Sorry to write a novel here, but these details could come in handy to help diagnose a problem that so far has not had an obvious solution.
Earlier in the year my Led Zep LE sometimes wouldn't boot code. Maybe 1 of every 5 attempts failed, but it would always boot up next try. The success rate became more and more rare until it got to the point where maybe 1 in 10 tries would boot, then 1 in 20, etc. Also, it froze in attract mode a few times when I was away from the machine. On the Spike 2 CPU I always get all the voltage lights (48, 3.3, 5, 12) but never VA or VNB unless the boot was successful. Power is being distributed successfully around the cabinet and playfield to all boards as indicated by their red lights, but the CPU/code doesn't get engaged.
The first step with the no VA/VNB problem is to burn a new SD card with the specific game code and try that, or try an SD card from a working Spike 2 game to see if the non-working game would at least boot. I've tried both, hasn't made a difference. I've tried SD cards from a bunch of my other working Spike 2s, so a defective SD card clearly isn't it.
At this point I emailed Stern (no more phone support, it seems), they said it's likely a bad CPU board and to get another from my distributor. One month and $400 later, putting a different CPU board into Zep hasn't made a difference...
EXCEPT one time when I reseated everything on the power distribution board, turned it on and it booted up! I then played three games, shut it off, and went to sleep late that night happy that my Zep was more or less fixed, there's just a flaky connection somewhere that I could root out. But it didn't boot the next day or any time since then in at least 50 more power ups. I have tried a long list of things since then, including:
- Different SD cards
- Reseating *everything, everywhere* (especially PDB) 10 times over
- Wiggling PDB, CPU, cabinet, and playfield board connections while powered up to see if I could trigger VA/VNB
- Examining wires for frays, boards for bent pins, molexes for loose wires, and anywhere there might be a potential for a short
- Taking everything off VA (voltage audio) and VNB (voltage node bus) one connection at a time while powered down and rebooting to see if that would trigger the CPU
- Swapping a working PDB to CPU wire harness from one of my other Spike 2 games. This was my last shot ace in the hole and it didn't work. The same wire harness worked fine when I put it back in its original game (Munsters)
Pretty stumped at this point. Remaining ideas are I somehow got a bad replacement CPU board (or fried it) but this seems unlikely since the new CPU board wouldn't boot at first (roughly 5x), then it did *once* and played a few games, but hasn't since in about 50 tries.
Or maybe (probably?) the power distribution board is bad. I have another one incoming. Serial number ending in 00A instead of 00, but I don't think that matters as far as I can tell. Obviously the next step before that new board comes in is to swap a PDB from one of my working Spike 2s into the Zep, but could anything in the Zep (like the power supply) be harming the PDB and then I'd be down two power distribution boards?
Thank you for any suggestions or ideas!