Maybe this?
https://www.pinballlife.com/cool-white-pcb-led.html
Personally, I'd keep the lamp sockets in the game in order to give future game owners the option of what bulbs to use.
Quoted from ForceFlow:Maybe this?
https://www.pinballlife.com/cool-white-pcb-led.html
Personally, I'd keep the lamp sockets in the game in order to give future game owners the option of what bulbs to use.
I purchased some of these to try in my valley strikes and spares. I had a lot of flickering but I assume if you had a new light board they would work fine?
I was hoping that since it had diode’s built-in that I would need a new light board
It does not look like that pinball life LED circuit board has the parallel resistor needed for Bally games.
The blank circuit board could be made for pennies but once you add in assembly I don't know if there would be any pricing competition against the normal LED lamps.
Anyone have the distance from screw hole to the center of lamp socket? I could figure it out but being lazy. Need to add diodes (and probably a cap) to use it in GI.
Quoted from jdoz2:I purchased some of these to try in my valley strikes and spares. I had a lot of flickering but I assume if you had a new light board they would work fine?
I was hoping that since it had diode’s built-in that I would need a new light board
You need resistors on old Bally's to get rid of the flicker, the diodes serve a different function. You can either add them yourself individually to the sockets (very cheap but time consuming) or add a daughter board of resistors to your existing lamp driver (easier than the former but still cheaper than an all new driver)
This pcb has the anti flickering resistor and has a warm white led , so no lampsocket needed and no expensive anti flickering kit or altek board
Just simply replace lamp and lampholder
Just a simple solution for every not experienced tech
Seems neat to have a couple in the parts box, but it seems expensive to redo a whole game with those. $1.40 per insert lamp (plus labor) adds up quick compared to Comet's daughterboard solution. Also it wouldn't work for any controlled lamps above the playfield, like chase lamps on games like Eight Ball Deluxe.
Comrep - do you have diodes on this module to prevent reverse voltage when used with 6.3VAC? Or are these for use with rectified lamp voltage only?
Quoted from G-P-E:Comrep - do you have diodes on this module to prevent reverse voltage when used with 6.3VAC? Or are these for use with rectified lamp voltage only?
I believe that classic Stern/Bally lamps are already rectified - there are no negative voltages, as per BR1 on the rectifier board. I'm also not entirely sure SCRs would work with full-wave AC.
Quoted from G-P-E:Yes - they are rectified for switched lamps. But just wanted to see what happens with GI - 6.3VAC.
They will be turned on (>?) 50% of time causing a nasty 60hz strobe effect like when you use a low end LED bulb without diodes in them on an AC supply. Not sure what the reverse blocking voltage is on those 5050 SMT LED beads commonly used on LED strips are.
Seems like they are purposed for Bally controlled lamp inserts only. GI lamps i think you want them poking up through the PF and so would not really be a good fit flush to the underside of the PF.
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