Same here. I was on edge when I read it, and took the worst from it. I had just finished packing orders for the day, including going back to the basement a second time to pack an order that came in after I had finished for the day. Sorry I snapped.
Well, kinda. You can still change the ramp shape to try to get better results.
Brightness, yeah, that's how it is. At least if it's a lamp that's lit steady and B8 is set for 100%, that's the brightest incandescents can light with the faster timing. If it's turning on too gradually, you can sharpen the ramp.
Instead of the default:
30 40 50 60 70 80 84 84
I think you've set it to:
0 13 26 40 53 66 80 100
That means at the intermediate values you have it set lower than the default. When the lamps are blinking, they will be getting less average power and take longer to glow on. BTW, B1 is not the lowest value. B0 is always 0%, so you can use something higher for B1. You can also check the Advanced box and manually set B2-B7 to shape the ramp rather than letting it automatically set them linearly.
Setting them too high can cause them to stay on too long when turning off, and 100% on B8 might cause ghosting on other inserts, so it can be very tricky to deal with them.
Some things you can try:
Sharper edge for the on / off transitions, but latency during the B1 - B4 while turning on and during B8 - B5 while turning off.
0 0 0 0 100 100 100 100
Less latency while turning on, more while turning off
0 0 100 100 100 100 100 100
Higher average brightness, but avoid ghosting
50 55 60 65 70 75 80 85
Same low and high end, but faster transition
50 50 50 70 85 85 85 85
As you can see, there are a lot of options, and a lot of it depends on what the game is trying to do and how you want them to look.
You've also got me thinking about things a bit more, and I'm wondering if a different scheme might work better for incandescents. It would require new firmware, but I could keep the ramping for LEDs while only using B0 and B8 if a profile is set as incandescent mode. That would minimize the latency for on/off transitions, and leave the fading up the bulbs themselves.