(Topic ID: 283506)

Led Zeppelin Owners Thread

By Hayfarmer

3 years ago


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“Led Zeppelin Owners Thread ”

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#3051 3 years ago
Quoted from Wmsfan-GAP:

You want the ball trajectory to come out of the shooter lane a bit higher to miss the LED targets and hit the crossover

Ok - will give it a try and report back

I’m assuming the skill shot is still able to be hit with soft plunge?

#3052 3 years ago
Quoted from Hayfarmer:

Moderator says we can put up key posts, if anyone has one they think is needed, put the # up here and I'll forward to him to do.

posts 2605 through 2620 where you discuss loose or missing screws was very helpful to everyone and should be checked by all

#3053 3 years ago
Quoted from Psw757:

Ok - will give it a try and report back
I’m assuming the skill shot is still able to be hit with soft plunge?

It will be. It’ll actually be more of a skill shot as you won’t be plunging as hard. Out of the box skill shot on my game was pulling the plunger all the way back and waiting for the ‘E’ light. It was a no effort skill shot

#3054 3 years ago

Damnit, spinner got jacked up last night even after flipper it backwards since the beginning. Pins ended up bending from ball hits such that the spinner was resting almost parallel with the playfield. Had to remove it and bend the spinner arms back to 90 degrees with the spinner. Hopefully they put out a new part for this thing. I love ripping it!

#3055 3 years ago
Quoted from Jamesays:

posts 2605 through 2620 where you discuss loose or missing screws was very helpful to everyone and should be checked by all

i cant find its number but the right lower flipper adjustment was helpful

#3056 3 years ago
Quoted from Vitty:

Damnit, spinner got jacked up last night even after flipper it backwards since the beginning. Pins ended up bending from ball hits such that the spinner was resting almost parallel with the playfield. Had to remove it and bend the spinner arms back to 90 degrees with the spinner. Hopefully they put out a new part for this thing. I love ripping it!

I've run into this issue several times and hope Stern can come up with a real fix. Problem seems to be the spinner sometimes gets hit by a ball in the mid point as it moves up and down and in doing so the arms eventually get bent forward so that the spinner doesn't hang straight anymore. Flipping the spinner around or bending the arms is only a temporary fix.

#3057 3 years ago

Made the adjustment to shooter lane and first plunge with the new LZ shooter via manual plunge hit and made ramp back to flipper.

Auto plunged ball 2 and didn’t hit ramp and ball 3 hit the skill shot.

Pretty cool to be able to have it plunged from right to left across PF and then come all the way back to right flipper.

They need to work this into the code as a super duper secret skill shot!

#3058 3 years ago
Quoted from Psw757:

When you say pull back, you talking toward flippers or towards back of machine?

I meant pull the top of the shooter lane, next to the ball gate, as far to the side as you can. It will move about 1/4 of an inch. Loosen this screw, and pull to side until you see this mark on field.

20210308_103529 (resized).jpg20210308_103529 (resized).jpg20210308_103546 (resized).jpg20210308_103546 (resized).jpg
#3059 3 years ago
Quoted from Hayfarmer:

I meant pull the top of the shooter lane, next to the ball gate, as far to the side as you can. It will move about 1/4 of an inch. Loosen this screw, and pull to side until you see this mark on field.[quoted image][quoted image]

Yep..that’s what I did.

Worked on first shot and I’ll see how repeatable later.

#3060 3 years ago

I'm wondering if this is a song-specific code bug:

I've seen this happen during Good Times, Bad Times and Trampled Under Foot...the EM capture light goes on, the guy tells you to shoot the EM to capture a ball. I do and the ball is captured and lowers into the playfield. But another ball is never served from the trough, then the EM rises up, the game goes into ball search until the magnet releases the ball, and the cycle is repeated again.

Anybody see this? I don't know what would cause this except a bug because clearly the opto is registering the ball trapped on the magnet.

#3061 3 years ago
Quoted from beelzeboob:

, the guy tells you to shoot the EM to capture a ball. I

And there lies the problem boob.
I need a really sexy British female voice telling me what to do.
Can't find it in settings.

#3062 3 years ago
Quoted from Ericpinballfan:

And there lies the problem boob.
I need a really sexy British female voice telling me what to do.
Can't find it in settings.

next code update,female voice option please

#3063 3 years ago
Quoted from beelzeboob:

I'm wondering if this is a song-specific code bug:
I've seen this happen during Good Times, Bad Times and Trampled Under Foot...the EM capture light goes on, the guy tells you to shoot the EM to capture a ball. I do and the ball is captured and lowers into the playfield. But another ball is never served from the trough, then the EM rises up, the game goes into ball search until the magnet releases the ball, and the cycle is repeated again.
Anybody see this? I don't know what would cause this except a bug because clearly the opto is registering the ball trapped on the magnet.

this happened a few times yesterday when a friend was playing, he pointed it out to me as not seeming right. I was just shaking the game to get the ball out.

#3064 3 years ago
Quoted from beelzeboob:

I'm wondering if this is a song-specific code bug:
I've seen this happen during Good Times, Bad Times and Trampled Under Foot...the EM capture light goes on, the guy tells you to shoot the EM to capture a ball. I do and the ball is captured and lowers into the playfield. But another ball is never served from the trough, then the EM rises up, the game goes into ball search until the magnet releases the ball, and the cycle is repeated again.
Anybody see this? I don't know what would cause this except a bug because clearly the opto is registering the ball trapped on the magnet.

I don't think that's a bug. I've never seen it. There are two optos in the EM mech.

#3065 3 years ago
Quoted from LOTR_breath:

I don't think that's a bug. I've never seen it. There are two optos in the EM mech.

I’m going with not a big as well, play good times, bad times frequently and haven’t seen this.

#3066 3 years ago
Quoted from Hayfarmer:

I meant pull the top of the shooter lane, next to the ball gate, as far to the side as you can. It will move about 1/4 of an inch. Loosen this screw, and pull to side until you see this mark on field.[quoted image][quoted image]

I’ve only been able to shoot into side ramp once in 10 games so doesn’t seem too repeatable of a shot.

#3067 3 years ago

On auto plunge im running 75% at least. Manual plunge is a bit harder. But, you've put on sterns shooter and I'm still running original so manually will change. Could be the way the auto plunge fingers are setting too,,,

#3068 3 years ago
Quoted from LOTR_breath:

I don't think that's a bug. I've never seen it. There are two optos in the EM mech.

Quoted from Psw757:

I’m going with not a big as well, play good times, bad times frequently and haven’t seen this.

The problem is that it happens again and again, but only within the current song. The next time the EM is triggered in the next song, it works fine. I would think if it was mechanical it wouldn't be song-specific.

#3069 3 years ago
Quoted from grahamharley:

this happened a few times yesterday when a friend was playing, he pointed it out to me as not seeming right. I was just shaking the game to get the ball out.

Thank God it's not just me. I'm going to email the details to the bug report email at Stern just in case.

#3070 3 years ago

I adjusted the shooter metal bracket as described. Not quite as much as you did. Cranked up plunger power a little. Awesome. Hits 90% on auto plunge. Not strong enough on manual. But since that shot is so tough, it’s nice to see it put to more use. Not sure if it’s “supposed” to be this way but I highly recommend this Thanks Farmer
Signed, Painter

#3071 3 years ago

Something easy to try, and nothing permanent. I messed with iron maidens shooter for hours and got it looping at least 95%. Fun to mess around with when you're bored

#3072 3 years ago
Quoted from rolandthoms:

I adjusted the shooter metal bracket as described. Not quite as much as you did. Cranked up plunger power a little. Awesome. Hits 90% on auto plunge. Not strong enough on manual. But since that shot is so tough, it’s nice to see it put to more use. Not sure if it’s “supposed” to be this way but I highly recommend this Thanks Farmer
Signed, Painter

They didn't design the game for free side ramps for each plunge, but it's your game, set it up how you like it. Your scores will be higher though. Auto-plunges on multiball will hit the side ramp, extending the playfield x (which you would have started right before multiball, right?), keep draining while MB ball save is on and you'll keep pumping up the playfield x time, plus starting all the super modes.

#3073 3 years ago

Anyone else feel like flipper strength is way too high from the factory on this one or am I crazy?

#3074 3 years ago
Quoted from Pinballsareus627:

Anyone else feel like flipper strength is way too high from the factory on this one or am I crazy?

Feels spot-on to me. All ramps can be made cross-playfield or backhand. No crazy airballs. They will feel strong if you've just played a JJP game, that's for sure.

#3075 3 years ago
Quoted from Pinballsareus627:

Anyone else feel like flipper strength is way too high from the factory on this one or am I crazy?

It is strong for sure, but for me that is what makes Stern machines play well and snappy(very responsive). The wide open layout with vertical ramps require a high strength flipper setting to clear. I can barely clear right ramp as is. I went into adjustments menu to increase my strength only to find out that it comes maxed out from factory. Adding super bands, Blitz wax, and Silver Jets has helped as well.

#3076 3 years ago
Quoted from Pinballsareus627:

Anyone else feel like flipper strength is way too high from the factory on this one or am I crazy?

You're not crazy. You just need to jack the back of your game up a bit more.

#3077 3 years ago

Well damn. Great game going last night and finally had EM spinner issues. It was late,
Game off. Its bent to shit.
Now to get the tow truck and get this glass off.

#3078 3 years ago
Quoted from DrJoe:

They didn't design the game for free side ramps for each plunge, but it's your game, set it up how you like it. Your scores will be higher though. Auto-plunges on multiball will hit the side ramp, extending the playfield x (which you would have started right before multiball, right?), keep draining while MB ball save is on and you'll keep pumping up the playfield x time, plus starting all the super modes.

I’m surprised nobody has noticed the game is programmed not to count side ramps off of plunges

#3079 3 years ago
Quoted from Psw757:

Anyone think this plastic would look better lit?
It’s one of the few that has some nice art and not lit like the others.
[quoted image]

I just added a clear cool white light under this plastic. I used the hex post to mount the light socket. Drilled a small hole for the wires and soldered them to one of the lights behind the ROCK targets. Put a black plastic hole plug in the art plastic hole to block the light when playing. Better now.

#3080 3 years ago
Quoted from Theguyoverthere:

I’m surprised nobody has noticed the game is programmed not to count side ramps off of plunges

Yup, but still fun to change up the plunge. It should be added as a skill shot if possible .

#3081 3 years ago
Quoted from Ericpinballfan:

Well damn. Great game going last night and finally had EM spinner issues. It was late,
Game off. Its bent to shit.
Now to get the tow truck and get this glass off.

https://www.amazon.com/dp/B08N6837Q8/ref=cm_sw_r_cp_awdb_imm_28S5AFCB0QW4E63V3JH5

Makes it so easy

#3082 3 years ago
Quoted from beelzeboob:

I'm wondering if this is a song-specific code bug:
I've seen this happen during Good Times, Bad Times and Trampled Under Foot...the EM capture light goes on, the guy tells you to shoot the EM to capture a ball. I do and the ball is captured and lowers into the playfield. But another ball is never served from the trough, then the EM rises up, the game goes into ball search until the magnet releases the ball, and the cycle is repeated again.
Anybody see this? I don't know what would cause this except a bug because clearly the opto is registering the ball trapped on the magnet.

I believe it has to do with the spinner not resting in the right position when its under the playfield. It's probably blocking its opto sensor. just a guess.

#3083 3 years ago
Quoted from drummermike:

I just added a clear cool white light under this plastic. I used the hex post to mount the light socket. Drilled a small hole for the wires and soldered them to one of the lights behind the ROCK targets. Put a black plastic hole plug in the art plastic hole to block the light when playing. Better now.

Curious what it looks like with black hole plug, can you post a pic?

I used a 3smd strip and looks great, might want to plug it though.

#3084 3 years ago

New code:

LE V0.98 - March 9, 2021
==========================
Fixed:

- Lights:
- Fixed a conflict between the Song Change is ready light show and the
Mothership Multiball is ready light show.
- Fixed an issue that could cause the Expression Lights to freeze when
returning to attract mode from DJ Mixer.

Tweaked:

- Devices:
- Added additional shaker effects.

- Adjustments:
- Increased the Mothership Multiball default ball saver to 30 seconds.

- Display:
- Added the elapsed time to the Top of the Charts total display effect.
- Added outlines to all attract mode text.

- Rules:
- Change the switch hit requirement for USA 1975 tour to:
- Easy: 50
- Medium (default): 100
- Hard: 150
- Max: 200

- Tour modes can no longer be lit when World Tour MB is active.

- Consolation extra ball score increased to 10,000,000.

- Zeppelin Award Extra Ball default reduced to 8 (was 10.)

- Increased scoring in Mothership Multiball.

- Tweaked USA Tour 1975 Multiball:
- When ramps are made for jackpots, all other ramp shots are relit.
- Right ramp now scores a double jackpot.
- After 5 jackpots, the left and center ramps are unlit and the super
jackpot is lit at the right ramp.
- The Super Jackpot is worth the sum of the 5 jackpots and double jackpots
that were scored.

- Increased scoring in USA Tour 1977 Multiball.

- Tweaked Rock and Roll mode:
- During the verses, the zeppelin, center, and right ramps are now lit
and all 3 must be completed to replenish the shots.

- Tweaked Kashmir mode:
- Once both shots have converged, hitting the shot will start an 8 second
timer. Each hit to the converged shot resets the timer. Once the timer
expires, the shots diverge apart.
- Added an adjustment for the timer value.

- Tweaked ? Multiball
- The song award is now based on the song shots made throughout all song
modes.
- Balanced scoring of other jackpots.

- Increase Zeppelin Award base score to 500,000.

New:

- Add 6 Expression Lights Modes.
- ORIGINAL SHOWS
- REMIX SHOWS -- 10 brand new song light shows.
- ALL SHOWS (default) -- Randomly selects between the Original and Remix
shows when a new song is selected.
- USER SET COLOR - Visit DIAGNOSTICS -> GAME -> SET EXPRESSION LIGHT COLOR
to set the Red, Green, and Blue values from 0-255.
- GENERAL ILLUMINATION - Provides general playfield illumination during
gameplay.
- MATCH MODE COLOR - The expression lights change color to match the arrow
color of the currently running song mode.

- Sounds:
- Added a "city jackpot lit" sound effect for World Tour Multiball.

- High Scores:
- Added Spinner Champion - most spins in 1 spinner hit.

- Moved to System 2.71:
- Turn on cabinet lights, if installed, when in the Service Menu.
- Update HSTD REST COUNT adjustment to increment/decrement by 100s when
>= 100 and by 10s when < 100.

- Moved to 0S 2.0.19

#3085 3 years ago

NEW Code .98

Lots of goodies in this update

LE V0.98 - March 9, 2021
==========================
Fixed:

- Devices:
- In competition mode, or when the device was marked as broken, the
Electric Magic device would lock and release a ball immediately during
the Electric Magic Hurryup. This has been fixed.

- Lights:
- Fixed a conflict between the Song Change is ready light show and the
Mothership Multiball is ready light show.
- Fixed an issue that could cause the Expression Lights to freeze when
returning to attract mode from DJ Mixer.

Tweaked:

- Devices:
- Added additional shaker effects.

- Electric Magic Device Adjustments:
- Electric Magic motor now moves twice as fast.
- Electric Magic no longer moves down when skill shot is active.

- Adjustment E MAGIC UP DELAY MS default changed to 25 milliseconds.
- Adjustment E MAGIC DOWN DELAY MS default change to 50 milliseconds.

- ELECTRIC MAGIC USAGE adjustment added:
- MOVE ON FAR SHOTS (default) -- Only moves when a ramp, orbit or eject
shot is made and the ball is known to be away from the flippers.
- MOVE WHEN BALLS ARE HELD -- Only moves at ball start, tilt, game over,
bonus, or when a ball is held in an eject during gameplay.
- NO RESTRICTIONS - Moves whenever the rules change for the Electric
Magic device.

- Adjustments:
- Increased the Mothership Multiball default ball saver to 30 seconds.
- Change ELECTRIC MAGIC DIFFICULTY to 5 levels:
- EXTRA EASY (default) -- 1 completion of LED ZEP to light. Increases by 1
for each mode played.
- EASY -- 2 completions of LED ZEP to light. Increases by 1 for each mode
played.
- MEDIUM -- 3 completions of LED ZEP to light. Increases by 1 for each mode
played.
- HARD -- 3 completions of LED ZEP to light. Increases by 2 for each mode
played.
- EXTRA HARD -- 4 completions of LED ZEP to light. Increases by 2 for each
mode played.
- Set the competition install default to MEDIUM.

- Display:
- Added the elapsed time to the Top of the Charts total display effect.
- Electric Magic instant info page now shows how many LED ZEP completions
are needed to raise the electric magic.
- Added outlines to all attract mode text.

- Rules:
- Change the switch hit requirement for USA 1975 tour to:
- Easy: 50
- Medium (default): 100
- Hard: 150
- Max: 200

- Tour modes can no longer be lit when World Tour MB is active.

- Consolation extra ball score increased to 10,000,000.

- Zeppelin Award Extra Ball default reduced to 8 (was 10.)

- Increased scoring in Mothership Multiball.

- Tweaked USA Tour 1975 Multiball:
- When ramps are made for jackpots, all other ramp shots are relit.
- Right ramp now scores a double jackpot.
- After 5 jackpots, the left and center ramps are unlit and the super
jackpot is lit at the right ramp.
- The Super Jackpot is worth the sum of the 5 jackpots and double jackpots
that were scored.

- Increased scoring in USA Tour 1977 Multiball.

- Tweaked Rock and Roll mode:
- During the verses, the zeppelin, center, and right ramps are now lit
and all 3 must be completed to replenish the shots.

- Tweaked Kashmir mode:
- Once both shots have converged, hitting the shot will start an 8 second
timer. Each hit to the converged shot resets the timer. Once the timer
expires, the shots diverge apart.
- Added an adjustment for the timer value.

- Tweaked ? Multiball
- The song award is now based on the song shots made throughout all song
modes.
- Balanced scoring of other jackpots.

- Increase Zeppelin Award base score to 500,000.

New:

- Implement Electric Magic Frenzy Multiball. Electric Magic Frenzy can be
started after the Electric Magic Hurryup is played and the Eletric Magic
spinner is re-charged.
- Starts as a 4-ball multiball.
- Lock a ball in one lock for 2x scoring for 30 seconds.
- Lock a ball in both locks for 3x scoring for 30 seconds.
- The first shot to the left eject adds a ball.
- The first shot to the top eject adds a ball.
- Center spinner builds switch values, except for center spinner itself.
- All switches (except center spinner) score current value and add 10% of
their value to super jackpot spin value.
- After 30 seconds, the center spinner lights for super jackpot, and
remains lit for 15 seconds.
- After returning from the super jackpot round the switch value does not
reset.

- Add 6 Expression Lights Modes.
- ORIGINAL SHOWS
- REMIX SHOWS -- 10 brand new song light shows.
- ALL SHOWS (default) -- Randomly selects between the Original and Remix
shows when a new song is selected.
- USER SET COLOR - Visit DIAGNOSTICS -> GAME -> SET EXPRESSION LIGHT COLOR
to set the Red, Green, and Blue values from 0-255.
- GENERAL ILLUMINATION - Provides general playfield illumination during
gameplay.
- MATCH MODE COLOR - The expression lights change color to match the arrow
color of the currently running song mode.

- Sounds:
- Added new Electric Magic display and mode sounds.
- Added a "city jackpot lit" sound effect for World Tour Multiball.

- High Scores:
- Added Spinner Champion - most spins in 1 spinner hit.

- Moved to System 2.71:
- Turn on cabinet lights, if installed, when in the Service Menu.
- Update HSTD REST COUNT adjustment to increment/decrement by 100s when
>= 100 and by 10s when < 100.

#3086 3 years ago

Some good fixes for spinner hopefully , still waitin for topper implementation.

#3087 3 years ago

I am having an issue with my Led Zeppelin Pro machine --- the wire gate at the top of the ball release lane keeps popping out of the hole (see photo). This happens almost daily and quite a chore to open up the machine, pull the glass back and pop the wire back into the hole. If I don't put the wire back, sometimes the ball gets hung up by the gate... Apologies if this has been previously posted with a resolution, this is my first post, Thanks.

IMG_1099 (resized).jpgIMG_1099 (resized).jpgIMG_1100 (resized).jpgIMG_1100 (resized).jpg
#3088 3 years ago
20210309_175415 (resized).jpg20210309_175415 (resized).jpg20210309_175332 (resized).jpg20210309_175332 (resized).jpg
#3089 3 years ago

I generally like what they did with the EM logic but they really need to sync the “shoot the em spinner” callout to when the mech actually raises. Feels very disjointed now if you go for say 20 seconds before you hit a safe shot for it to raises callout is old news at that point.

#3090 3 years ago
Quoted from Psw757:

I generally like what they did with the EM logic but they really need to sync the “shoot the em spinner” callout to when the mech actually raises. Feels very disjointed now if you go for say 20 seconds before you hit a safe shot for it to raises callout is old news at that point.

I noticed this and I thought something was wrong. Then I remembered that you have to shoot a safe shot before it raises.

#3091 3 years ago
Quoted from Motorcitypinball:

Electric Magic motor now moves twice as fast.
- Electric Magic no longer moves down when skill shot is active.

This is good. The faster it moves the better as far as it not getting whacked when it it not fully up.

#3092 3 years ago
Quoted from LOTR_breath:

I noticed this and I thought something was wrong. Then I remembered that you have to shoot a safe shot before it raises.

I like the safe shot idea and speed it raises but don’t tell me to shoot it if it isn’t there yet.

Simple fix but I played 10 games and only once or twice did the callout coincide with the em being up and ready.

#3093 3 years ago

I'm digging the new code. Got my name up on the Spinner table. Not that special but give you guys something to shoot for. This was just regular spinner, not the Em spinner. Thanks Theguyoverthere for implementing this!

20210309_214410 (resized).jpg20210309_214410 (resized).jpg
#3094 3 years ago

Anyone else not seeing photos in the thread?

#3095 3 years ago
Quoted from LOTR_breath:

Anyone else not seeing photos in the thread?

Pinside is having issues. If you click on the pictures, you can see them.

#3096 3 years ago

I am always cautious now when deciding when to download new code. I remember a Star Wars update that caused some major issues. I now am gun shy with code updates. I usually wait a couple days or a week to see if any others have any issues before I update. So in other words, let me know how the new code is-so I can be reassured.

#3097 3 years ago
Quoted from Zosotatt:

I am having an issue with my Led Zeppelin Pro machine --- the wire gate at the top of the ball release lane keeps popping out of the hole (see photo). This happens almost daily and quite a chore to open up the machine, pull the glass back and pop the wire back into the hole. If I don't put the wire back, sometimes the ball gets hung up by the gate... Apologies if this has been previously posted with a resolution, this is my first post, Thanks.
[quoted image][quoted image]

Welcome to pinside!
That gate on shooter lane popped out first night I had game. Same thing as you, popped out few games later.
Not recommended, but i went without that gate for about 4 days. Only cause and effect is during multiballs a random one will come into shooter and auto plunge out.
Now I tried bending the wire outward a good bit, this helped for awhile, until it popped out again.
Gravity pulls this wire towards shooter and leaves very little wire sticking out on north side.
To me, the gate needs to be just a bit bigger and that north leg longer.
So bending it outward again, and someone a few pages back suggested a bend on that north end(leg of gate away from shooter) downward with pliers to just about a 45 deg, this will keep it from popping out.
I went with a small bend 45 upward. This makes it easier to install, bending gate in hand and not in machine. The amount of bend is a 1/8 th inch from end, then upward. Use 2 sets of pliers ,one in each hand, this helps not break it all together.

#3098 3 years ago

Has anyone found a shooter lane protector? Mezel doesn't have one yet.

#3099 3 years ago

I bent my gate wire in machine with a 45 degree at the very end. This seems to keep the gate in place.

I had the usual EM spinner problem but it seems to be solved now. There's no need to reverse the spinner as it seems to be symmetrical, that is unless the arms are bent, then you will have sucess installing it backwards. I just bent the arms symmetrical again paying close attention to the little ends sticking through the support arms. They should not show a wobble but be straight. The real fix might be a new spinner with stronger arms.

#3100 3 years ago
Quoted from Ericpinballfan:

Welcome to pinside!
That gate on shooter lane popped out first night I had game. Same thing as you, popped out few games later.
Not recommended, but i went without that gate for about 4 days. Only cause and effect is during multiballs a random one will come into shooter and auto plunge out.
Now I tried bending the wire outward a good bit, this helped for awhile, until it popped out again.
Gravity pulls this wire towards shooter and leaves very little wire sticking out on north side.
To me, the gate needs to be just a bit bigger and that north leg longer.

This is the 4th Stern game in the last four years that I have run into some kind of a gate problem, and I just don't understand why this continues to happen. First time was on Aerosmith, then Jurassic Park, Stranger Things and now LZ. Not sure why this continues to occur. Prior to LZ, each time the problem was communicated back to Stern. Is it design or a crappy part that continues to be re used? I don't see how it can be that expensive or difficult to design a simple ball gate that won't fail in use.

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ULEKstore
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 22.95
Playfield - Toys/Add-ons
ULEKstore
 
$ 80.00
Playfield - Toys/Add-ons
The Games People
 
$ 124.50
Playfield - Toys/Add-ons
The MOD Couple
 
$ 20.00
Cabinet - Other
Filament Printing
 
$ 8,995.00
Pinball Machine
Pinball Alley
 
$ 7,999.00
Pinball Machine
Classic Game Rooms
 
$ 7,299.00
Pinball Machine
Gameroom Goodies Arizona
 
$ 69.99
Cabinet - Decals
Inscribed Solutions
 
6,500 (OBO)
Machine - For Sale
Walnut Creek, CA
€ 99.00
Lighting - Under Cabinet
Watssapen shop
 
$ 65.99
$ 8.99
Cabinet - Other
Inscribed Solutions
 
$ 39.99
Cabinet - Other
Cento Creations
 
$ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 8.00
Cabinet - Decals
Space Coast Pinball
 
$ 40.00
Playfield - Plastics
Inscribed Solutions
 
$ 6,799.00
Pinball Machine
Classic Game Rooms
 
$ 8.00
Cabinet - Other
Pinball Fuzz
 
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