(Topic ID: 283506)

Led Zeppelin Owners Thread

By Hayfarmer

3 years ago


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Topic Stats

  • 9,629 posts
  • 508 Pinsiders participating
  • Latest reply 53 minutes ago by swampfire
  • Topic is favorited by 167 Pinsiders

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“Led Zeppelin Owners Thread ”

  • Pro 72 votes
    19%
  • Premium 181 votes
    48%
  • L.E. 121 votes
    32%

(374 votes)

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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1279 Spinner fix with photos Posted by Motorcitypinball (3 years ago)

Post #2246 Side ramp fix Posted by LOTR_breath (3 years ago)

Post #2568 Key posted, but no summary given Posted by LOTR_breath (3 years ago)

Post #3413 Pinwoofer settings Posted by Greaseman (3 years ago)

Post #3576 Spinner fix. Posted by Hayfarmer (3 years ago)

Post #3768 new spinner Posted by LargemouthAss (3 years ago)

Post #6946 TECH: LIGHTING. EM Frenzy light show disable location Posted by pascal-pinball (2 years ago)

Post #7167 EM adjustment Posted by LeMansFan (2 years ago)

Post #7175 EM rubber replacement Posted by pinballjah (2 years ago)

Post #7285 Em o- rings Posted by Blue_Agave (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#657 3 years ago
Quoted from Hayfarmer:

The blue looks so much better in normal lighting. With game room lights all around, its going to be great. Sterns promo shots were horrible
[quoted image]

Agreed, it was the same with the Avengers LE yellow, so flat in photos, so cool in person.

#696 3 years ago
Quoted from Hayfarmer:

While I'm going to try blue or purple, I think the green matches well with the apron cards. Looks good

Yeah, I can see green going with the whole trippy concert look, especially glowing.

#843 3 years ago

BIG new code ! !

PRO V0.93 - January 18, 2021
==========================
Fixed:
- Fixed an issue that could prevent the cabinet lights from showing in test
or gameplay.
- Fixed an issue that could prevent the tournament screens from appearing in
attract mode while a tournament was running. Tournaments started and still
in progress from previous code revisions should now display in attract mode.
- Fixed an issue which could cause the light show to continue running for
super features after super scoring had been exhausted.
- Fixed an issue which could cause the light show to continue running for
tour objectives after they had been achieved.
- Fixed an issue which prevented the Icarus X multiplier from being applied
during grace period.
- Fixed instances where the Icarus X multiplier would not apply to certain
game scores.
- Fixed an issue where song mode shots could become re-lit during grace
period.
- Fixed an issue where Instant Info would not show show the player's Icarus X
value.
- Fixed an issue which could sometimes cause certain devices to award points
twice when they only should have been awarded once.
- Fixed an issue which could show the incorrect mode totals for tour multiball
modes.
- Fixed an issue which could cause certain high score names to overrun the
display.
- Fixed an issue which could prevent the Zeppelin Multiball super jackpot
from lighting.
- Fixed an issue which prevented the drop targets from resetting, even when
all of them were down.
- Fixed an issue which could prevent a player from completing World Tour
multiball.
- Fixed an issue which could freeze the expression lights if different players
had selected the same song.
- Fixed an issue which prevented the skill shot from being awarded when it
was also the last target hit to complete the LED target bank.
- Fixed an issue which allowed the player to advance to the next tour mode
during World Tour multiball.

Tweaked:
- Adjustments:
- Changed the trough eject power minimum to 64.
- Removed the "Song Repeats After Ending" adjustment.

- Lights:
- Greatly improved the Expression Light effects for all 10 songs.
- Tweaked the RGB colors on the band member inserts to better represent
the player's multiplier values.
- Tweaked the light show on the Zeppelin 1-2-3 lights to more easily show
the number of locks qualified and earned.
- Removed the Song Mode arrows from game award light shows.
- Reduced the intensity of the Band Member symbol flahers by 50%.

- Display:
- Improved the Icarus X overlay display effect.
- Tweaked the record scoring overlay display effect to only show the record
award when the display is not busy showing other awards.
- Extended the duration of the Tilt animation.
- Improved the spinner effect overlay behavior.
- Improved the instruction text during UK 1971 tour.

- Sounds:
- Delayed the knocker sound effect until the REPLAY text appears in the
REPLAY display effect.
- Reduced the delay of the game start speech.

- Rules:
- Reduced the maximum number of right ramp shots to light a tour from 6 to
4.
- Hold up the left eject kickout if the Extra Ball is Lit display effect is
running.
- Changed the multiball total screens to hold up endball.
- Increased the values of super features each time you start them.
- Tweaked combo scoring. Combo scores increase each time you successfully
terminate a combo.

- Tweaked Bonus:
- Bonus now counts all gold records earned, then all platinum records
earned.
- Bonus awards 25,000 per gold record. 500,000 per platinum record.
- Added a combo bonus.
- Improved sound effects.
- Improved timing.

- Tweaked Song Mode Behavior:
- Increased song mode scoring.
- Various scoring tweaks related to balancing song modes.
- Implement a fixed base value for the number of sales earned per song
shot in addition to the dynamic value based on the song length.

- Tweaked Kashmir Mode:
- Kashmir verse sections will now remember the player's shot progress.

- Tweaked Good Times Bad Times Mode:
- Added a guitar solo section in which the center ramp is always lit.

- Tweaked Rock and Roll Mode:
- Added a guitar solo section in which the center ramp is always lit.

- Tweaked Multiballs:
- Score balancing for every multiball.
- Decreased the number of Icarus target hits for add-a-ball to 3 (was 4.)

- Tweaked Earl's Court Multiball:
- Reworked the multiball to encourage shooting diverse target banks for
super jackpots.

- Tweaked USA 1975 Tour Multiball:
- Made the different ramp shots become available more often.

- Tweaked USA 1977 Tour Multiball:
- Gate will close unless a higher priority shot is
available at the hermit target.

- Tweaked World Tour Multiball:
- Add-a-ball can be earned after every 2nd city jackpot.
- Added points-per-mile scoring.

- Tweaked Super Pops:
- Gate will close during super pops unless a higher priority shot is
available at the hermit target.

- Additional score balancing.

New:
- Audits:
- Added audits for all multiballs.

- Adjustments:
- Default the sound filter to use the 10-band equalizer with the recommended
settings for each EQ band.
- Added an adjustment to disable the flipper lane change on the LED targets.

- Sounds:
- Added a sound effect for the hermit target switch.

- Display:
- Added Zeppelin Award status to instant info.
- Added the Icarus X timer to instant info.
- Added additional high score entries.
- Added display text to show the number of song sales awarded each shot when
the record is not spinning.

- Lights:
- Added a lamp effect to show that the Icarus target was hit.
- Added a lamp effect to show that World Tour Multiball is ready.
- Added Expression Light effects to DJ Mixer.

- Rules:
- Added a 4th difficulty level to tours. Tours get harder each time they are
completed until the 4th level is reached. A tour difficulty setting of
HARD starts at level 3.
- Added a rule to increase pop bumper base values by shooting the right
orbit.
- Added a rule to increase spinner base values by scoring the inlanes.
- Added ball save on a skill shot award.
- Added a hidden ball save for rebounds off of the Hermit target that travel
directly into the right outlane.
- Added a rule to disable the bottom lane change if a player is repeatedly
shooting the center ramp. The lane change will enable again once a player
shoots a different major shot.

- Added the change song feature:
- Lights by earning enough gold records (default 5) or by earning a
platinum record if not already lit.
the song change is lit feature at the top eject.
- Choosing a song you have already played will reset the scoring bonus
applied for the number of shots made during that song.

- Added Top of the Charts Multiball:
- Lit by completing all 10 song modes.
- Allows a player to progress through the 10 song modes and earn more record
sales. Songs which a player has already gone platinum are skipped and the
player is awarded bonus points.
- When a player earns a platinum record during Top of the Charts multiball,
the song ends and the player moves to the next song.

- Added Top of the Charts Challenge Mode:
- Display the game mode menu by holding in both flippers.
- Choosing Top of the Charts challenge mode starts a challenge mode game.
- Top of the Charts Challenge is plays through all 10 songs starting from
a fixed number of sales. Shooting lit shots and hitting switches advances
the number of sales.
- When a player earns 999,999 sales, shooting the left eject will award a
platinum record, advance the player to the next song, and add an
additional ball into play.
- When the song ends, Top of the Charts challenge ends, all balls in play
will drain, and the game will end.
- Player starts with 4 balls in play.
- Shooting the ejects during a song increases the song shots and sales
earned at each shot to 2x and 3x.
- When a player drains all balls in play, the song sales they have earned
are reduced and a ball is returned to play.
- Added a leaderboard to show the top 3 Top of the Charts challenge scores
and Top of the Charts challenge times.
- Added a high score entry for Top of the Charts multi-album master.

- Set the gameplay backbox brightness to 50% by default to improve visibility
on the playfield.

- Added additional shaker motor effects.
- Added additional game light shows.

1 week later
#1173 3 years ago

The blue keeps looking better and better the more pics we see.

#1348 3 years ago

That blue looks so good in a line-up with other pins. Really stands out.

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