Quoted from LOTR_breath:Interesting that they redesigned the spinner mech. Reminds me of many years ago when they redesigned the Monger mech on IM. I have the original design since I was on the very first run. My spinner seems to work great though.
Hi guys. Got my premium a couple of weeks ago and started experiencing the spinner issues after only 23 games (old style mech with bendable mount). Bent the arms back and lubed the spinner arms as directed in the 'official' fix, but after only a couple more games the spinner locked up again (second lock-up was with new code installed). Like someone has mentioned here before, I once again bent the bracket arms and applied a lot more force. The bend is much more visible now. We'll see if that works. Seeing that they have now changed the mech, it makes me wonder if Stern didn't think their 'fix' was good enough for the long haul and now we have two different systems with two different issues. Same game, different mech's, and issues that require different fixes. Will older games have to be retrofitted if the problems continue? Will the new system be just as problematic as the 'hit-and-miss' issues of the older builds? Seems the spinner arms aren't long or strong enough to maintain their integrity in the new mech set up. They will eventually bend under the direct hits and eventually pop out. Time will tell!