in particular how/when the pops and KOHoles light up.
One of the keys to higher scores on this game is nudging action up by the pops and KOHoles and spot targets at the top,
the longer you keep the ball up there the better, especially on later balls, as scoring only gets better further into the game one goes.
Also note that one gets an advance on the lap track with each 10pts scored, i.e. hitting 50pt spot target gets one 5 advances.
But one also gets an advance when hitting rebounds only worth 1 pt (10 times), whenever the tens (score) reel advances,
the lap track advances.
That is sometimes important when one is just one advance from completing a lap, for that all important added bonus.
One of the most satisfying shots in pinball is when you rip the ball thru the spinners and that lit spot circles around the track
and the sounds that result, both the chimes and brurrrrr sound of the spinner.
And the most satisfying sound in pinball, which this game started in EM pinball era, is the countdown of the bonus score,
the ka-chunk, ching, ka-chunk, ching, ka-chunk where the player can step back and catch his breathe
and take in the glory of a great ball.