(Topic ID: 243815)

Legend of Zelda A Link to the Past


By wildertronix

4 months ago



Topic Stats

  • 35 posts
  • 23 Pinsiders participating
  • Latest reply 62 days ago by wildertronix
  • Topic is favorited by 34 Pinsiders

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    35
    #1 4 months ago

    Hello all! I figured I'd finally move my build log over to pinside since my game is finally getting somewhere. Some of you maybe have seen this at SFGE the last two years. This summer it will be there again but fully playable. Most of you know the story here. Gottlieb's Gladiators was meant to be a Legend of Zelda table but the project got shifted around several times. All that remained of Zelda was the Gladiators playfield. Years ago, I contacted Jon Norris asking for a little input from him and he told me the SNES classic was to be the source theme. I love A Link to the Past and it's my personal favorite Zelda game, so I went for it. I started this project not knowing what I was getting into, never having once coded anything in my life. I'm going to skim over a lot of the boring stuff that happened in the first few years but I have plenty of pictures and links to share. Just last week, a group of friends and I streamed it to find bugs and boy did we.

    My game is written in Python, read in MPF and uses FAST pinball boards.

    I obtained the cabinet in May of 2015. Slowly, I began removing everything from the playfield and cabinet. It took me a long time to get the FAST boards wired because I did it incorrectly at least twice. It also took me a long time to think of new rules to apply to the original Gladiators playfield layout/inserts. My vision has morphed and evolved over the years and now it's in a place that I am pretty happy with.

    Here are some videos of the machine in action, and lastly, I will post a link to the stream from last week which is 4 hours of gameplay. My hope is to stream again a few more times before SFGE to hammer out all the bugs and get the game to a solid state.

    https://www.youtube.com/watch?time_continue=8&v=ln95FWDFDNo

    TWITCH STREAM:

    https://www.twitch.tv/videos/428492903
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    #3 4 months ago

    This game is seriously amazing!

    #4 4 months ago

    It’s dangerous to go alone. Take this. EXTRA BALL!

    Love it love it LOVE IT.

    I know it not from LTTP, but still...

    #5 4 months ago

    Oh, and perfect name... “The Legend of Zelda - A Flip to the Past”! Ehh? EHHH??

    #6 4 months ago

    Looks like we may stream again this coming Wednesday(June 5th) around 7pm eastern. Ill post the link when it goes live. First stream had a lot of bugs that have since been resolved.

    - Fixed all current crashes
    - Slide issues corrected
    - Some variable issues from player to player solved(hopefully)
    - Changed the shot patterns for the Agahnim multiball to make it a tad harder and for a better logic flow
    - Added 2 more extraballs for a total of 3 possible
    - Added Ball Search
    - Added Early Ball Saves

    Still lots on my to do list:
    - Speaker box and LCD mounted, translite resized to fit
    - Several hardware things that need to be fixed before it goes to a show
    - Shoot again slides, ball saved slides
    - Plenty of UX polishing and score balancing
    - Lay Art and perfect the final wiring

    Still plenty to do but I feel like Im in the home stretch of this project!

    #7 4 months ago

    Well, this was unexpectedly badass! I was expecting a VG thread!

    #8 4 months ago
    Quoted from gunstarhero:

    A Flip to the Past

    Sounds like a Paper Zelda game.

    #9 4 months ago

    Do the flippers constantly break like Link's weapons in last one, lol? Nice work btw.

    #10 4 months ago

    This is great, that's how you truly integrate a theme. Well done, love it so far.

    #11 4 months ago

    Of only they made this the first time.

    #12 4 months ago

    Awesome work. I wish I could own a Zelda pin some day.

    #13 4 months ago

    Very Cool!

    #14 4 months ago

    Fantastic stuff!

    #15 4 months ago

    Amazing work.. Well done!

    #16 4 months ago

    We are live! I'll upload the shared video later

    twitch.tv/dbootynabber

    #17 4 months ago

    Oh man, that looks like fun

    #18 4 months ago

    Here is a clip from last night showing most of a walk through for my game! Also one of our players was actually able to beat the game! No crashes this time.

    https://www.twitch.tv/videos/435241948

    #19 4 months ago

    Can't wait to see this completed. Easily my favorite Zelda game

    #20 4 months ago

    Wow. Great job on this!

    #21 4 months ago

    Just wow!

    #22 4 months ago

    Fantastic project, one of the most interesting for me with undertale and NBC.
    This Zelda was also my favorite, it brings a lot of souvenirs... I couldn’t dream better theme, congrats.
    Look forward for new videos.

    #23 4 months ago

    This is incredible. I've been following your progress on IG for a while & am astounded at the progress you've made so quickly. This is a beautiful machine that keeps getting better and better! I've got some questions about the finished product. Would here be the best forum for them, or should I wait to talk your ear off at SFGE?

    -Josh

    #24 4 months ago
    Quoted from JMWRainwater:

    This is incredible. I've been following your progress on IG for a while & am astounded at the progress you've made so quickly. This is a beautiful machine that keeps getting better and better! I've got some questions about the finished product. Would here be the best forum for them, or should I wait to talk your ear off at SFGE?
    -Josh

    Thanks for the kinds words!
    Here is fine, what did you want to know?

    #25 4 months ago

    Amazing. Always enjoyed seeing it at SFGE and always became a discussion point with my friends. Exciting to see it coming to fruition.

    #26 4 months ago

    Wow - my favorite Zelda game and looks great so far. Looking forward to following progress - congrats and good luck!

    #27 4 months ago

    Thank you all! I have been trying to button up the head of the table and get it playing well with the glass on so I can leave it unattended for SFGE. If you have general questions about homebrew and are local to the con, be sure to check out our panel on making homebrews! Still plenty of little logic errors which I hope to fix before July 12 but for now I'm pretty happy with how it plays. I won't have playfield art yet but it's next once all assets are in place and the rules are 99% finalized.

    1 week later
    #28 3 months ago

    Zelda is mostly buttoned up for SFGE mid July! My hopes are my artist resizes the translite and colors it, then down the road we apply the art, do the final touches on the code and then move onto another video game themed pin
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    #29 3 months ago

    Do you have a draft of the pf art?

    #30 3 months ago
    Quoted from Zablon:

    Do you have a draft of the pf art?

    Not yet, it's a work in progress at the moment. When I have it I will share!

    3 weeks later
    #31 3 months ago

    Zelda went to Southern Fried this past weekend and racked up 307 plays with no crashes and only the occasional stuck ball! I was able to get a lot of feedback on my game which was great. Lots of flailers at the convention so some people didnt 'get' my machine and its modecentric progression but overall I think it was received positively. I know of some tweaks I want to make to make so its a better experience next time. Also congrats to wolfmarsh's Spaceballs pin for receiving Best in Show for customs! Heres his thread if you havent seen it: https://pinside.com/pinball/forum/topic/spaceballs-the-pin
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    #32 3 months ago

    Love your game! Can't wait to see some of the PF art.
    (Zelda ..IHHO one of the best RPG game ever )

    #33 3 months ago

    Excellent game. Thanks for bringing to SFGE! My friends and I very much enjoyed playing it.

    #34 3 months ago

    Great outing! Nice work!

    Aaron
    FAST Pinball

    4 weeks later
    #35 62 days ago

    This is my first test print on plain paper of my insert vector. A while back a photographer took some hi res images of the playfield and Ive been using that as my template. When finished, the file will be the canvas for my artist. Lots of little tweaks already from this first print but hopefully it shouldnt take many more to get it zeroed in.

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