(Topic ID: 283506)

Led Zeppelin Owners Thread

By Hayfarmer

1 year ago


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  • 8,231 posts
  • 430 Pinsiders participating
  • Latest reply 7 days ago by Birdman-Pin
  • Topic is favorited by 140 Pinsiders

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“Led Zeppelin Owners Thread ”

  • Pro 63 votes
    20%
  • Premium 138 votes
    44%
  • L.E. 114 votes
    36%

(315 votes)

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12 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 8,231 posts in this topic. You are on page 165 of 165.
#8201 18 days ago
Quoted from Coz:

I’m picking up a used pro LZ and will be installing the expression light kit. Do I have to take the playfield out for that install?

The demo video by Tim Sexton shows the playfield removed, and I found when I installed my lights that it was definitely worth removing the playfield and having two people on hand to do it. You could probably accomplish the installation without removing the playfield, but because of the nature of the recessed lights, the number of screws involved and gaining easy access to all of them, and putting on the decals, removing the playfield is worth it, IMO.

#8202 18 days ago
Quoted from andre060:

You can't buy online for a part like that - they're saying call your distributor, who *can* do exactly what you're trying to do which is to get a specific part for a game that's not available anywhere else.

I get that but it’ll take likely take months as usual, which is silly.

#8203 18 days ago
Quoted from dtrimberger:

I did a search but didn't find it. Has anyone else had a problem with their electric magic spinner opto? Mine only works intermittently. If I do a switch test and "jiggle" the R side clear LED opto for the spinner switch then it will work but it seems to stop after a couple mis-hits to the magic frame. A jiggle and it works again temporarily.
Admittedly this might mean the whole board is loose but I took it apart and checked the plug in which was fine. I freed up some slack on the wire thinking that was it but that didn't do it either. It all seems to come back to the clear LED on the board. I also can't seem to find that opto on any parts site.

I'm in the waiting line for this part as well through my distributor, about 2 weeks in. I temporarily fixed it with putting a little bit of gel glue to stabilize the LED. The problem seems to happen after a hard ball strike to the bottom 2 R side posts for the electric magic spinner. I think the ball is able to impact the circuit board slightly which is enough to loosen the LED and make it unresponsive.

#8204 18 days ago
Quoted from Coz:

I’m picking up a used pro LZ and will be installing the expression light kit. Do I have to take the playfield out for that install?

Yes

#8205 17 days ago
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#8206 16 days ago

The angel next to the ramp does not raise or lower when the ball hits it. Has anyone have this issue? I looked under the playfield and it does not seem to be attached to any mechanical part. Not sure mine is not working??????

#8207 16 days ago
Quoted from newpinbin:

The angel next to the ramp does not raise or lower when the ball hits it. Has anyone have this issue? I looked under the playfield and it does not seem to be attached to any mechanical part. Not sure mine is not working??????

I had this problem, and there are a few early posts about lubing it, grinding it down, etc. They're all wrong. There are screws holding the bracket in place that I think you access from the top of the playfield (and perhaps even another one underneath...it's been a while so I don't really remember). Loosen the screw and readjust the bracket so it moves freely, then retighten. It really is that simple (at least it was for me)...it's just not an obvious fix.

#8208 14 days ago
Quoted from Coz:

I’m picking up a used pro LZ and will be installing the expression light kit. Do I have to take the playfield out for that install?

The lights wouldn't be a problem at all with the playfield in, but the kit comes with art blades too so taking it out is the way to go

#8209 14 days ago
Quoted from newpinbin:

The angel next to the ramp does not raise or lower when the ball hits it. Has anyone have this issue? I looked under the playfield and it does not seem to be attached to any mechanical part. Not sure mine is not working??????

This took a while for me to dial in. The metal piece the ball hits tilts causing the angel to rise. Is it moving up and down freely when you lift it manually?

#8210 14 days ago
Quoted from Drussksu:

This took a while for me to dial in. The metal piece the ball hits tilts causing the angel to rise. Is it moving up and down freely when you lift it manually?

No it was not moving freely at all. I was able to unscrew it from the bottom of the playfield and align it correctly. Took about 5 tries but it works fine now.

#8211 13 days ago
Quoted from newpinbin:

No it was not moving freely at all. I was able to unscrew it from the bottom of the playfield and align it correctly. Took about 5 tries but it works fine now.

Nice. The other thing I have to check regularly is the screw at the bottom kept coming loose. If he hits the glass he will break. I put some loctite on it.

#8212 13 days ago
Quoted from Drussksu:

Nice. The other thing I have to check regularly is the screw at the bottom kept coming loose. If he hits the glass he will break. I put some loctite on it.

Mine too. I used a small piece of plastic as a plug and screwed into that works pretty well but I do have to tighten it on occasion

#8213 11 days ago

Apologies if this is previously addressed.
I’m aware that there were some issues with the EM design at launch.
Was this ultimately a design or assembly issue that was corrected?
Would a new run game reasonably be expected to have those issues addressed?

#8214 11 days ago
Quoted from Nevus:

Was this ultimately a design or assembly issue that was corrected?

As far as I know, it was fixed with software. The EM only moves up/down when the ball is in the back of the machine now so it can’t be hit when it’s half way down.

#8215 11 days ago

Got my pro all setup and ready for location. Really like the Expression light kit

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#8216 11 days ago
Quoted from Coz:

Got my pro all setup and ready for location. Really like the Expression light kit
[quoted image]

Love the lights in this game.

#8217 11 days ago
Quoted from Coz:

Got my pro all setup and ready for location. Really like the Expression light kit
[quoted image]

Lights make the game pop. Stern seems to have dropped the ball on the Rush light kits unfortunately.

#8218 11 days ago
Quoted from Nevus:

Apologies if this is previously addressed.
I’m aware that there were some issues with the EM design at launch.
Was this ultimately a design or assembly issue that was corrected?
Would a new run game reasonably be expected to have those issues addressed?

The spinner itself was also re-designed. There is a kit you can put in, but the newer runs already have that installed. I received the kit but never installed it since my original spinner works great.

#8219 11 days ago
Quoted from LOTR_breath:

The spinner itself was also re-designed. There is a kit you can put in, but the newer runs already have that installed. I received the kit but never installed it since my original spinner works great.

How can I tell which version I have?

#8220 11 days ago

Thanks for the replies. I played a premium from the recent run yesterday and it was very smooth. The EM worked great.

#8221 11 days ago
Quoted from Chalkey:

Stern: fix the ball missing in the EM mech please. Super easy software fix this issue is fucking up location play.

It's not a "super easy software fix," they tried that and it didn't work. Game just got more confused.

There's a switch in there and the game needs to know the ball is in there.

My suggestion - lube the spinner, make sure the EM mech floor is clean, and maybe make the game a little steeper. From what I gather, the issue is the ball gets hung up on the spinner and gets stuck there, and doesn't fall to the bottom switch which tells the game that the ball is in there.

Again, I don't know what you think a "software fix" would accomplish. Just start multiball whether or not the ball is detected? That could lead to other problems.

Try the stuff I said, it fixed mine.

#8222 11 days ago

When did they try to fix it in software?

If the EM lock has been triggered, mech detected as down and no other switches are detected for 3-5 seconds what is it going to mess up exactly by serving the ball instead of starting ball search?

It wouldn't be a stuck ball inbetween the EM and housing as the mech is detected fully down. It wouldn't be a ball that didnt get captured and is live on the PF as no other switches are being recognized in the game. Are we going to suppose that it's a stucky ball that magically happened after the EM is hit, goes down, and no flipper buttons or playfield switches were activated? Ok, serve up the EM ball and continue on as normal. If it WAS a magic stucky ball do you ball search at the end of EM multiball as you would anyways and the player doesn't lose his multiball or chance to add a ball. 99.9% of the time This would have the game functioning as intended.

I know you're tight with the programmer I can take a whack at flowcharting some of the BKSoR bugs that have been floating around for ages if he wants

This is all in good fun internet BS discussion, I'm just not seeing a way this couldn't be worked around. I was frustrated when I posted that as it's been a recurring hardware issue and it seems to me the above would be a workaround. The problem I'm having is that "fixing the spinner" is a moving target. You can get it set correctly and in another few weeks it'll slowly get its arms starting to move forward as spinners are like to do.

#8223 11 days ago
Quoted from Chalkey:

When did they try to fix it in software?

I believe A year or so ago they released a "fix" and it didn't work. Just made things worse, and another code rev. was quickly released.

I'm pretty sure this was a publicly released code. Don't have the time to pore through the thread to find it.

In the meantime, try the stuff I suggested! It fixed the issue for me. My spinner been flawless for a year.

#8224 10 days ago
Quoted from Pin_Fandango:

How can I tell which version I have?

The original spinner has 90 degree bends in the arms, and the revised one has 135 degree bends.

#8225 10 days ago
Quoted from andre060:

The original spinner has 90 degree bends in the arms, and the revised one has 135 degree bends.

Can anyone with a confirmed new style spinner take a pic for comparisons? Thanks

#8226 10 days ago
Quoted from dtrimberger:

Can anyone with a confirmed new style spinner take a pic for comparisons? Thanks

Dig Around it’s in this thread!!

For me the spinner broke on my second game. I did the “flip” and it’s worked great ever since. I too have the “new kit” but have never installed it. I’m a big ain’t broke don’t fix it guy.

#8229 10 days ago

Thanks a bunch. I'll have to confirm which one my Zep has. I had previously seen the posts on bending the spinner but was unaware of a kit that actually changed the angle of the spinners.

I'm still waiting on my new opto board so right now Electric Magic is turned off...

#8231 7 days ago

Just finished some LZ Pro mod upgrades. Highly recommend Ninja Camps light mod. I build custom toppers for all my games.

https://www.dropbox.com/s/d9wemxaf9gd69pa/LZ%20Pro%20Mods.mov?dl=0

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