(Topic ID: 283506)

Led Zeppelin Owners Thread

By Hayfarmer

3 years ago


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“Led Zeppelin Owners Thread ”

  • Pro 72 votes
    19%
  • Premium 181 votes
    48%
  • L.E. 121 votes
    32%

(374 votes)

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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1279 Spinner fix with photos Posted by Motorcitypinball (3 years ago)

Post #2246 Side ramp fix Posted by LOTR_breath (3 years ago)

Post #2568 Key posted, but no summary given Posted by LOTR_breath (3 years ago)

Post #3413 Pinwoofer settings Posted by Greaseman (3 years ago)

Post #3576 Spinner fix. Posted by Hayfarmer (3 years ago)

Post #3768 new spinner Posted by LargemouthAss (3 years ago)

Post #6946 TECH: LIGHTING. EM Frenzy light show disable location Posted by pascal-pinball (2 years ago)

Post #7167 EM adjustment Posted by LeMansFan (2 years ago)

Post #7175 EM rubber replacement Posted by pinballjah (2 years ago)

Post #7285 Em o- rings Posted by Blue_Agave (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#3794 3 years ago
Quoted from LOTR_breath:

Interesting that they redesigned the spinner mech. Reminds me of many years ago when they redesigned the Monger mech on IM. I have the original design since I was on the very first run. My spinner seems to work great though.

Hi guys. Got my premium a couple of weeks ago and started experiencing the spinner issues after only 23 games (old style mech with bendable mount). Bent the arms back and lubed the spinner arms as directed in the 'official' fix, but after only a couple more games the spinner locked up again (second lock-up was with new code installed). Like someone has mentioned here before, I once again bent the bracket arms and applied a lot more force. The bend is much more visible now. We'll see if that works. Seeing that they have now changed the mech, it makes me wonder if Stern didn't think their 'fix' was good enough for the long haul and now we have two different systems with two different issues. Same game, different mech's, and issues that require different fixes. Will older games have to be retrofitted if the problems continue? Will the new system be just as problematic as the 'hit-and-miss' issues of the older builds? Seems the spinner arms aren't long or strong enough to maintain their integrity in the new mech set up. They will eventually bend under the direct hits and eventually pop out. Time will tell!

#3796 3 years ago
Quoted from Hayfarmer:

Have you reversed the spinner so the darker decal is facing forward? Not sure why, but this has fixed issue for several here , me included. I've put 500+ games since, and have had zero issues. It hangs slightly bottom forward when you reverse

Not yet. That will be my next ‘fix’ if it locks up again. That spinner takes a lot of abuse. It’s not surprising that there are issues. I’ve been following this thread for a while now and all the info has been awesome!

#3841 3 years ago
Quoted from Lermods:

what's the manufacture date on your game? my premium arrives tomorrow so wondering at what point the spinner was changed to the new version.

Manufactured March 9, 2021.

#3867 3 years ago
Quoted from hdavidson:

Does anyone have an opinion on adding a shaker motor to LZ? Does it add anything to the gameplay? Input appreciated.

I have shakers in all my pins. It's an inexpensive part that is easy to install. Just a little more physical feedback when you make a shot or something special happens!

1 week later
#4103 2 years ago
Quoted from JD4444:

Ok so I played a few games on my new premium. Code 1.02 . I noticed the electric magic will trap the ball and lower but won't put out another ball as if it doesn't sense the trapped ball and then it goes into ball find mode rises and releases the ball from the magnet. Is there any way to fix this?

Happens frequently on mine as well. Traps the ball, lowers, goes through ball search mode, raises and releases ball. Usually happens twice before a second ball is put into play. Frustrating.

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