Quoted from dinot:Awesome. I felt pretty good about liking LZ. The shots are long and flowing just like Star Wars.
Now, to see if I can trade my ridiculously modded JP Pro for an LZ Prem.
I have owned SW pro (and want another one), and currently own a LZ prem and a JP pro. If you like how SW shoots, I think you will love LZ. They have similar speed and flow. LZ has more ramps, and they are much more satisfying to me. The side ramp is a big bonus vs SW. SW has slightly more speed/flow due to the awesome inner loop and ability to make a full right orbit, which LZ does not. Both have dumpster fire ball launch paths...for how much Steve Ritchie is the king of flow, I have no idea why he does crap like this with his ball launches. I find LZ slightly less dangerous there, with less launch/drain/launch/drain combos, but it can still happen. Overall I would say LZ is a safer shooter all around, leading to longer ball times in general. Think more along the lines of Spider-Man.
Code is very different between the two, though they have similar depth, and both are awesome. Star Wars, with its many open paths offers a chance to see basically the entire game (minus Jedi Multiball) very "close to the start button". Depending on the character you pick, you can see any of the 4 planet multiballs within one mode completion, and none of the other modes are difficult to reach (well...Fett can be a pain). LZ on the other hand keeps more "big stuff" further away, with tons of stuff to see leading up to it. Ten song modes, plus the tours give you many choices to see unique modes early on, but you will not be seeing stuff like Top of the Charts, World Tour or even Mothership every game. That doesn't mean they are unreachable at all, but it's an accomplishment to get there. The only really tough accomplishment on SW is Jedi Multiball, and maybe Victory multiballs. I'm not saying SW is easy, but it is pretty easy to see almost everything within a few games.
Star Wars rules are very well integrated. I love how Dwight married the playfield to the rules. Stuff like aim a turret left or right by hitting the left or right ramps, then fire by literally shooting the tie fighter. That's good stuff, and SW is full of things like that. LZ kind of turns standard rulesets on their head by having everything revolve around the actual music. It was jarring at first for me that the music never changed going into multiballs or even wizard modes, but once you understand the logic, it works beautifully. The way the lit shots flow with the songs really pull you into the music in a way that is hard to describe. Combined with the side lights really makes an immersive, concert-like experience. I know that is something people love about GnR, but honestly I think that feeling is captured better on LZ.
OK, I've babbled long, but just to touch on JP. I have owned JP pro twice. I really enjoy the game, but it's a different beast. It's very unique in both layout and code. The flow is there, and pretty awesome, as long as you are hitting shots. If you aren't, it is a miserable experience and an absolute clunk-fest. It's a great game all around, and deserves the praise it gets. That said, I enjoy LZ more, and if forced to choose, JP would be out. Most people would think that's crazy talk, but that's my opinion. LZ may be more of a standard "fan" layout, but it is simply friendlier and more satisfying to shoot. JP may be a current gold standard type game, but it's definitely not for everyone.