(Topic ID: 283506)

Led Zeppelin Owners Thread

By Hayfarmer

3 years ago


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  • 9,619 posts
  • 508 Pinsiders participating
  • Latest reply 12 hours ago by LOTR_breath
  • Topic is favorited by 167 Pinsiders

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“Led Zeppelin Owners Thread ”

  • Pro 72 votes
    19%
  • Premium 181 votes
    48%
  • L.E. 121 votes
    32%

(374 votes)

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Topic index (key posts)

12 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1279 Spinner fix with photos Posted by Motorcitypinball (3 years ago)

Post #2246 Side ramp fix Posted by LOTR_breath (3 years ago)

Post #2568 Key posted, but no summary given Posted by LOTR_breath (3 years ago)

Post #3413 Pinwoofer settings Posted by Greaseman (3 years ago)

Post #3576 Spinner fix. Posted by Hayfarmer (3 years ago)

Post #3768 new spinner Posted by LargemouthAss (2 years ago)

Post #6946 TECH: LIGHTING. EM Frenzy light show disable location Posted by pascal-pinball (2 years ago)

Post #7167 EM adjustment Posted by LeMansFan (2 years ago)

Post #7175 EM rubber replacement Posted by pinballjah (2 years ago)

Post #7285 Em o- rings Posted by Blue_Agave (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#7111 2 years ago

I’m running 1.12 and have been having an issue with EM not holding the ball captive after the stage comes back up. It’s dropping the ball within a couple seconds and awarding me big points for “hitting” the ball. Used to hold the ball captive until I actually hit it before this update. Around the same time that I updated I also adjusted the playfield angle to be steeper, and I thought that was causing it. I’ve tried the playfield at various angles with no luck. Saw some earlier posts in this thread where some were having the same issue, but I didn’t see any resolution yet. Are others still having this issue with the 1.12 code?

#7119 2 years ago
Quoted from Jediturtle:

Hmm...1.12 (I think that's the latest...) was created to fix that issue (it was broken in the code before that). I would double check that you are on the newest code. If so, it sounds like there might be an issue with the opto. Check to make sure all the connections to them are good, clean them, make sure nothing is blocking them, make sure they are aligned, and make sure there aren't any bad solder joints. Good luck!

Problem solved. It was an ID-Ten-T error. Apparently I downloaded the 1.12 code, put it on the flash drive, and got distracted a few weeks ago when I was updating my pins. Didn’t actually install it. Good news is that the optos are good! Thanks for the suggestions.

#7151 2 years ago

What are you using on the LZ under the legs to protect the carpet?

1 year later
#9317 3 months ago
Quoted from arcyallen:

So I picked up a LZ Premium recently and am having two "issues":
-The Magic Spinner will sometimes go up at the end of a ball, and then come back down at the start of the next ball.
-It'll also start about 10% of the games in the up position, and eventually goes down on its own.
Can anyone think of a reason for this to be happening? I'm still learning the code, and I thought it might have been intentional but now I'm thinking not.

For the second point, at least from what I see on mine, if you end a game during the EL mode the spinner stays up. On the next game it will lower the spinner once it registers a shot in a safe place, like the outer loop, so that there is time to lower it before the ball gets in the way. Not sure why it doesn’t just lower it at the end of the game once it detects all the balls in the trough. Thought maybe it was just a bit of showing off the spinner between games. Maybe there’s a better explanation, but I think it’s normal.

#9323 3 months ago
Quoted from arcyallen:

This. This is what appears to be happening. Over the last couple of days I realized I was starting a new game "too quickly", and the EM was staying up. As soon as the ball triggers a far away switch it goes down, likely (as an earlier commenter stated) that it sees "a safe time" to lower it.

Yep. There are a few shots that will trigger it to go back down. Ramps and outer loops and scoops from what I could tell.

2 weeks later
#9397 3 months ago
Quoted from bigguybbr:

If this is your first pin, you'll come to get used to the level of force you use when working on these. Don't worry, they aren't delicate little flowers. Pins are pretty tough and designed to stand up to the abuse of being out on location.

Second this. I find it helps if you cuss at it.

2 months later
#9522 31 days ago
Quoted from TheShadowsNose:

Just brought home a pro and loving it!
How many combos do you need to hit in order to light a band member (combo + target bank)?

Any number of shots will do, but the more the better. Ending a combo in a drop bank or stand up lights the corresponding band member. Light them all to start the timed playfield multiplier. Welcome to the club.

3 weeks later
#9567 10 days ago

What’s your approach to cleaning? Naphtha? Wax?

And I have to ask, are those miniature arcade machine decorations or an optical illusion?

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